world_generator/main/biome.h

68 lines
1.9 KiB
C
Raw Normal View History

2019-09-24 02:42:42 +02:00
#ifndef BIOME_H
#define BIOME_H
2019-09-22 22:12:20 +02:00
#include "core/reference.h"
2019-09-22 22:12:20 +02:00
2019-09-24 02:42:42 +02:00
#include "../../voxelman/world/voxel_chunk.h"
#include "../data/world_generator_prop_data.h"
#include "dungeon.h"
#include "../../voxelman/world/environment_data.h"
2019-10-18 10:45:02 +02:00
#include "../../entity_spell_system/entities/data/entity_data.h"
class Biome : public Reference {
GDCLASS(Biome, Reference);
2019-09-22 22:12:20 +02:00
public:
2019-11-01 15:42:03 +01:00
Vector2 get_level_range();
void set_level_range(Vector2 value);
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
//WorldGeneratorPropData
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
2019-10-18 10:45:02 +02:00
//Entities
Ref<EntityData> get_entity_data(const int index) const;
void set_entity_data(const int index, const Ref<EntityData> entity_data);
void add_entity_data(const Ref<EntityData> entity_data);
void remove_entity_data(const int index);
int get_entity_data_count() const;
//Dungeons
Ref<Dungeon> get_dungeon(const int index) const;
void set_dungeon(const int index, const Ref<Dungeon> dungeon);
void add_dungeon(const Ref<Dungeon> dungeon);
void remove_dungeon(const int index);
int get_dungeon_count() const;
2019-11-06 03:38:02 +01:00
void generate_chunk(VoxelChunk *chunk, bool spawn_mobs);
void generate_chunk_bind(Node *chunk, bool spawn_mobs);
void generate_stack(VoxelChunk *chunk, int x, int z, bool spawn_mobs);
void generate_stack_bind(Node *chunk, int x, int z, bool spawn_mobs);
2019-09-22 22:12:20 +02:00
2019-09-24 02:42:42 +02:00
Biome();
~Biome();
2019-09-22 22:12:20 +02:00
protected:
static void _bind_methods();
private:
2019-11-01 15:42:03 +01:00
Vector2 _level_range;
Ref<EnvironmentData> _environment;
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
2019-10-18 10:45:02 +02:00
Vector<Ref<EntityData> > _entity_datas;
Vector<Ref<Dungeon> > _dungeons;
2019-09-22 22:12:20 +02:00
};
#endif