Commit Graph

549 Commits

Author SHA1 Message Date
bb178cfa54 CamelCase classes. 2022-06-03 17:18:47 +02:00
caf1fb1a39 Also handle setget. 2022-06-03 17:10:10 +02:00
4322dcbbcb Implemented method transformations. 2022-06-03 17:07:35 +02:00
653dc83e1c Split export keywords to new lines. 2022-06-03 15:07:39 +02:00
fcee8a2f39 Also generate a constructor, destructor, and _bind_methods. 2022-06-03 15:00:43 +02:00
2bf79007a2 Header generation. 2022-06-03 14:56:25 +02:00
b7522472cd Mostly class related improvements to the parser. 2022-06-03 13:58:19 +02:00
e44bf42190 Parse scope data. 2022-06-03 13:19:31 +02:00
aaf2ca9c2e Fix scope parsing of the converter plugin, and make printing parsed data better. 2022-06-03 12:45:03 +02:00
d803ecf2cd Started working on a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp in the future. I'm not planning on doing anything fancy, just something relatively simple that would do most of the trivial, but tedious stuff. 2022-06-03 01:25:50 +02:00
0425f14df0 Updated the engine, and removed the mesh data resource addon, as the engine now has it built in. 2022-04-14 14:12:11 +02:00
dbb28005c5 Removed the color palette addon, as I never really ended up using it. 2022-04-10 20:43:43 +02:00
f0b6dfa434 Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
99b786e5a5 add_slot in ResourcePropertyList.gd will now return the expected index. 2022-03-09 18:31:54 +01:00
c6fbc8cf9b The int properties for the world editor's ui now also use a HBoxContainer. 2022-03-09 18:10:03 +01:00
953be13a66 Now the world generator addon's float properties use a hbox container, and their label is set to expand fill. 2022-03-09 18:06:21 +01:00
d252a2e977 Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
ecdfb65aa7 Implement selecting the edited resource on clicking it's button in the world generator addon's EditorResourceWidget. 2022-03-08 18:12:11 +01:00
45bb1ae8fa Also added undo redo support for the gradient editor when adding and removing colors. 2022-03-08 12:28:07 +01:00
7157df772c Also fixed the gradient editor popup thing. 2022-03-08 12:20:49 +01:00
48f5fbfcbb Also added undo redo support fro the gradient editor's interpolation type dropdown. 2022-03-08 12:12:14 +01:00
b17b7bb583 Added undo redo support form mat maker gd's gradient editor. This also fixes seamless color editing with it. 2022-03-08 12:08:30 +01:00
64c39c4444 Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
0fc1da3def Added warning message when a normal ends up being zero to mdr ed's generate normal. Also set a proper default in this case. 2022-02-14 14:50:33 +01:00
05ff25e41a Fix normal generation for mdr ed. 2022-02-14 14:19:37 +01:00
c2b76ea2f4 Re-enable the changed event before returning early in uv_unwrap(). 2022-02-13 16:42:53 +01:00
cf5dcf4512 Fix the undo redo action's name for unmark seam. 2022-02-13 16:39:42 +01:00
fa1a945319 Fix face deletion in mdr'es when more that one face is selected. 2022-02-13 16:14:34 +01:00
24d0e671ef Implemented rotation for the uv editor. 2022-02-13 13:45:33 +01:00
05f1c2c365 Implemented horizontal and vertical mirroring for the uv editor. 2022-02-13 12:57:18 +01:00
8ae0b5b236 Set up events for the new buttons. 2022-02-13 00:34:45 +01:00
a0a090ace9 Implement uv rect selection for mdr ed. 2022-02-12 23:37:19 +01:00
e729a31803 Added mirror and rotation buttons to the uv editor. They are not yet implemented. 2022-02-12 22:59:36 +01:00
e44e4c1366 Fixed godoxel's save file dialog. 2022-02-12 22:22:40 +01:00
926922572f Moved the world_generator folder under scripts. 2022-02-12 20:06:13 +01:00
ae3558d270 Moved the entity classes folder. 2022-02-12 19:26:05 +01:00
39d97244e4 Fix typo. 2022-02-12 16:52:19 +01:00
c31098cad8 Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes. 2022-02-12 14:35:56 +01:00
0707a9fa84 Fix normal (re)generation in mdr ed. 2022-02-11 19:25:27 +01:00
7e05bda987 Added a flip face action to mdr ed. 2022-02-11 17:29:37 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
3e4038a8ee Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time. 2022-01-31 14:40:42 +01:00
0d4a4347f4 Added the module root to the data manager as a selectable fodler. 2022-01-28 18:42:33 +01:00
61cfc92beb Fix created face's orientation when only 3 verts are selected. 2022-01-28 13:58:17 +01:00
f080b6041e Fix typo. 2022-01-28 13:23:26 +01:00
fd0486ff7e Now pivot points also work for scaling. 2022-01-28 13:16:17 +01:00
15404a82d9 Now pivot points work for rotation. 2022-01-28 13:14:24 +01:00
aa70306e6b Improved mdr'eds tranlate action by a lot. Also work on pivot point support. 2022-01-28 13:12:10 +01:00
410d48d0fa Remove unused code, and added a helper method. 2022-01-28 11:01:03 +01:00
f1a8188dfa Proper rotation implementation. 2022-01-28 10:57:43 +01:00