Commit Graph

1268 Commits

Author SHA1 Message Date
197dbcc1e3 aura_script now inherits from gs_spell_script. Also updated spell script's handle_effect, to the new style. 2022-01-12 19:14:10 +01:00
7d57bbbd56 aura_script.gd now overrides the proper (new) methods. 2022-01-12 17:43:58 +01:00
ffafdbcef0 Added the naturalis's aura spells to it's resource db. This makes them work again. 2022-01-12 17:39:53 +01:00
2a08f5de05 Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours. 2022-01-12 15:55:18 +01:00
d2a5be02d4 Udpated ESS to the latest to get the new property changes. 2022-01-12 14:19:23 +01:00
2d5e17b5be Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements. 2022-01-12 12:06:00 +01:00
55fb9b2994 text_name property in Auras shouldn't have been prefixed. 2022-01-12 11:53:09 +01:00
70da1509bb Update ESS to get 2 property fixes. 2022-01-12 11:51:13 +01:00
b70976e98b Update aura script.gd. 2022-01-12 11:29:20 +01:00
ad2215a66b Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources. 2022-01-12 11:26:33 +01:00
0e43c1ab5d Mention a possible spell and aura merge, as it's simple to do, and it would save huge amounts of development time because you wouldn't need to wrangle 2 resources when a spell needs an aura. 2022-01-12 09:17:06 +01:00
ee98dcd8f7 Reword the terrain section a bit in the readme. 2022-01-12 09:05:58 +01:00
ae23b0db18 Also mention the dungeon generator. 2022-01-11 21:06:31 +01:00
cfe4a3c42b One last style fix (hopefully). 2022-01-11 21:03:37 +01:00
dbaded3d8f More style fixes. 2022-01-11 21:02:34 +01:00
b3be6807e7 More fixes to the readme. 2022-01-11 20:56:43 +01:00
5b06a65d5f More fixes. 2022-01-11 20:49:33 +01:00
524f5532fe More fixes. 2022-01-11 20:46:02 +01:00
e6bae82a7c More fixes to the readme. 2022-01-11 20:44:18 +01:00
30466304a7 Style fixes. 2022-01-11 20:41:04 +01:00
505a318ba7 Added a status and a features section to the readme. 2022-01-11 20:39:53 +01:00
2bb7eb80b7 Set up file size warnings for the make release script. Also silence the zip commands. 2022-01-10 13:35:42 +01:00
8d8569836f Added file size warning support to the copy repos script. 2022-01-10 13:34:51 +01:00
34efeaac97 Rename the created export templates folder. 2022-01-10 13:34:30 +01:00
c0617cf7c2 Added version number support for the make_release script. 2022-01-10 10:51:31 +01:00
7be18249a7 Add version number support to the export_all script. 2022-01-10 10:43:45 +01:00
6cce5c169a Make the pi build script rename the built executables. 2022-01-10 10:08:09 +01:00
358b350b40 Removed patches, as they are now built in into the engine. 2022-01-09 23:41:32 +01:00
db037e4681 More style fixes. 2022-01-09 23:38:12 +01:00
a8932b6f9e More style fixes. 2022-01-09 23:36:22 +01:00
a3cda38439 More styling. 2022-01-09 23:31:50 +01:00
13ffea2744 More style fixes. 2022-01-09 23:29:35 +01:00
aa134893d1 More styling. 2022-01-09 23:26:43 +01:00
48f6f4f838 Style. 2022-01-09 23:24:08 +01:00
f22ac374aa Style. 2022-01-09 23:22:49 +01:00
04d1ea7693 Styling. 2022-01-09 23:21:51 +01:00
1bf4f154f0 Formatting, and rewordings. 2022-01-09 23:20:57 +01:00
5c3b53bde2 Reworked some of readme.md. 2022-01-09 23:19:05 +01:00
f8022accd2 Update the android dockerfile. 2022-01-09 21:46:47 +01:00
c10b66f595 Updated the engine. 2022-01-08 16:07:28 +01:00
c9dce50315 Implemented connect for the vertex selection mode. 2022-01-03 18:05:19 +01:00
dbbad9871d Set up call paths to the connect, disconnect, and merge, split buttons. 2022-01-03 17:33:34 +01:00
0bb573a2ee Implemented add box and add quad. 2022-01-03 16:54:28 +01:00
b66331f8ab Cleanups for mesh add utils. 2022-01-03 16:44:11 +01:00
535f55d54c Change the sidebar's operations and add containers to vboxcontainer. 2022-01-03 14:47:24 +01:00
847fbd35dd Added more buttons to the mesh data editor's sidebar. 2022-01-03 14:45:40 +01:00
e2a43ac587 Changed up the keybinds. 2021-12-31 14:48:25 +01:00
57a58a58ab Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map. 2021-12-31 14:39:17 +01:00
8a2da58680 Implemented face selection mode. 2021-12-31 14:37:07 +01:00
17bc926810 Don't process the current events in the mesh data resource editor if a key modifier is pressed. 2021-12-31 13:52:23 +01:00