Added a voxel_ prefix to a bunch of methods.

This commit is contained in:
Relintai 2021-04-18 22:25:53 +02:00
parent e42d12b9f3
commit 6375b10b5c
8 changed files with 302 additions and 303 deletions

View File

@ -202,7 +202,7 @@ Ref<Biome> Biome::_instance(const int seed, Ref<Biome> inst) {
inst->set_temperature_range(_temperature_range);
#ifdef VOXELMAN_PRESENT
inst->set_environment(_environment);
inst->set_voxel_environment(_voxel_environment);
#endif
for (int i = 0; i < _prop_datas.size(); ++i) {
@ -229,13 +229,13 @@ Ref<Biome> Biome::_instance(const int seed, Ref<Biome> inst) {
#endif
#ifdef VOXELMAN_PRESENT
for (int i = 0; i < _environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _environment_datas[i];
for (int i = 0; i < _voxel_environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _voxel_environment_datas[i];
if (!d.is_valid())
continue;
inst->add_environment_data(d);
inst->add_voxel_environment_data(d);
}
for (int i = 0; i < _voxel_surfaces.size(); ++i) {
@ -258,53 +258,53 @@ void Biome::setup() {
}
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> Biome::get_environment() {
return _environment;
Ref<EnvironmentData> Biome::get_voxel_environment() {
return _voxel_environment;
}
void Biome::set_environment(Ref<EnvironmentData> value) {
_environment = value;
void Biome::set_voxel_environment(Ref<EnvironmentData> value) {
_voxel_environment = value;
}
//Environments
Ref<EnvironmentData> Biome::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
Ref<EnvironmentData> Biome::get_voxel_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
return _voxel_environment_datas.get(index);
}
void Biome::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
void Biome::set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
_environment_datas.set(index, environment_data);
_voxel_environment_datas.set(index, environment_data);
}
void Biome::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
void Biome::add_voxel_environment_data(const Ref<EnvironmentData> environment_data) {
_voxel_environment_datas.push_back(environment_data);
}
void Biome::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
void Biome::remove_voxel_environment_data(const int index) {
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
_environment_datas.remove(index);
_voxel_environment_datas.remove(index);
}
int Biome::get_environment_data_count() const {
return _environment_datas.size();
int Biome::get_voxel_environment_data_count() const {
return _voxel_environment_datas.size();
}
Vector<Variant> Biome::get_environment_datas() {
Vector<Variant> Biome::get_voxel_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
for (int i = 0; i < _voxel_environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
r.push_back(_voxel_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
r.push_back(_voxel_environment_datas[i]);
#endif
}
return r;
}
void Biome::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
void Biome::set_voxel_environment_datas(const Vector<Variant> &environment_datas) {
_voxel_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
_voxel_environment_datas.push_back(environment_data);
}
}
@ -351,30 +351,30 @@ void Biome::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
}
}
void Biome::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
void Biome::generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
if (has_method("_generate_voxel_chunk")) {
call("_generate_voxel_chunk", chunk, spawn_mobs);
}
}
void Biome::generate_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs) {
void Biome::generate_voxel_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_generate_stack")) {
call("_generate_stack", chunk, x, z, spawn_mobs);
if (has_method("_generate_voxel_stack")) {
call("_generate_voxel_stack", chunk, x, z, spawn_mobs);
}
}
void Biome::setup_library(Ref<VoxelmanLibrary> library) {
void Biome::setup_voxel_library(Ref<VoxelmanLibrary> library) {
ERR_FAIL_COND(!library.is_valid());
if (has_method("_setup_library")) {
call("_setup_library", library);
