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7a5b0336a9
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Set approximated box colliders to the core wall models.
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2020-07-20 21:48:06 +02:00 |
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a95b386d01
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Implement texture mapping for the dungeon.
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2020-07-20 21:25:54 +02:00 |
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8997fae8c2
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Now the dungeon (mostly) properly gets written to chunks based on it's map's data. I implemented wall post processing with bit shifting, and since using bit shifting with scripting languages is not as common I threw in a few comments on how it works, hopefully someone will find it useful. Also fix 2 line's indentation level.
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2020-07-20 15:03:57 +02:00 |
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3e3b480ac3
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Update the engine.
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2020-07-20 01:35:53 +02:00 |
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56deab2de7
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Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation.
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2020-07-20 01:17:47 +02:00 |
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07107af461
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Added mdr walls looking at every direction. Also added a test prop crypt entrance.
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2020-07-19 15:03:51 +02:00 |
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b147b81e01
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Add range check to the new teleporter.
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2020-07-18 22:50:10 +02:00 |
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f96a66300b
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Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation.
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2020-07-18 22:42:50 +02:00 |
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4084debdad
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Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
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2020-07-18 18:30:39 +02:00 |
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5f8cfba661
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Re-enabled batching, as after a scons cache clean I can't seem to be able to reproduce those crashes anymore.
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2020-07-18 14:14:18 +02:00 |
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69deb6002b
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Disable batching for now, it seems like it causes some crashes now. It might not be the root cause though.
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2020-07-18 13:35:09 +02:00 |
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ec8e8d0406
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Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
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2020-07-18 12:50:17 +02:00 |
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c6429124fb
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Update the WorldGenerator module to get the instance() helpers.
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2020-07-17 20:54:49 +02:00 |
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630db200dc
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Fix signal handler argument count mismatch.
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2020-07-17 19:36:28 +02:00 |
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be6ebf48f3
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Update ESS to get the aura damage calculation update.
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2020-07-17 19:29:24 +02:00 |
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1c4c3a5d55
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Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
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2020-07-16 16:07:30 +02:00 |
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dda00d0491
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Moved the menu into a new folder.
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2020-07-12 19:46:30 +02:00 |
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c294b4a008
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Fix a few settings for Nature's Switfness. And small tweaks.
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2020-07-11 21:08:45 +02:00 |
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8168adc914
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Remove leftover print.
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2020-07-11 18:39:46 +02:00 |
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08ebbd24f8
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Fix global cooldowns.
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2020-07-11 18:37:41 +02:00 |
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33ed628aa3
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Attributions for the test character textures.
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2020-07-11 15:30:39 +02:00 |
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faae05e1a9
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Removed the steering ai framework as it was not used.
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2020-07-11 15:18:01 +02:00 |
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e0d90b5925
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Removed a few now unused textures.
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2020-07-11 15:04:59 +02:00 |
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647cf4e904
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Convert the icon attributions to the new format.
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2020-07-11 15:01:41 +02:00 |
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69a68c52a1
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
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f352fc85c5
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Convert the test weapons Attributions file to the new format.
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2020-07-11 14:32:27 +02:00 |
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5a529c8d07
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Small improvements, and the implementation now also supports the File tag.
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2020-07-11 14:32:06 +02:00 |
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741c1542bd
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Implemented the third party attibutions tab.
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2020-07-11 14:14:11 +02:00 |
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5688f44ea2
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Moe tweaks to the sky.
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2020-07-11 01:12:41 +02:00 |
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77c50691b6
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Change the color of the sky to blue.
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2020-07-11 01:03:27 +02:00 |
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8a20ca0f3e
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Start mesh build job at the end of build in Skeleton.
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2020-07-11 01:00:25 +02:00 |
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2a2a6a555d
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Rename the continue button to load in the menu.
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2020-07-10 21:56:59 +02:00 |
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cd0ed54744
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Fix parameters for signal handler.
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2020-07-10 21:55:19 +02:00 |
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7f79741267
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Update logic.
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2020-07-10 21:52:07 +02:00 |
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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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67e327f471
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Update ESS to get the Entity level simplifications.
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2020-07-10 15:25:32 +02:00 |
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2e3e0d88f4
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Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature.
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2020-07-10 11:16:02 +02:00 |
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836949b205
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The initial sheathing setup is also called as deferred now.
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2020-07-10 10:34:25 +02:00 |
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e986d8d488
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build_model is now called as deferred.
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2020-07-10 10:31:09 +02:00 |
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d68d49b5de
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Reduce the amount of crashes.
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2020-07-10 10:29:07 +02:00 |
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149d7f4bb2
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Update WorldGenerator to the latest.
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2020-07-10 02:40:12 +02:00 |
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1c584d9477
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Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally).
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2020-07-09 00:47:33 +02:00 |
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ea4514374b
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Update ESS, to get a bugfix.
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2020-07-09 00:41:59 +02:00 |
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94a90d989c
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Update the engine and Voxelman to grab the prop related changes.
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2020-07-07 18:40:24 +02:00 |
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3baf2addec
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Added in a few test props.
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2020-07-06 22:40:44 +02:00 |
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432d0bf312
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Reduced the default entity visibility range.
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2020-07-06 22:38:48 +02:00 |
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f3169ccf82
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Spawn mobs more sporadically.
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2020-07-06 22:38:07 +02:00 |
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90be9898d9
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The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed.
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2020-07-06 22:37:54 +02:00 |
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8fabc6159a
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Set levels to a few abilities.
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2020-07-06 22:34:49 +02:00 |
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3cacc01945
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Update the game to go with the new modules.
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2020-07-06 22:33:56 +02:00 |
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