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More fixes.
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@ -50,7 +50,7 @@ Note: I'm currently focusing on these.
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- World Generator: It contains resources that can handle world generation, and an interface for easy editing. Needs undo redo.
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- Mat Maker GD: [RodZill4's Material Maker](https://github.com/RodZill4/material-maker) ported to the cpu. Needs undo redo, and about 60 nodes.
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- Mesh Data Resource Editor: Needs some core features (Like mesh face creation, deletion, and edge split merge). Also needs undo redo.
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- Mesh Data Resource Editor: Needs some core features (Like mesh face creation, deletion, edge split, merge etc). Also needs undo redo.
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I also have these added to the project.
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@ -62,13 +62,13 @@ I also have these added to the project.
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Multiplayer was broken for quite a while, so currently it has a lot more bugs than it used to.
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Most of these should be relativelty easy to fix.
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- Authoritative server implementation. (Except for movement for now.)
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- Authoritative server implementation. (Except for movement. Can be done though, I'll do it eventually, but it's usual for these kind of games to not have authoritative movement.)
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- You can create, and join to servers.
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- Movement works. Although the animations are not implemented for client players.
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- Movement works. Although the animations are not yet implemented for client players.
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- Targeting works.
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- Spell casting works. Although auras have some issues for now.
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- Inventory management should work.
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- Stuff like vendors, trainers should all work. I think except for crafting (I think just some methods need to be marked as RPCs, and they need to call eachouter like it.).
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- Stuff like vendors, trainers should all work. I think except for crafting (I think just some methods need to be marked as RPCs, and they might need to need to call eachother via rpcs).
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### Characters
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