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1594425e98
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Moved the input map editor scene.
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2022-02-12 20:26:38 +01:00 |
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a6ca21be99
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Keep the modules folder around in git.
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2022-02-12 20:23:44 +01:00 |
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fbbb5cf410
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
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df781c9d2f
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Moved the debug camera.
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2022-02-12 20:19:00 +01:00 |
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f9ef137d17
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Moved the texture tools under a new tools directory.
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2022-02-12 20:18:02 +01:00 |
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82f012dd22
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Also moved the menu folder under scenes.
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2022-02-12 20:09:30 +01:00 |
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926922572f
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Moved the world_generator folder under scripts.
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2022-02-12 20:06:13 +01:00 |
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e93dbcaeb0
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Moved the world scene and it's dependencies under scenes/world.
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2022-02-12 20:03:17 +01:00 |
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afb1ad62d4
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Moved the ingame menu and interface settings to a different folder.
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2022-02-12 19:59:26 +01:00 |
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f98be58531
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Moved the login and register menu.
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2022-02-12 19:57:54 +01:00 |
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4d304f61c3
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Moved the about, keybind, and options window to a new folder.
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2022-02-12 19:56:40 +01:00 |
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a35d3152ba
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Move the nameplates and world numbers.
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2022-02-12 19:53:45 +01:00 |
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17b0381bf5
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Move the ImageButton for the player ui.
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2022-02-12 19:52:07 +01:00 |
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be23612409
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Move the keyboard tab container script.
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2022-02-12 19:50:30 +01:00 |
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1f89520312
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Move it to a better folder.
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2022-02-12 19:49:56 +01:00 |
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cb57dafa07
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Also move the window script.
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2022-02-12 19:49:14 +01:00 |
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04b43919bb
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Moved the ingame basic player ui elements into a new subfolder.
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2022-02-12 19:45:36 +01:00 |
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ae3558d270
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Moved the entity classes folder.
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2022-02-12 19:26:05 +01:00 |
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287ce1e3d6
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Moved the planets folder.
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2022-02-12 19:15:36 +01:00 |
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8d36457310
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Moved the spell effects folder.
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2022-02-12 19:10:23 +01:00 |
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2a56e51324
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Moved the shaders to a new folder.
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2022-02-12 19:07:45 +01:00 |
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0e5e1e2c0f
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Moved the icons.
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2022-02-12 18:52:10 +01:00 |
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02cc46c350
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Moved the human model.
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2022-02-12 18:50:03 +01:00 |
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a5cd083be4
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Moved the test things.
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2022-02-12 18:47:23 +01:00 |
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73e37907e6
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Moved the materials to a new folder.
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2022-02-12 18:46:03 +01:00 |
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e9b0e5629c
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Moved the crypt entrace test assets.
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2022-02-12 18:43:01 +01:00 |
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4a4f1ea3db
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Also moved the core models folder.
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2022-02-12 18:38:01 +01:00 |
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9fd777a546
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Moved the test weapons folder into a new models/weapon s folder, and renamed it properly.
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2022-02-12 18:36:58 +01:00 |
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309027d440
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Reorganized the test weapons folder. Also turned the meshes to native mesh data resources.
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2022-02-12 17:52:14 +01:00 |
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39d97244e4
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Fix typo.
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2022-02-12 16:52:19 +01:00 |
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c31098cad8
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Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
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2022-02-12 14:35:56 +01:00 |
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5f23fbef45
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Removed the original armature source files.
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2022-02-12 00:10:43 +01:00 |
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62391b0178
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Move the character's armature into a new native godot scene, and switched to inheriting from that.
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2022-02-12 00:07:12 +01:00 |
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43987d8406
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Removed the tree's gltf file.
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2022-02-11 23:44:59 +01:00 |
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7c379a5e15
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Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
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2022-02-11 23:41:34 +01:00 |
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f62aedfeab
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Rename the imported tree mesh's derived stuff.
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2022-02-11 23:39:26 +01:00 |
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34b3586063
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Removed the blender, and gltf files of the character's bodyparts.
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2022-02-11 22:19:30 +01:00 |
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cc4597ff45
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Replaced all links to the character's parts with the new tres version.
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2022-02-11 22:16:51 +01:00 |
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6801d14b89
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Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days.
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2022-02-11 22:12:31 +01:00 |
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d7c64334dc
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Re generate normals.
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2022-02-11 19:25:36 +01:00 |
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0707a9fa84
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Fix normal (re)generation in mdr ed.
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2022-02-11 19:25:27 +01:00 |
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2d38189554
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Add the seams, and unwrap / optimize calf left again.
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2022-02-11 19:22:59 +01:00 |
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0b94071aa1
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Flip the incorrect faces in calf left.
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2022-02-11 19:19:06 +01:00 |
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1156387c58
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
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0bae2dcf7c
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Remove the original files.
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2022-02-11 19:13:04 +01:00 |
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ba0191a6ec
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Found more references.
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2022-02-11 19:12:53 +01:00 |
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2b7ebebfcc
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Save the core models also as tres, and replace every instance of them to the tres variant.
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2022-02-11 19:09:08 +01:00 |
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7e05bda987
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Added a flip face action to mdr ed.
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2022-02-11 17:29:37 +01:00 |
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bcebec81d4
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Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work.
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2022-02-11 16:23:49 +01:00 |
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f85ad88081
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Implement show_keybind_text and show_cooldown_text options.
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2022-02-11 16:14:01 +01:00 |
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