2020-01-31 19:57:03 +01:00
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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2019-09-24 02:42:42 +02:00
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#ifndef BIOME_H
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#define BIOME_H
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2019-09-22 22:12:20 +02:00
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2021-02-06 11:45:52 +01:00
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#include "core/object/reference.h"
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#else
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2019-10-08 00:18:51 +02:00
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#include "core/reference.h"
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2020-04-02 21:28:58 +02:00
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#include "core/resource.h"
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2021-02-06 11:45:52 +01:00
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#endif
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2019-09-22 22:12:20 +02:00
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2019-09-24 15:08:43 +02:00
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#include "dungeon.h"
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2019-11-16 23:43:46 +01:00
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2019-11-16 23:56:56 +01:00
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#include "../data/world_generator_prop_data.h"
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2020-04-04 17:22:40 +02:00
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#include "scene/resources/packed_scene.h"
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2019-11-16 23:56:56 +01:00
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2019-12-19 18:49:32 +01:00
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#ifdef VOXELMAN_PRESENT
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2019-11-16 23:56:56 +01:00
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#include "../../voxelman/library/voxelman_library.h"
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2020-01-09 04:28:08 +01:00
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#include "../../voxelman/world/environment_data.h"
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2019-11-16 23:56:56 +01:00
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#include "../../voxelman/world/voxel_chunk.h"
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2019-12-19 18:49:32 +01:00
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#endif
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2019-11-16 23:56:56 +01:00
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2019-12-19 18:49:32 +01:00
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#ifdef ESS_PRESENT
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2019-11-16 23:56:56 +01:00
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#include "../../entity_spell_system/entities/data/entity_data.h"
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2019-12-19 18:49:32 +01:00
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#endif
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2019-11-16 23:43:46 +01:00
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2020-07-10 01:59:09 +02:00
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class Biome : public Resource {
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GDCLASS(Biome, Resource);
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2020-01-09 04:28:08 +01:00
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2019-09-22 22:12:20 +02:00
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public:
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2019-11-16 23:43:46 +01:00
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int get_current_seed();
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void set_current_seed(int value);
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2019-11-01 15:42:03 +01:00
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Vector2 get_level_range();
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void set_level_range(Vector2 value);
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2020-07-21 18:06:47 +02:00
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Vector2 get_humidity_range();
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void set_humidity_range(Vector2 range);
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Vector2 get_temperature_range();
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void set_temperature_range(Vector2 range);
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2019-11-07 19:47:59 +01:00
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//WorldGeneratorPropData
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Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
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void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
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2019-09-24 15:08:43 +02:00
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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2020-07-21 18:06:47 +02:00
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Vector<Variant> get_prop_datas();
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void set_prop_datas(const Vector<Variant> &prop_datas);
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2020-01-09 04:28:08 +01:00
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#ifdef ESS_PRESENT
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2019-10-18 10:45:02 +02:00
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//Entities
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Ref<EntityData> get_entity_data(const int index) const;
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void set_entity_data(const int index, const Ref<EntityData> entity_data);
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void add_entity_data(const Ref<EntityData> entity_data);
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void remove_entity_data(const int index);
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int get_entity_data_count() const;
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2020-07-21 18:06:47 +02:00
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Vector<Variant> get_entity_datas();
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void set_entity_datas(const Vector<Variant> &entity_datas);
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2020-01-09 04:28:08 +01:00
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#endif
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2019-10-18 10:45:02 +02:00
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2019-09-24 15:08:43 +02:00
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//Dungeons
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Ref<Dungeon> get_dungeon(const int index) const;
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void set_dungeon(const int index, const Ref<Dungeon> dungeon);
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void add_dungeon(const Ref<Dungeon> dungeon);
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void remove_dungeon(const int index);
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int get_dungeon_count() const;
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2020-07-21 18:06:47 +02:00
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Vector<Variant> get_dungeons();
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void set_dungeons(const Vector<Variant> &dungeon_datas);
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2021-04-18 22:08:16 +02:00
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Ref<Biome> instance(const int seed);
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virtual Ref<Biome> _instance(const int seed, Ref<Biome> inst);
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void setup();
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2020-07-21 18:06:47 +02:00
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#ifdef VOXELMAN_PRESENT
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2021-04-18 22:08:16 +02:00
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//Environment
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2021-04-18 22:25:53 +02:00
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Ref<EnvironmentData> get_voxel_environment();
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void set_voxel_environment(Ref<EnvironmentData> value);
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2021-04-18 22:08:16 +02:00
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2020-07-21 18:06:47 +02:00
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//Environments
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2021-04-18 22:25:53 +02:00
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Ref<EnvironmentData> get_voxel_environment_data(const int index) const;
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void set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data);
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void add_voxel_environment_data(const Ref<EnvironmentData> environment_data);
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void remove_voxel_environment_data(const int index);
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int get_voxel_environment_data_count() const;
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2020-07-21 18:06:47 +02:00
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2021-04-18 22:25:53 +02:00
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Vector<Variant> get_voxel_environment_datas();
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void set_voxel_environment_datas(const Vector<Variant> &environment_datas);
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2020-07-21 18:06:47 +02:00
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//Surfaces
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Ref<VoxelSurface> get_voxel_surface(const int index) const;
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void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
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void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
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void remove_voxel_surface(const int index);
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int get_voxel_surface_count() const;
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Vector<Variant> get_voxel_surfaces();
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void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
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2019-12-19 18:49:32 +01:00
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2021-04-18 22:25:53 +02:00
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void generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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void generate_voxel_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs);
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2019-09-22 22:12:20 +02:00
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2021-04-18 22:25:53 +02:00
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void setup_voxel_library(Ref<VoxelmanLibrary> library);
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void _setup_voxel_library(Ref<VoxelmanLibrary> library);
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2020-01-09 04:28:08 +01:00
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#endif
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2019-11-16 23:43:46 +01:00
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2019-09-24 02:42:42 +02:00
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Biome();
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~Biome();
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2019-09-22 22:12:20 +02:00
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protected:
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static void _bind_methods();
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private:
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2019-11-16 23:43:46 +01:00
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int _current_seed;
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2019-11-01 15:42:03 +01:00
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Vector2 _level_range;
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2020-07-21 18:06:47 +02:00
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Vector2 _humidity_range;
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Vector2 _temperature_range;
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2019-11-07 19:47:59 +01:00
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Vector<Ref<WorldGeneratorPropData> > _prop_datas;
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2019-12-19 18:49:32 +01:00
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2020-01-09 04:28:08 +01:00
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#ifdef ESS_PRESENT
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2019-10-18 10:45:02 +02:00
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Vector<Ref<EntityData> > _entity_datas;
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2020-01-09 04:28:08 +01:00
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#endif
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2019-12-19 18:49:32 +01:00
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2019-09-24 15:08:43 +02:00
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Vector<Ref<Dungeon> > _dungeons;
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2020-07-21 18:06:47 +02:00
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#ifdef VOXELMAN_PRESENT
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2021-04-18 22:25:53 +02:00
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Ref<EnvironmentData> _voxel_environment;
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2021-04-18 22:08:16 +02:00
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2021-04-18 22:25:53 +02:00
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Vector<Ref<EnvironmentData> > _voxel_environment_datas;
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2020-07-21 18:06:47 +02:00
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Vector<Ref<VoxelSurface> > _voxel_surfaces;
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#endif
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2019-09-22 22:12:20 +02:00
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};
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#endif
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