if (has_method("_setup_voxel_library")) {
call("_setup_voxel_library", library);
}
}
void Biome::_setup_library(Ref<VoxelmanLibrary> library) {
void Biome::_setup_voxel_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = get_voxel_surface(i);
@ -387,7 +387,7 @@ void Biome::_setup_library(Ref<VoxelmanLibrary> library) {
Ref<Dungeon> d = get_dungeon(i);
if (d.is_valid()) {
d->setup_library(library);
d->setup_voxel_library(library);
}
}
@ -425,9 +425,9 @@ Biome::~Biome() {
#endif
#ifdef VOXELMAN_PRESENT
_environment.unref();
_voxel_environment.unref();
_environment_datas.clear();
_voxel_environment_datas.clear();
_voxel_surfaces.clear();
#endif
}
@ -444,7 +444,6 @@ void Biome::_bind_methods() {
ClassDB::bind_method(D_METHOD("_instance", "p_seed", "p_instance"), &Biome::_instance);
ClassDB::bind_method(D_METHOD("setup"), &Biome::setup);
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Biome::setup_library);
ClassDB::bind_method(D_METHOD("get_current_seed"), &Biome::get_current_seed);
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Biome::set_current_seed);
@ -498,29 +497,30 @@ void Biome::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeons", PROPERTY_HINT_NONE, "17/17:Dungeon", PROPERTY_USAGE_DEFAULT, "Dungeon"), "set_dungeons", "get_dungeons");
#ifdef VOXELMAN_PRESENT
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_setup_voxel_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_voxel_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_voxel_stack", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Biome::_setup_library);
ClassDB::bind_method(D_METHOD("setup_voxel_library", "library"), &Biome::setup_voxel_library);
ClassDB::bind_method(D_METHOD("_setup_voxel_library", "library"), &Biome::_setup_voxel_library);
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk);
ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_stack);
ClassDB::bind_method(D_METHOD("generate_voxel_chunk", "chunk", "spawn_mobs"), &Biome::generate_voxel_chunk);
ClassDB::bind_method(D_METHOD("generate_voxel_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_voxel_stack);
ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
ClassDB::bind_method(D_METHOD("get_voxel_environment"), &Biome::get_voxel_environment);
ClassDB::bind_method(D_METHOD("set_voxel_environment", "value"), &Biome::set_voxel_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_voxel_environment", "get_voxel_environment");
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &Biome::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &Biome::set_environment_data);
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &Biome::add_environment_data);
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &Biome::remove_environment_data);
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &Biome::get_environment_data_count);
ClassDB::bind_method(D_METHOD("get_voxel_environment_data", "index"), &Biome::get_voxel_environment_data);
ClassDB::bind_method(D_METHOD("set_voxel_environment_data", "index", "data"), &Biome::set_voxel_environment_data);
ClassDB::bind_method(D_METHOD("add_voxel_environment_data", "environment_data"), &Biome::add_voxel_environment_data);
ClassDB::bind_method(D_METHOD("remove_voxel_environment_data", "index"), &Biome::remove_voxel_environment_data);
ClassDB::bind_method(D_METHOD("get_voxel_environment_data_count"), &Biome::get_voxel_environment_data_count);
ClassDB::bind_method(D_METHOD("get_environment_datas"), &Biome::get_environment_datas);
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &Biome::set_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
ClassDB::bind_method(D_METHOD("get_voxel_environment_datas"), &Biome::get_voxel_environment_datas);
ClassDB::bind_method(D_METHOD("set_voxel_environment_datas", "environment_datas"), &Biome::set_voxel_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_voxel_environment_datas", "get_voxel_environment_datas");
//Surfaces
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &Biome::get_voxel_surface);

