Commit Graph

1488 Commits

Author SHA1 Message Date
8e2a6d96e7 Increased the jump height a bit. 2021-07-20 22:05:48 +02:00
bebf321c7c Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet. 2021-07-20 22:03:25 +02:00
0c849a6c8a Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.) 2021-07-20 21:58:32 +02:00
8531e25918 Updated the engine. 2021-07-20 21:17:28 +02:00
04e492fc15 Removed the porcedural animation module. 2021-07-20 20:00:10 +02:00
596bb64db8 Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
6e0ae6ff70 The webp module will be enabled now in the slim builds. 2021-07-19 22:59:24 +02:00
560df5b16f Added a few audio buses. 2021-07-19 20:09:47 +02:00
8aa89457e4 Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change. 2021-07-19 18:56:59 +02:00
4aa2a21d4f Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
8f60d2a87e Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
fd189d0d26 Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
4c63763c75 Increased the world's scale to 3. 2021-06-08 15:40:53 +02:00
d3d61d34b3 Remove -v flag from the game editor script. 2021-04-27 18:04:42 +02:00
364d181e35 Update the engine and modules to get the PropInstance improvements / implementation. 2021-04-27 18:04:16 +02:00
8e2b8157f7 Added the pi4 editor, pi4 export, and the export templates to the make_release.sh. 2021-04-24 09:25:37 +02:00
0b2e4616ad Bump version to 0.3.4. 2021-04-24 09:16:32 +02:00
8f7851b6f9 Added the pi4 export to the esport all script. Also now it will add the export templates into a separate folder, for ease. 2021-04-24 09:15:19 +02:00
4966338789 Added a pi4 export to the example presets. Also added custom template relative paths to it. 2021-04-24 09:14:20 +02:00
4b605abf5f Added build_pi.sh. 2021-04-24 09:13:02 +02:00
011d72e9c0 Add _strip build word to the podman builds. Also the same script now won't build debug versions. 2021-04-23 21:05:29 +02:00
225c086286 Player type should be networked. 2021-04-21 22:00:06 +02:00
00711977d4 Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
71d2cf0358 Turn off chunk generation in the menu, as the chunks are saved. 2021-04-21 21:53:46 +02:00
a8d6a69e4e Added an exit button to the menu. It will hide itself on the web and mobile platforms. 2021-04-21 20:10:32 +02:00
7c99802509 Update Terraman to get the android chunk generation fix. 2021-04-21 12:05:09 +02:00
21e1f3af23 Don't generate lods in the menu. 2021-04-21 10:49:49 +02:00
b57ba9e670 Update Terraman to get the lod seam fixes. 2021-04-21 10:42:36 +02:00
0b08eed6f4 Updated Terraman to the latest, as I fixed UV tiling for the terrarin mesher. 2021-04-19 22:52:31 +02:00
7e272029d1 Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
a3634380ed Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
b20303a24e Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes. 2021-04-19 18:19:19 +02:00
a8ec0ec501 Fix in editor level generation. 2021-04-19 17:33:57 +02:00
e582f4d6e5 Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
00abc55491 Removed voxelman. 2021-04-19 10:19:10 +02:00
fecae6cf59 Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021. 2021-04-19 10:18:45 +02:00
3e07631361 Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod. 2021-04-18 23:56:44 +02:00
a4e54f048a Updated the modules. I added lots of getters and setters to WorldGenerator. 2021-04-18 23:16:33 +02:00
81f2bacec9 Replaced voxelman in the menu aswell. 2021-04-18 20:03:03 +02:00
148cee772b Now the game uses terraman instead of voxelman ingame. 2021-04-18 19:55:34 +02:00
287e7af447 The level generator will now also use a third cell type. 2021-04-18 19:41:56 +02:00
a4459a949d Now the test terrain generator will set a few cells to a different type. 2021-04-18 19:39:12 +02:00
ccb6070bd8 Updated Terraman to get the lighting generation fixes, and crash fixes. 2021-04-18 19:38:17 +02:00
e16aa1c73f Updated terraman to the latest. 2021-04-17 19:31:23 +02:00
9e9a0e62c0 The level generator will now get noise values in world coordinates. Also updated Terraman. 2021-04-17 19:21:48 +02:00
1dac12d28e Updated terraman. Now it uses JobSteps. 2021-04-17 19:07:35 +02:00
02548015ea Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher. 2021-04-17 16:03:14 +02:00
0621a5da3b Fix error spam on test generation. 2021-04-17 12:27:47 +02:00
13fff7b64c Updated the modules, and added a few test scripts/scenes for terraman. 2021-04-17 00:45:08 +02:00
b921802e06 Udpate the engine and modules. I think I had the old initial commit saved for terraman. 2021-04-16 12:58:35 +02:00