|
71767e727a
|
The boar model is a bit shorter now.
|
2022-09-07 13:27:28 +02:00 |
|
|
67d829678e
|
Basic shape for the boar looks ok. Still seems a bit too tall though.
|
2022-09-07 13:24:21 +02:00 |
|
|
609a198a84
|
Simple initial rough box modell for the boar.
|
2022-09-07 01:19:33 +02:00 |
|
|
56407f6dd8
|
Initial work on the boar model.
|
2022-09-07 00:31:26 +02:00 |
|
|
a7d2f50faa
|
Added a scene for a Boar.
|
2022-09-06 22:45:53 +02:00 |
|
|
5a4bb1277e
|
Move them under a new spider subfolder.
|
2022-09-06 18:46:49 +02:00 |
|
|
a5438c2e82
|
Duplicated it as a tarantula.
|
2022-09-06 18:45:44 +02:00 |
|
|
e13190bdd2
|
Renamed the spider to arachnid.
|
2022-09-06 18:44:35 +02:00 |
|
|
0d50f63a9b
|
Proper leg setup.
|
2022-09-06 18:43:08 +02:00 |
|
|
426751378f
|
Make legs a scene.
|
2022-09-06 18:34:16 +02:00 |
|
|
1c70710283
|
Split the spider's legs and arrange them properly.
|
2022-09-06 18:23:41 +02:00 |
|
|
8e8bd1f32a
|
Initial spider scene setup.
|
2022-09-06 18:13:20 +02:00 |
|
|
345f8db8d6
|
Updated the engine. It got smaller improvements to the PaintWindow, and a fix when compiling with 3d disabled.
|
2022-09-05 12:00:07 +02:00 |
|
|
f7f99b1928
|
Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
|
2022-08-29 17:56:26 +02:00 |
|
|
0c8a02fea3
|
Updated the engine. I moved skeleton and skeleton2d to modules.
|
2022-08-28 17:36:15 +02:00 |
|
|
1624a22b79
|
Updated the engine and the project setup script for it.
|
2022-08-27 14:41:50 +02:00 |
|
|
1ce96cd08b
|
Updated the engine. WebNodes got a fix for request lock.
|
2022-08-27 01:06:01 +02:00 |
|
|
ebc1f50efd
|
Updated the engine. Small improvements to the web module, and now String types should carry the null terminator properly.
|
2022-08-26 15:17:47 +02:00 |
|
|
ca67385a5d
|
Fixed the character's hand's model entries.
|
2022-08-24 18:25:24 +02:00 |
|
|
532c6e623b
|
Updated the engine again. I fixed Camera2D's active property's logic.
|
2022-08-24 18:14:01 +02:00 |
|
|
a7cb77c97d
|
Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements.
|
2022-08-24 15:57:48 +02:00 |
|
|
cdefd86c30
|
Bump version.
|
2022-08-22 10:38:39 +02:00 |
|
|
558a19e583
|
Added changelog.
|
2022-08-22 10:35:43 +02:00 |
|
|
655fc66ac9
|
Created a changelog file from the old releases.
|
2022-08-22 10:14:11 +02:00 |
|
|
cf370d5ccf
|
Updated the engine. I updated the changelog file, and increased it's version.
|
2022-08-22 02:55:59 +02:00 |
|
|
813b4d14d7
|
Updated the engine. It got small cleanups and fixes to StringName. Also increased their internal table's size.
|
2022-08-22 01:45:30 +02:00 |
|
|
91c0707412
|
Updated the engine. I added an editor (more like a previewer at this stage) for WebNodes, I also added more icons, and also re-extracted, and wrote docs for most of the Web related classes.
|
2022-08-22 00:15:47 +02:00 |
|
|
4581407767
|
Updated the engine to get the new icons.
|
2022-08-20 03:24:37 +02:00 |
|
|
010f386170
|
Fixed the character's model.
|
2022-08-20 02:44:58 +02:00 |
|
|
ac466fdb10
|
Updated the engine. Fixed a few smaller issues, and newly introduced crashes in mesh data resource editor.
|
2022-08-20 02:14:09 +02:00 |
|
|
d14e330e47
|
Cleanups to the character's skeleton and animations.
|
2022-08-20 01:57:11 +02:00 |
|
|
3d20ed85c2
|
Updated the engine. I renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT, adn fixed the MeshDataInstance editor. Now it has an edit mode, so in order for it to pop up it needs to be toggled in the top bar for a selected MeshDataInstance.
|
2022-08-20 01:44:11 +02:00 |
|
|
239ecbd1d2
|
Updated the engine. I fixed a few issues with skeleton's bone editor and Skeleton returning incorrect bone childrens in some cases.
|
2022-08-19 23:47:42 +02:00 |
|
|
dd8a213c13
|
Updated the engine I moved the editor only modules to a new folder.
|
2022-08-19 22:47:59 +02:00 |
|
|
6cd63a4689
|
Updated the engine. I renamed VisualServer to RenderingServer.
|
2022-08-19 21:50:03 +02:00 |
|
|
2f0c76d5f2
|
Updated the engine. I ported improvements from godot 3.x.
|
2022-08-19 17:30:12 +02:00 |
|
|
62b7487342
|
Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups.
|
2022-08-19 01:27:18 +02:00 |
|
|
68f3c29111
|
Updated the engine. I removed rsets, and moved vrpcs from Entity to Node.
|
2022-08-19 00:05:14 +02:00 |
|
|
585b4671c6
|
Updated the engine, I made smaller improvements to the text editor, and also made text show up as resources in the filesystem dock.
|
2022-08-18 22:33:04 +02:00 |
|
|
eb3d4e84f7
|
Updated the engine. I ported the new 2d skeleton / ik system from Godot4.
|
2022-08-18 18:49:54 +02:00 |
|
|
6642a511bd
|
Updated the engine to get a build fix.
|
2022-08-18 13:05:57 +02:00 |
|
|
a1152d54ba
|
Updated the engine. I backported the new module dependency system from godot4.
|
2022-08-18 12:56:46 +02:00 |
|
|
82fb8e1efa
|
Now the data manager addon uses a built in editor icon for it's top bar icon, so it won't get disabled when (re)importing the game project.
|
2022-08-17 21:04:15 +02:00 |
|
|
585cc46aaf
|
Updated the engine. I added a _theme_ infix to Control's theme helper methods.
|
2022-08-17 20:58:19 +02:00 |
|
|
da3397414e
|
Updated the engine. I reorganized it's core folder.
|
2022-08-17 17:50:44 +02:00 |
|
|
bef5739a59
|
Updated the engine. Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray are built in types. Also added a few smaller fixes, and improvements.
|
2022-08-16 23:53:59 +02:00 |
|
|
2a12115884
|
Updated the engine. I backported most improvements to core math classes from Godot 4.
|
2022-08-16 10:29:13 +02:00 |
|
|
c24d9c0edf
|
Updated the engine. I renamed Quat to Quaternion for consistency.
|
2022-08-13 15:24:31 +02:00 |
|
|
92b6946e85
|
Updated the engine. I backported a fix / update to secondary gizmo handles.
|
2022-08-12 22:22:09 +02:00 |
|
|
9a50278b2b
|
Updated the engine. I backported more fixes / improvements to both the Skeleton Editor and animations.
|
2022-08-12 19:11:21 +02:00 |
|