View File

@ -104,18 +104,18 @@ public:
#ifdef VOXELMAN_PRESENT
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
Ref<EnvironmentData> get_voxel_environment();
void set_voxel_environment(Ref<EnvironmentData> value);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Ref<EnvironmentData> get_voxel_environment_data(const int index) const;
void set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_voxel_environment_data(const Ref<EnvironmentData> environment_data);
void remove_voxel_environment_data(const int index);
int get_voxel_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
Vector<Variant> get_voxel_environment_datas();
void set_voxel_environment_datas(const Vector<Variant> &environment_datas);
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
@ -127,11 +127,11 @@ public:
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
void generate_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs);
void generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
void generate_voxel_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs);
void setup_library(Ref<VoxelmanLibrary> library);
void _setup_library(Ref<VoxelmanLibrary> library);
void setup_voxel_library(Ref<VoxelmanLibrary> library);
void _setup_voxel_library(Ref<VoxelmanLibrary> library);
#endif
Biome();
@ -157,9 +157,9 @@ private:
Vector<Ref<Dungeon> > _dungeons;
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> _environment;
Ref<EnvironmentData> _voxel_environment;
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<EnvironmentData> > _voxel_environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
#endif
};

View File

@ -578,7 +578,7 @@ Ref<Dungeon> Dungeon::_instance(const int seed, Ref<Dungeon> inst) {
inst->set_max_room_count(_max_room_count);
#ifdef VOXELMAN_PRESENT
inst->set_environment(_environment);
inst->set_voxel_environment(_voxel_environment);
#endif
for (int i = 0; i < _dungeon_rooms.size(); ++i) {
@ -662,13 +662,13 @@ Ref<Dungeon> Dungeon::_instance(const int seed, Ref<Dungeon> inst) {
#endif
#ifdef VOXELMAN_PRESENT
for (int i = 0; i < _environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _environment_datas[i];
for (int i = 0; i < _voxel_environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _voxel_environment_datas[i];
if (!d.is_valid())
continue;
inst->add_environment_data(d);
inst->add_voxel_environment_data(d);
}
for (int i = 0; i < _voxel_surfaces.size(); ++i) {
@ -692,11 +692,11 @@ void Dungeon::setup() {
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> Dungeon::get_environment() {
return _environment;
Ref<EnvironmentData> Dungeon::get_voxel_environment() {
return _voxel_environment;
}
void Dungeon::set_environment(Ref<EnvironmentData> value) {
_environment = value;
void Dungeon::set_voxel_environment(Ref<EnvironmentData> value) {
_voxel_environment = value;
}
//// Surfaces ////
@ -743,55 +743,55 @@ void Dungeon::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
}
//Environments
Ref<EnvironmentData> Dungeon::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
Ref<EnvironmentData> Dungeon::get_voxel_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
return _voxel_environment_datas.get(index);
}
void Dungeon::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
void Dungeon::set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
_environment_datas.set(index, environment_data);
_voxel_environment_datas.set(index, environment_data);
}
void Dungeon::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
void Dungeon::add_voxel_environment_data(const Ref<EnvironmentData> environment_data) {
_voxel_environment_datas.push_back(environment_data);
}
void Dungeon::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
void Dungeon::remove_voxel_environment_data(const int index) {
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
_environment_datas.remove(index);
_voxel_environment_datas.remove(index);
}
int Dungeon::get_environment_data_count() const {
return _environment_datas.size();
int Dungeon::get_voxel_environment_data_count() const {
return _voxel_environment_datas.size();
}
Vector<Variant> Dungeon::get_environment_datas() {
Vector<Variant> Dungeon::get_voxel_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
for (int i = 0; i < _voxel_environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
r.push_back(_voxel_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
r.push_back(_voxel_environment_datas[i]);
#endif
}
return r;
}
void Dungeon::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
void Dungeon::set_voxel_environment_datas(const Vector<Variant> &environment_datas) {
_voxel_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
_voxel_environment_datas.push_back(environment_data);
}
}
void Dungeon::setup_library(Ref<VoxelmanLibrary> library) {
if (has_method("_setup_library")) {
call("_setup_library", library);
void Dungeon::setup_voxel_library(Ref<VoxelmanLibrary> library) {
