Commit Graph

14 Commits

Author SHA1 Message Date
01bb81675e Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being. 2021-10-17 21:01:54 +02:00
6a241d3051 Split the new gradient node into a gradient_base and gradient nodes. 2021-10-17 17:23:06 +02:00
c07ca3d8d8 Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor. 2021-10-09 19:30:57 +02:00
babee4f93a Fix division by zero error in shape.gd. 2021-10-09 19:07:50 +02:00
956d35fd84 Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin. 2021-10-09 18:48:01 +02:00
8758111bf6 Renamed output.gd to output_image.gd and implemented it's logic. 2021-10-09 14:47:55 +02:00
ebef2b0fd5 Update the test resource. 2021-10-09 14:09:44 +02:00
56a6bb75a9 The image property in shape.gd is not supposed to be exported. 2021-10-09 14:07:33 +02:00
c816f0e0fe Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes. 2021-10-09 14:04:09 +02:00
6f5c7395ba Added a new output node. 2021-10-07 15:47:09 +02:00
e31aedbb1b Now add slot universal methods in MMGraphNode only take an universal property as argument. Also added an universal texture slot. Had to add init_properties and _init_properties, and had to change register_methods to _register_methods in subclasses. 2021-10-06 10:30:22 +02:00
9f24edd50f Now shape's radius and edge is using universal property. 2021-10-06 00:56:13 +02:00
ebb8098ba2 Initial shapes node implementation / cleanup. It still needs universal inputs. 2021-10-06 00:24:13 +02:00
679e992ef8 Add step as a parameter to add_slot_float. 2021-10-04 15:00:00 +02:00