Formatting, and rewordings.

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Relintai 2022-01-09 23:20:57 +01:00
parent 5c3b53bde2
commit 1bf4f154f0

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@ -6,7 +6,7 @@ The main gameplay-loop goal is to create an experience with enough complexity an
I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue.
The project uses a custom version of the ![Godot Engine](https://github.com/godotengine/godot) - 3.x branch.
This project uses a custom version of ![godot](https://github.com/godotengine/godot) - (3.x branch) as it's engine.
#### On Desktop
@ -25,8 +25,8 @@ See the [Compiling](#compiling) section if you want to know how to do this.
### Engine
Currently I use [my fork](https://github.com/Relintai/godot) of godot as a base for the engine (3.x).
This contains a port of TokageItLab's SkeletonEditor pr (https://github.com/godotengine/godot/pull/45699).
Currently [my fork](https://github.com/Relintai/godot) of godot is used as a base for the engine (3.x). \
This contains a port of TokageItLab's SkeletonEditor pr (https://github.com/godotengine/godot/pull/45699).\
The original godot source will likely work too if you want that for some reason.
Also the engine needs to have some engine modules built in. For example: