broken_seals/game/addons/mesh_data_resource_editor
2022-01-23 22:04:08 +01:00
..
button_groups Missing button group resource from the last commit. 2022-01-23 01:24:07 +01:00
utilities Implemented mesh partitioning for the uv editor. 2022-01-20 18:34:49 +01:00
uv_editor Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message. 2022-01-23 01:26:25 +01:00
widgets Copied over the rect editor from the world generator addon to med ed as a base for a uv editor. 2022-01-20 14:42:01 +01:00
MDIEd.gd Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups. 2022-01-23 01:58:43 +01:00
MDIEd.tscn Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them. 2022-01-23 22:04:08 +01:00
MDIGizmoPlugin.gd Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam. 2022-01-20 21:48:21 +01:00
MIDGizmo.gd Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups. 2022-01-23 01:58:43 +01:00
plugin.cfg
plugin.gd Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups. 2022-01-23 01:58:43 +01:00
UVEditor.gd Now the uv preview will show the mesh data instance's active texture as a background. 2022-01-20 00:21:23 +01:00