mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-20 21:07:17 +01:00
Style.
This commit is contained in:
parent
f22ac374aa
commit
48f6f4f838
15
README.md
15
README.md
@ -30,17 +30,14 @@ Currently [my fork](https://github.com/Relintai/godot) of godot is used as a bas
|
||||
This contains a port of [TokageItLab's SkeletonEditor pr](https://github.com/godotengine/godot/pull/45699).\
|
||||
The original godot source will likely work too if you want that for some reason.
|
||||
|
||||
Also the engine needs to have some engine modules built in. For example:
|
||||
The engine needs to have some engine modules built in. For example:
|
||||
|
||||
Except for a few scripts, entities, spells and auras are handled by the
|
||||
- Except for a few scripts, entities, spells and auras are handled by the
|
||||
[entity_spell_system](https://github.com/Relintai/entity_spell_system)
|
||||
module c++ side.
|
||||
|
||||
Threading is handled by [ThreadPool](https://github.com/Relintai/thread_pool).
|
||||
|
||||
The terrain is handled by [Terraman](https://github.com/Relintai/terraman.git).
|
||||
|
||||
Most of the models are imported as MeshDataResources, these are meshes that are meant to be merged.
|
||||
module, on the c++ side.
|
||||
- Threading is handled by [ThreadPool](https://github.com/Relintai/thread_pool).
|
||||
- The terrain is handled by [Terraman](https://github.com/Relintai/terraman.git).
|
||||
- Most of the models are imported as MeshDataResources, these are meshes that are meant to be merged.
|
||||
These come from the [MeshDataResource](https://github.com/Relintai/mesh_data_resource) module.
|
||||
Currently I'm working on the mesh_data_resource_editor addon that will enable these to be edited directly inside the editor.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user