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6fe13fbaf3
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
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99f01c6c95
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Update the engine, and Voxelman to the latest.
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2020-05-09 21:25:45 +02:00 |
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d12d58d61b
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Update ESS (and the engine) to the latest, to get the stat reworks.
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2020-05-03 00:17:23 +02:00 |
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0f4093fc44
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Update ESS, so StatData is inside EntityData instead of EntityClassData.
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2020-04-29 18:14:46 +02:00 |
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d420817e4d
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Update ESS.
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2020-04-29 01:27:42 +02:00 |
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c3deaf1403
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Update ESS to the latest to get the baked in health and speed resources.
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2020-04-29 01:10:10 +02:00 |
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8e50bda8ef
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Updated ESS, now the Speed and Health ResourceData instantiates the c++ version.
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2020-04-28 23:58:25 +02:00 |
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73bbe9bbca
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Update ESS to get the event handler renames.
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2020-04-28 20:49:03 +02:00 |
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3efc211e52
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Update ESS to the latest, to get all the Entity method renames.
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2020-04-28 19:09:06 +02:00 |
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cbe4e31d3a
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Update ESS to get the equipment method name update.
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2020-04-28 12:34:28 +02:00 |
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84e341bcc6
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Update ESS to get the clientside notification api changes.
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2020-04-28 11:46:56 +02:00 |
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2bc4fff27d
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Update ESS to the latest to get the changes for the serverside events.
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2020-04-27 21:32:52 +02:00 |
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3544cd88fc
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Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
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2020-04-27 18:40:20 +02:00 |
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dd4fb4fd0b
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Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS.
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2020-04-26 13:30:31 +02:00 |
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7723a03def
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Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS.
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2020-04-26 13:25:29 +02:00 |
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d89c5b0188
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Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed.
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2020-04-26 12:28:40 +02:00 |
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74038429b7
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Update HEADS to get the javascript compile fix for voxelman.
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2020-04-26 00:51:20 +02:00 |
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04da48826e
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Update HEADS to get the customizable stats for ESS.
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2020-04-25 21:41:42 +02:00 |
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13a7725106
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Update ESS.
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2020-04-24 14:58:01 +02:00 |
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dee366cbf7
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
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1d7a428987
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Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
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2020-04-24 09:19:41 +02:00 |
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b30a02f7b8
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Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS.
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2020-04-24 00:49:51 +02:00 |
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1e3e65bd73
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Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping.
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2020-04-19 18:43:46 +02:00 |
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a2933a2b7b
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Update ESS to the latest to get the id to resource path changes.
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2020-04-19 18:27:38 +02:00 |
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1a04066f4c
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Update ESS to grab the new database class. Main Scene now uses it, instead of the static db.
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2020-04-18 22:51:17 +02:00 |
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6a5cd7a9a2
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Update HEADS to grab the profile defaults fix from ESS.
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2020-04-18 21:27:22 +02:00 |
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1de820dfcc
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Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
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2020-04-18 20:58:43 +02:00 |
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ce28c217ad
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HEADS file was left out.
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2020-04-18 14:36:05 +02:00 |
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b776f0cf2f
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Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules.
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2020-04-18 02:55:13 +02:00 |
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b15c97b099
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Update HEADS. Removed the air block, as it's no longer needed.
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2020-04-17 00:39:46 +02:00 |
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d7d67d97eb
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Update ESS.
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2020-04-15 00:25:25 +02:00 |
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2202b75ddb
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Update HEADS, mainly to grab the latest ESS changes.
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2020-04-14 17:04:59 +02:00 |
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9b4e6780ed
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Update the engine.
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2020-04-10 17:28:00 +02:00 |
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16ac08ea66
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Update all modules.
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2020-04-09 16:12:02 +02:00 |
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371cb1abbc
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Update Voxelman to grab the mesher optimizations.
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2020-04-07 14:41:35 +02:00 |
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a9601ad077
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Update ESS to the latest.
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2020-04-07 13:13:07 +02:00 |
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26e20ee516
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Update ESS. (Removed WorldSpell, because the same thing can be implemented into spells a lot simpler.)
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2020-04-07 02:13:10 +02:00 |
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a1123d69f8
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Update Voxelman to grab a compile fix.
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2020-04-06 23:09:41 +02:00 |
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a5a7f984bb
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Update everything to the latest.
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2020-04-06 23:05:45 +02:00 |
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fbcb328cb1
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UPdate Voxelman to the latest to grab the bugfixes. Also chunks now generate faster.
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2020-04-06 20:26:05 +02:00 |
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68157fa433
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Update Voxelman to the latest.
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2020-04-06 14:53:27 +02:00 |
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590238216c
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Update Voxelman to the latest.
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2020-04-06 14:40:14 +02:00 |
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c992c0e545
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Update to the latest Voxelman.
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2020-04-06 01:12:07 +02:00 |
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156d24bee7
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Update Voxelman to the latest to grab the new improvements.
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2020-04-05 02:27:39 +02:00 |
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768af776e4
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Update every module, to get the prop refactors.
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2020-04-04 17:29:23 +02:00 |
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2a29c595a4
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Update the props module to get the new skeleton classes.
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2020-04-03 13:48:45 +02:00 |
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9bd9eaaeb8
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Added the new Props module. Also updated everything.
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2020-04-03 12:09:21 +02:00 |
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8b53d559b6
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Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman.
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2020-04-02 21:40:08 +02:00 |
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f94b905cb5
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Grab the desktop tools=no build fix for Voxelman.
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2020-03-31 00:58:50 +02:00 |
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c18409a2f2
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Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS.
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2020-03-30 23:18:28 +02:00 |
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