Commit Graph

1542 Commits

Author SHA1 Message Date
f0a85e99ef Update everything. 2019-12-22 22:14:58 +01:00
e9515bef2c Changed the license to MIT. 2019-12-22 19:20:38 +01:00
dadcdbb66d Added ess_data.json. HEADS will be updated later. 2019-12-21 02:50:44 +01:00
58f7b65e63 Work on the character model. 2019-12-18 20:52:38 +01:00
2eaecddfa8 Started reworking the current model's skeleton. 2019-12-17 23:16:10 +01:00
8a9152c59c Fix the setup script for osx. 2019-12-14 00:03:29 +01:00
9bddc517f9 Update everything again. 2019-12-13 23:04:18 +01:00
f12e3ede7c Update everything to the latest. 2019-12-13 09:39:43 +01:00
1d4b27b920 Android release template build script. 2019-12-12 23:31:47 +01:00
c75e309ab8 ESS update. 2019-12-12 19:01:10 +01:00
2b9960056d Disabled texture filters for the character, and the terrarin. 2019-12-11 14:59:44 +01:00
90badb366e Update ESS. 2019-12-10 13:14:15 +01:00
ab51e06585 Update HEADS, and fix errors. 2019-12-10 11:09:02 +01:00
919cea2ba9 Now the castbar won't show the percent. 2019-12-08 20:01:45 +01:00
25f3e98f43 Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
582f2298f2 Actionbars are now using built in control functionality for layout. Also Vsync is on now. 2019-12-07 19:01:34 +01:00
0755ceb74d Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it. 2019-12-07 17:15:08 +01:00
3587693a99 Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults 2019-12-07 17:00:32 +01:00
054bb18cd3 Improved the menu a bit. 2019-12-07 16:12:27 +01:00
ad8c9fb653 Work on the style. 2019-12-07 15:54:46 +01:00
3e0b247251 Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
d4d4cfaa8a Added the 3 elementalist spells to elementalist!s class. 2019-12-06 00:48:36 +01:00
5d01eddfee Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
d7b8315051 Removed Berserker for now. It didn't have any spells implemented anyway. 2019-12-04 00:27:42 +01:00
ff1cb6c0fa Doubled Naturalist's base stats. Also added stats for Berserker. 2019-12-03 23:51:56 +01:00
4ee06625ce Unitframes now display the actual health values. Also smaller improvements to them. 2019-12-03 23:22:35 +01:00
157c5db604 Head update. 2019-12-03 19:31:32 +01:00
52ad92047a Fix the setup script, now it will properly set up get repository heads. 2019-12-03 19:30:12 +01:00
b58f5093da Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
ca8bdf9ce2 Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
dc0d5eeb66 Voxelman update. 2019-12-03 03:40:36 +01:00
8e023af884 ESS update. 2019-12-02 21:41:51 +01:00
af1fd0bb12 Fix null reference exception. 2019-12-02 21:33:59 +01:00
2d34cff90d Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
633c380f08 ESS update, and gdscript compile fixes. 2019-12-02 00:43:24 +01:00
015e96c123 Fix typo. 2019-12-01 23:38:22 +01:00
11b1403e3f Added the ability to use ssh repositories. 2019-12-01 23:32:36 +01:00
a9177a92e0 Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
2bf21a27b4 ESS update. 2019-12-01 23:21:17 +01:00
aa635c65f2 Update for ESS. 2019-12-01 18:54:12 +01:00
c88e61ad65 ManaResource setup. 2019-12-01 01:18:19 +01:00
58ba871622 Update ESS to latest. 2019-12-01 00:25:55 +01:00
4e76fb3c2f Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows. 2019-11-29 14:10:45 +01:00
ea654acf7f Item count support for the ui. 2019-11-29 10:18:17 +01:00
824fd02d0f Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category. 2019-11-29 09:18:01 +01:00
96a645a2dd Update everything. 2019-11-29 08:34:38 +01:00
4d1da296cd Removed forgotten utility ai resources. 2019-11-27 19:57:15 +01:00
8fd696c71a Update every module to the latest. 2019-11-27 11:22:04 +01:00
08971de608 The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it. 2019-11-25 15:03:55 +01:00
6c42a45910 Main material now uses a simple custom shader. Updated modules to head. 2019-11-25 12:13:16 +01:00