broken_seals/game/addons/mesh_data_resource_editor
2022-01-20 18:34:49 +01:00
..
button_groups Reworked mesh_data_resource_editor's side panel. 2021-12-28 15:05:43 +01:00
utilities Implemented mesh partitioning for the uv editor. 2022-01-20 18:34:49 +01:00
uv_editor Set up drawing and resource handling logic for the rect view nodes. They also get instanced now. 2022-01-20 17:56:30 +01:00
widgets Copied over the rect editor from the world generator addon to med ed as a base for a uv editor. 2022-01-20 14:42:01 +01:00
MDIEd.gd Initial cleanups and setup for the uv editor. 2022-01-20 17:21:50 +01:00
MDIEd.tscn Initial cleanups and setup for the uv editor. 2022-01-20 17:21:50 +01:00
MDIGizmoPlugin.gd Set the seam's material to always on to. 2022-01-18 22:22:32 +01:00
MIDGizmo.gd Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo. 2022-01-19 01:46:33 +01:00
plugin.cfg
plugin.gd Now the uv preview will show the mesh data instance's active texture as a background. 2022-01-20 00:21:23 +01:00
UVEditor.gd Now the uv preview will show the mesh data instance's active texture as a background. 2022-01-20 00:21:23 +01:00