Commit Graph

448 Commits

Author SHA1 Message Date
Relintai b587a63f60 Brought back the old VoxelChunk prop spawning implementation. I only made it compile error free for now. 2020-06-23 01:23:35 +02:00
Relintai 202b78d67d Update modules, and the engine, because I brought back the old Props implementation to Voxelman. 2020-06-23 01:21:41 +02:00
Relintai e2ff5327df Update ESS. 2020-06-21 00:18:49 +02:00
Relintai 72802e73dc Update all modules. They mostly had classref and doc related changes. 2020-06-20 23:40:59 +02:00
Relintai 72730ad312 Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly. 2020-06-20 21:05:47 +02:00
Relintai d3ad430b8b Fix naturalist's mana EntityResource reference. 2020-06-20 21:03:22 +02:00
Relintai 5d74d42623 Actually commit HEADS. 2020-06-20 16:15:40 +02:00
Relintai 153b15eb4d Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
Relintai c707736c78 Increase the MessageQueue's max size, as Godot was complaining on import. 2020-06-20 16:12:41 +02:00
Relintai b9c7767b98 Update ESS to get the new crash related commits. Also update the engine. 2020-06-18 22:46:24 +02:00
Relintai 3fba346249 Mention the vsproj=yes build word parameter. 2020-06-18 16:36:51 +02:00
Relintai 80fe41009a Now the setup script will pull the right branch when updating the engine, this should fix git leaving lots of merge conflicts. 2020-06-18 11:35:05 +02:00
Relintai 65a95ece4e Added an about menu. Done every tab except for the third parties for this project, will finish it soon. 2020-06-16 20:40:09 +02:00
Relintai 1e0a17b6cc Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
Relintai b3b67de715 Add tool keyword to AttachPoint. 2020-06-16 18:52:30 +02:00
Relintai ad72ae4def Now sheathing works without reparenting nodes. 2020-06-16 18:50:49 +02:00
Relintai 6626b8ed38 Initial weapon sheathing support. ALso updated ESS to get a few new constants. 2020-06-16 18:44:42 +02:00
Relintai 7e7dc3b43e Update ESS to get the Attachment ModelVisualEntry implementation/changes. 2020-06-16 15:55:01 +02:00
Relintai 2e1f1a1e84 Grab the CharacterSkeletonPoints enum removal change from ESS. 2020-06-16 13:53:12 +02:00
Relintai e9253466ef Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries. 2020-06-16 13:47:10 +02:00
Relintai 3f132e4828 Update ESS to the latest to get CharacterSkeleton3D's attach point rework. 2020-06-16 13:40:16 +02:00
Relintai 2d46c1bb10 Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
Relintai 2b0c4821e2 Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton. 2020-06-15 19:27:49 +02:00
Relintai 483c50dfac Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements. 2020-06-15 18:37:51 +02:00
Relintai b9ecd4248d Reworked castbar, now it will always be properly centered. 2020-06-15 17:49:14 +02:00
Relintai 7d4291190a Also color the castbar. 2020-06-15 17:40:52 +02:00
Relintai 7c08311b75 Color health, mana, and xp bars. 2020-06-15 17:39:47 +02:00
Relintai 4ceb9f134c Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates. 2020-06-15 15:23:47 +02:00
Relintai 3ad461adb5 Fix initial value for the nameplates. 2020-06-15 15:10:10 +02:00
Relintai e1219b26f1 Update the engine, and ESS to get the Entity property update. 2020-06-15 14:59:30 +02:00
Relintai 7d207f2b56 Update the engine and ESS to get the EntityAI and EntityData api changes. 2020-06-15 11:24:28 +02:00
Relintai d0586063d1 Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change. 2020-06-13 21:53:10 +02:00
Relintai dc6aab9a2d Update ProfileManager call. 2020-06-13 15:36:21 +02:00
Relintai 315df2a10a Now entities will be snapped to the terrarin after they spawn. 2020-06-13 15:30:49 +02:00
Relintai bb955630fc Fix class doesn't exist error. 2020-06-13 15:19:41 +02:00
Relintai 0a3ddf1162 Update the procedural animations module to get the change signal emit fix. 2020-06-12 22:16:43 +02:00
Relintai 2dfba2bc97 Update Voxelman to the latest to get the mesher changes. 2020-06-12 19:55:37 +02:00
Relintai 9dd721fb3c Update ESS to get the SpeciesModelData rework. 2020-06-12 15:28:48 +02:00
Relintai 9b15802a87 Fix typo in Readme.md. 2020-06-12 10:50:26 +02:00
Relintai 1d2a562804 Fix customizable exports on windows. 2020-06-12 10:46:38 +02:00
Relintai ece008db5c Update the engine and the modules while I'm at it, the modules only had mostly readme changes. 2020-06-12 10:36:59 +02:00
Relintai 43b1385705 Implemented customizable build environment variables. 2020-06-12 10:35:20 +02:00
Péter Magyar ec2880f2bc
Merge pull request #2 from mbscode/master
Fix thread pool module repository reference.
2020-06-12 08:03:34 +02:00
Relintai bb562fdd1f Typo fixes in the readme. 2020-06-10 18:24:31 +02:00
Relintai 909702ee01 One more small tweak. 2020-06-10 17:29:21 +02:00
Relintai e066f0fdf7 One more tweak to the readme. 2020-06-10 17:27:57 +02:00
Relintai 8837efa7ca An another small tweak. 2020-06-10 17:22:54 +02:00
Relintai d4fde66898 Small tweaks. 2020-06-10 17:21:15 +02:00
Relintai e526d429a7 More work to the Readme.md. 2020-06-10 17:15:05 +02:00
Relintai f76867cf16 Fix typo in the setup script. This fixes repository setups. 2020-06-10 12:42:04 +02:00