Commit Graph

1176 Commits

Author SHA1 Message Date
1594425e98 Moved the input map editor scene. 2022-02-12 20:26:38 +01:00
a6ca21be99 Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
fbbb5cf410 Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
df781c9d2f Moved the debug camera. 2022-02-12 20:19:00 +01:00
f9ef137d17 Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
82f012dd22 Also moved the menu folder under scenes. 2022-02-12 20:09:30 +01:00
926922572f Moved the world_generator folder under scripts. 2022-02-12 20:06:13 +01:00
e93dbcaeb0 Moved the world scene and it's dependencies under scenes/world. 2022-02-12 20:03:17 +01:00
afb1ad62d4 Moved the ingame menu and interface settings to a different folder. 2022-02-12 19:59:26 +01:00
f98be58531 Moved the login and register menu. 2022-02-12 19:57:54 +01:00
4d304f61c3 Moved the about, keybind, and options window to a new folder. 2022-02-12 19:56:40 +01:00
a35d3152ba Move the nameplates and world numbers. 2022-02-12 19:53:45 +01:00
17b0381bf5 Move the ImageButton for the player ui. 2022-02-12 19:52:07 +01:00
be23612409 Move the keyboard tab container script. 2022-02-12 19:50:30 +01:00
1f89520312 Move it to a better folder. 2022-02-12 19:49:56 +01:00
cb57dafa07 Also move the window script. 2022-02-12 19:49:14 +01:00
04b43919bb Moved the ingame basic player ui elements into a new subfolder. 2022-02-12 19:45:36 +01:00
ae3558d270 Moved the entity classes folder. 2022-02-12 19:26:05 +01:00
287ce1e3d6 Moved the planets folder. 2022-02-12 19:15:36 +01:00
8d36457310 Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
2a56e51324 Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
0e5e1e2c0f Moved the icons. 2022-02-12 18:52:10 +01:00
02cc46c350 Moved the human model. 2022-02-12 18:50:03 +01:00
a5cd083be4 Moved the test things. 2022-02-12 18:47:23 +01:00
73e37907e6 Moved the materials to a new folder. 2022-02-12 18:46:03 +01:00
e9b0e5629c Moved the crypt entrace test assets. 2022-02-12 18:43:01 +01:00
4a4f1ea3db Also moved the core models folder. 2022-02-12 18:38:01 +01:00
9fd777a546 Moved the test weapons folder into a new models/weapon s folder, and renamed it properly. 2022-02-12 18:36:58 +01:00
309027d440 Reorganized the test weapons folder. Also turned the meshes to native mesh data resources. 2022-02-12 17:52:14 +01:00
39d97244e4 Fix typo. 2022-02-12 16:52:19 +01:00
c31098cad8 Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes. 2022-02-12 14:35:56 +01:00
5f23fbef45 Removed the original armature source files. 2022-02-12 00:10:43 +01:00
62391b0178 Move the character's armature into a new native godot scene, and switched to inheriting from that. 2022-02-12 00:07:12 +01:00
43987d8406 Removed the tree's gltf file. 2022-02-11 23:44:59 +01:00
7c379a5e15 Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres. 2022-02-11 23:41:34 +01:00
f62aedfeab Rename the imported tree mesh's derived stuff. 2022-02-11 23:39:26 +01:00
34b3586063 Removed the blender, and gltf files of the character's bodyparts. 2022-02-11 22:19:30 +01:00
cc4597ff45 Replaced all links to the character's parts with the new tres version. 2022-02-11 22:16:51 +01:00
6801d14b89 Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
d7c64334dc Re generate normals. 2022-02-11 19:25:36 +01:00
0707a9fa84 Fix normal (re)generation in mdr ed. 2022-02-11 19:25:27 +01:00
2d38189554 Add the seams, and unwrap / optimize calf left again. 2022-02-11 19:22:59 +01:00
0b94071aa1 Flip the incorrect faces in calf left. 2022-02-11 19:19:06 +01:00
1156387c58 Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
0bae2dcf7c Remove the original files. 2022-02-11 19:13:04 +01:00
ba0191a6ec Found more references. 2022-02-11 19:12:53 +01:00
2b7ebebfcc Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
7e05bda987 Added a flip face action to mdr ed. 2022-02-11 17:29:37 +01:00
bcebec81d4 Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work. 2022-02-11 16:23:49 +01:00
f85ad88081 Implement show_keybind_text and show_cooldown_text options. 2022-02-11 16:14:01 +01:00