Commit Graph

162 Commits

Author SHA1 Message Date
c8337cc505 Fix typo. 2022-01-25 18:15:38 +01:00
f465df60ee Added a HSeparator under the select all button. 2022-01-25 18:15:03 +01:00
72fec658ac Fix handle selection types when the mesh data instance is not at origin. 2022-01-25 18:11:52 +01:00
06f1785695 Implemented handle selection types. 2022-01-25 18:01:55 +01:00
0cf7be7fc7 Removed handle normals. 2022-01-25 15:53:59 +01:00
78993c214f Implemented handle normal calculation, and facing checks based on them for clicking. This doesn't work well, so it will be removed, but committing it because the normal calculations might come in handy later,. 2022-01-25 15:52:51 +01:00
a5cb7ab767 More setup and smaller fixes. 2022-01-25 15:21:20 +01:00
af604f845e Added handle selection types to mdi ed's sidebar, and set up events for them. 2022-01-25 14:47:18 +01:00
0d45bd0f97 Moved the selection codes to their own methods. 2022-01-25 14:34:53 +01:00
f71d65be85 Also make rect based selection work when dragging from right to left adn/or from down to up. 2022-01-25 14:24:14 +01:00
85a4fc8fd3 Implement rect based selection. Now alt also work as an unselect option, as while holding down ctrl, the selection rect won't show up in the editor. 2022-01-25 14:17:15 +01:00
44f3ab6c5e Rework mdr ed's gizmo so it's able to handle rect style selection later. 2022-01-25 13:32:03 +01:00
6f8525a44b Added a select all button to mdr ed's sidebar, and implemented it. 2022-01-25 12:55:42 +01:00
c950762d77 Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one. 2022-01-23 23:03:02 +01:00
3ea93cf42c Actually implemented the visual indicator toggles. 2022-01-23 22:46:15 +01:00
1d9d5fba7c Add toggles for visual indicators to mdr ed's sidebar. 2022-01-23 22:26:08 +01:00
e54a90af07 Fix an another 2 typos. 2022-01-23 22:07:42 +01:00
6c02392f11 Fix a typo and copy pase error. 2022-01-23 22:05:28 +01:00
692a4feab6 Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them. 2022-01-23 22:04:08 +01:00
f05fea0924 Moved the pivot setting to the scroll container part of mdi ed's sidebar. 2022-01-23 22:01:30 +01:00
45a1f42e51 Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups. 2022-01-23 01:58:43 +01:00
4ef0a39fa2 Only send events to the active MeshDataInstance gizmo from mdr ed's plugin. 2022-01-23 01:47:16 +01:00
1773be1b9b The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons. 2022-01-23 01:27:10 +01:00
5c9841c480 Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message. 2022-01-23 01:26:25 +01:00
8523380059 Missing button group resource from the last commit. 2022-01-23 01:24:07 +01:00
9f6b66a45f Added pivot setting buttons to mdi ed's sidebar. 2022-01-23 01:23:43 +01:00
b5dbe0b6dd Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that. 2022-01-21 13:25:23 +01:00
87336f55e8 Added undo redo support for the rest of the action of mdr ed. 2022-01-20 23:32:00 +01:00
3a6c705201 Added undo redo support for mdr ed's handle operations. 2022-01-20 23:06:01 +01:00
3337cfdc3c Added undo redo support for more actions in mdr ed. 2022-01-20 22:31:30 +01:00
6b56563056 Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam. 2022-01-20 21:48:21 +01:00
62fc405cc5 Undo redo support for the uv editor. 2022-01-20 21:12:05 +01:00
42918bc5fc Implemented the ok and cancel buttons for the uv editor. 2022-01-20 19:30:58 +01:00
1bec27b886 Now after a drag operation the rect view node will actually update the uvs. 2022-01-20 19:16:08 +01:00
5e6e17a3b2 Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.) 2022-01-20 19:00:57 +01:00
df502c5e5e Fix typo. 2022-01-20 18:57:23 +01:00
ea96a36996 A bit better colors. 2022-01-20 18:56:22 +01:00
2d43cace5d Normalize uvs in the rect view node. Also cleaned up draw a bit. 2022-01-20 18:53:29 +01:00
4484c0e0c9 Implemented mesh partitioning for the uv editor. 2022-01-20 18:34:49 +01:00
9916554d94 Set up drawing and resource handling logic for the rect view nodes. They also get instanced now. 2022-01-20 17:56:30 +01:00
34b6877afc Initial cleanups and setup for the uv editor. 2022-01-20 17:21:50 +01:00
1629224aeb Renamed rect editor and added it to the uv editor popup. 2022-01-20 14:57:59 +01:00
2a6768a8ca Copied over the rect editor from the world generator addon to med ed as a base for a uv editor. 2022-01-20 14:42:01 +01:00
1f48d44a5f Now the uv preview will show the mesh data instance's active texture as a background. 2022-01-20 00:21:23 +01:00
b2e6c037f4 Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup. 2022-01-20 00:01:13 +01:00
2d88f4d6b4 Apply seams should properly work now in every cases (hopefully). 2022-01-19 23:34:04 +01:00
9daff0f907 More work on the apply seam algorithm. 2022-01-19 23:00:57 +01:00
a5ba62ba65 Work on a new seam apply algorithm. 2022-01-19 14:51:37 +01:00
bee904f077 An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm. 2022-01-19 11:32:19 +01:00
04e95a0814 Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation. 2022-01-19 02:10:22 +01:00