mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-20 21:07:17 +01:00
More style fixes.
This commit is contained in:
parent
a3cda38439
commit
a8932b6f9e
15
README.md
15
README.md
@ -76,16 +76,19 @@ The terrain generation is now handled by the new [world_generator](https://githu
|
||||
addon.
|
||||
|
||||
Right now the terrain is only going to be pseudo-random, as generating proper connected worlds are kind of super difficult,
|
||||
especially if you also have to mesh them in 3d. I think this solution can be extended later to be able to do a full continent / world randomization
|
||||
/ generation.
|
||||
especially if you also have to mesh them in 3d. /
|
||||
I think this solution can be extended later to be able to do a full continent / world randomization / generation.
|
||||
|
||||
However for now the idea is that we have a World resource, this contains Continents, those zontain Zones, and those contain SubZones.\
|
||||
The position and size is predetermined by the designer. And then when a chunk needs to be generated it gets put into this world, and setup.
|
||||
For now the idea is that we have a World resource, this contains Continents, those zontain Zones, and those contain SubZones.\
|
||||
The position and size is predetermined by the designer. And then when a chunk needs to be generated it gets put into this world, and then these generate it's data.
|
||||
|
||||
- World does mostly nothing on it's own for now, except for holding continents.
|
||||
- Right continents should handle things like oceans, and big mountains.
|
||||
- Continents handle things like oceans, and big mountains.
|
||||
- Zones generate proper terrain, and add props. They need to blend into continents.
|
||||
- SubZones can be used as spawners, prop spawners, or they can even do terrain mods.
|
||||
- SubZones can be used as spawners, prop spawners, or they can even do terrain modifications.
|
||||
|
||||
So when a chunk needs to be generated, first the world gets it, then all continents which intersect with it's position,
|
||||
then all zones which intersect with it's position, then all subzones which intersect with it's position.
|
||||
|
||||
The editor contains an addon to help with editing the world.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user