if (has_method("_setup_voxel_library")) {
call("_setup_voxel_library", library);
}
}
void Dungeon::_setup_library(Ref<VoxelmanLibrary> library) {
void Dungeon::_setup_voxel_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = get_voxel_surface(i);
@ -804,7 +804,7 @@ void Dungeon::_setup_library(Ref<VoxelmanLibrary> library) {
Ref<DungeonCorridor> d = get_dungeon_corridor(i);
if (d.is_valid()) {
d->setup_library(library);
d->setup_voxel_library(library);
}
}
@ -812,7 +812,7 @@ void Dungeon::_setup_library(Ref<VoxelmanLibrary> library) {
Ref<DungeonRoom> d = get_dungeon_end_room(i);
if (d.is_valid()) {
d->setup_library(library);
d->setup_voxel_library(library);
}
}
@ -820,7 +820,7 @@ void Dungeon::_setup_library(Ref<VoxelmanLibrary> library) {
Ref<DungeonRoom> d = get_dungeon_room(i);
if (d.is_valid()) {
d->setup_library(library);
d->setup_voxel_library(library);
}
}
@ -828,22 +828,22 @@ void Dungeon::_setup_library(Ref<VoxelmanLibrary> library) {
Ref<DungeonRoom> d = get_dungeon_start_room(i);
if (d.is_valid()) {
d->setup_library(library);
d->setup_voxel_library(library);
}
}
}
void Dungeon::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
void Dungeon::generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
if (has_method("_generate_voxel_chunk")) {
call("_generate_voxel_chunk", chunk, spawn_mobs);
}
}
void Dungeon::generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs) {
if (has_method("_generate_structure")) {
call("_generate_structure", structure, spawn_mobs);
void Dungeon::generate_voxel_structure(Ref<VoxelStructure> structure, bool spawn_mobs) {
if (has_method("_generate_voxel_structure")) {
call("_generate_voxel_structure", structure, spawn_mobs);
}
}
#endif
@ -889,9 +889,9 @@ Dungeon::~Dungeon() {
#endif
#ifdef VOXELMAN_PRESENT
_environment.unref();
_voxel_environment.unref();
_environment_datas.clear();
_voxel_environment_datas.clear();
_voxel_surfaces.clear();
#endif
}
@ -1090,31 +1090,31 @@ void Dungeon::_bind_methods() {
#endif
#ifdef VOXELMAN_PRESENT
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_setup_voxel_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_voxel_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_voxel_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Dungeon::setup_library);
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Dungeon::_setup_library);
ClassDB::bind_method(D_METHOD("setup_voxel_library", "library"), &Dungeon::setup_voxel_library);
ClassDB::bind_method(D_METHOD("_setup_voxel_library", "library"), &Dungeon::_setup_voxel_library);
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk);
ClassDB::bind_method(D_METHOD("generate_structure", "structure", "spawn_mobs"), &Dungeon::generate_structure);
ClassDB::bind_method(D_METHOD("generate_voxel_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_voxel_chunk);
ClassDB::bind_method(D_METHOD("generate_voxel_structure", "structure", "spawn_mobs"), &Dungeon::generate_voxel_structure);
//Environment
ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
ClassDB::bind_method(D_METHOD("get_voxel_environment"), &Dungeon::get_voxel_environment);
ClassDB::bind_method(D_METHOD("set_voxel_environment", "value"), &Dungeon::set_voxel_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_voxel_environment", "get_voxel_environment");
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &Dungeon::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &Dungeon::set_environment_data);
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &Dungeon::add_environment_data);
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &Dungeon::remove_environment_data);
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &Dungeon::get_environment_data_count);
ClassDB::bind_method(D_METHOD("get_voxel_environment_data", "index"), &Dungeon::get_voxel_environment_data);
ClassDB::bind_method(D_METHOD("set_voxel_environment_data", "index", "data"), &Dungeon::set_voxel_environment_data);
ClassDB::bind_method(D_METHOD("add_voxel_environment_data", "environment_data"), &Dungeon::add_voxel_environment_data);
ClassDB::bind_method(D_METHOD("remove_voxel_environment_data", "index"), &Dungeon::remove_voxel_environment_data);
ClassDB::bind_method(D_METHOD("get_voxel_environment_data_count"), &Dungeon::get_voxel_environment_data_count);
ClassDB::bind_method(D_METHOD("get_environment_datas"), &Dungeon::get_environment_datas);
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &Dungeon::set_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
ClassDB::bind_method(D_METHOD("get_voxel_environment_datas"), &Dungeon::get_voxel_environment_datas);
ClassDB::bind_method(D_METHOD("set_voxel_environment_datas", "environment_datas"), &Dungeon::set_voxel_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_voxel_environment_datas", "get_voxel_environment_datas");
//Surfaces
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &Dungeon::get_voxel_surface);

