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Formatting, and rewordings.
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@ -6,7 +6,7 @@ The main gameplay-loop goal is to create an experience with enough complexity an
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I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue.
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The project uses a custom version of the ![Godot Engine](https://github.com/godotengine/godot) - 3.x branch.
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This project uses a custom version of ![godot](https://github.com/godotengine/godot) - (3.x branch) as it's engine.
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#### On Desktop
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@ -25,8 +25,8 @@ See the [Compiling](#compiling) section if you want to know how to do this.
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### Engine
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Currently I use [my fork](https://github.com/Relintai/godot) of godot as a base for the engine (3.x).
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This contains a port of TokageItLab's SkeletonEditor pr (https://github.com/godotengine/godot/pull/45699).
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Currently [my fork](https://github.com/Relintai/godot) of godot is used as a base for the engine (3.x). \
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This contains a port of TokageItLab's SkeletonEditor pr (https://github.com/godotengine/godot/pull/45699).\
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The original godot source will likely work too if you want that for some reason.
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Also the engine needs to have some engine modules built in. For example:
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