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4805bb8e81
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Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis.
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2020-01-30 16:50:50 +01:00 |
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4ca69552c4
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Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error.
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2020-01-24 16:30:52 +01:00 |
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4df7af7e8e
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Small tweaks.
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2020-01-17 23:57:00 +01:00 |
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094081c34c
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Tweaks.
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2020-01-15 16:20:43 +01:00 |
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6aa08476e1
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
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afa9701728
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Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher.
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2020-01-14 13:26:15 +01:00 |
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f909042c09
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Updated voxelman to the latest. Also experimented with meshing.
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2020-01-13 00:43:45 +01:00 |
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7adabed50a
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Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
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2020-01-12 14:33:17 +01:00 |
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4d02ca12d1
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Fix all warnings, and an error.
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2019-12-24 10:22:56 +01:00 |
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2f39cde662
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Removed the old voxel textures. Also cleaned up voxel libraries.
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2019-12-23 22:53:51 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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054bb18cd3
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Improved the menu a bit.
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2019-12-07 16:12:27 +01:00 |
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633c380f08
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ESS update, and gdscript compile fixes.
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2019-12-02 00:43:24 +01:00 |
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a9177a92e0
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Added the MIT license text to all files, I previously marked as MIT.
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2019-12-01 23:21:48 +01:00 |
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602873755b
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The voxel mesher.
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2019-11-20 14:37:34 +01:00 |
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