View File

@ -209,18 +209,18 @@ public:
#ifdef VOXELMAN_PRESENT
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
Ref<EnvironmentData> get_voxel_environment();
void set_voxel_environment(Ref<EnvironmentData> value);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Ref<EnvironmentData> get_voxel_environment_data(const int index) const;
void set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_voxel_environment_data(const Ref<EnvironmentData> environment_data);
void remove_voxel_environment_data(const int index);
int get_voxel_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
Vector<Variant> get_voxel_environment_datas();
void set_voxel_environment_datas(const Vector<Variant> &environment_datas);
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
@ -232,11 +232,11 @@ public:
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
void setup_library(Ref<VoxelmanLibrary> library);
void _setup_library(Ref<VoxelmanLibrary> library);
void setup_voxel_library(Ref<VoxelmanLibrary> library);
void _setup_voxel_library(Ref<VoxelmanLibrary> library);
void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
void generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs);
void generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
void generate_voxel_structure(Ref<VoxelStructure> structure, bool spawn_mobs);
#endif
Ref<Image> generate_map();
@ -289,9 +289,9 @@ private:
#endif
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> _environment;
Ref<EnvironmentData> _voxel_environment;
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<EnvironmentData> > _voxel_environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
#endif
};

View File

@ -246,7 +246,7 @@ Ref<DungeonRoom> DungeonRoom::_instance(const int seed, Ref<DungeonRoom> inst) {
inst->set_max_sizez(_max_sizez);
#ifdef VOXELMAN_PRESENT
inst->set_environment(_environment);
inst->set_voxel_environment(_voxel_environment);
//don't
//inst->set_structure(_structure);
#endif
@ -266,13 +266,13 @@ Ref<DungeonRoom> DungeonRoom::_instance(const int seed, Ref<DungeonRoom> inst) {
#endif
#ifdef VOXELMAN_PRESENT
for (int i = 0; i < _environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _environment_datas[i];
for (int i = 0; i < _voxel_environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _voxel_environment_datas[i];
if (!d.is_valid())
continue;
inst->add_environment_data(d);
inst->add_voxel_environment_data(d);
}
for (int i = 0; i < _voxel_surfaces.size(); ++i) {
@ -296,60 +296,60 @@ void DungeonRoom::setup() {
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> DungeonRoom::get_environment() {
return _environment;
Ref<EnvironmentData> DungeonRoom::get_voxel_environment() {
return _voxel_environment;
}
void DungeonRoom::set_environment(Ref<EnvironmentData> value) {
_environment = value;
void DungeonRoom::set_voxel_environment(Ref<EnvironmentData> value) {
_voxel_environment = value;
}
Ref<VoxelStructure> DungeonRoom::get_structure() {
return _structure;
Ref<VoxelStructure> DungeonRoom::get_voxel_structure() {
return _voxel_structure;
}
void DungeonRoom::set_structure(Ref<VoxelStructure> structure) {
_structure = structure;
void DungeonRoom::set_voxel_structure(Ref<VoxelStructure> structure) {
_voxel_structure = structure;
}
//Environments
Ref<EnvironmentData> DungeonRoom::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
Ref<EnvironmentData> DungeonRoom::get_voxel_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
return _voxel_environment_datas.get(index);
}
void DungeonRoom::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
void DungeonRoom::set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
_environment_datas.set(index, environment_data);
_voxel_environment_datas.set(index, environment_data);
}
void DungeonRoom::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
void DungeonRoom::add_voxel_environment_data(const Ref<EnvironmentData> environment_data) {
_voxel_environment_datas.push_back(environment_data);
}
void DungeonRoom::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
void DungeonRoom::remove_voxel_environment_data(const int index) {
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
_environment_datas.remove(index);
_voxel_environment_datas.remove(index);
}
int DungeonRoom::get_environment_data_count() const {
return _environment_datas.size();
int DungeonRoom::get_voxel_environment_data_count() const {
return _voxel_environment_datas.size();
}
Vector<Variant> DungeonRoom::get_environment_datas() {
Vector<Variant> DungeonRoom::get_voxel_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
for (int i = 0; i < _voxel_environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
r.push_back(_voxel_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
r.push_back(_voxel_environment_datas[i]);
#endif
}
return r;
}
void DungeonRoom::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
void DungeonRoom::set_voxel_environment_datas(const Vector<Variant> &environment_datas) {
_voxel_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
_voxel_environment_datas.push_back(environment_data);
}
}
@ -396,13 +396,13 @@ void DungeonRoom::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
}
}
void DungeonRoom::setup_library(Ref<VoxelmanLibrary> library) {
if (has_method("_setup_library")) {
call("_setup_library", library);
void DungeonRoom::setup_voxel_library(Ref<VoxelmanLibrary> library) {
if (has_method("_setup_voxel_library")) {
call("_setup_voxel_library", library);
}
}
void DungeonRoom::_setup_library(Ref<VoxelmanLibrary> library) {
void DungeonRoom::_setup_voxel_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = get_voxel_surface(i);
@ -425,17 +425,17 @@ void DungeonRoom::_setup_library(Ref<VoxelmanLibrary> library) {
#endif
}
void DungeonRoom::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
void DungeonRoom::generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
if (has_method("_generate_voxel_chunk")) {
call("_generate_voxel_chunk", chunk, spawn_mobs);
}
}
void DungeonRoom::generate_room(Ref<VoxelStructure> structure, bool spawn_mobs) {
if (has_method("_generate_room")) {
call("_generate_room", structure, spawn_mobs);
void DungeonRoom::generate_voxel_room(Ref<VoxelStructure> structure, bool spawn_mobs) {
if (has_method("_generate_voxel_room")) {
call("_generate_voxel_room", structure, spawn_mobs);
}
}
#endif
@ -467,10 +467,10 @@ DungeonRoom::~DungeonRoom() {
#endif
#ifdef VOXELMAN_PRESENT
_environment.unref();
_structure.unref();
_voxel_environment.unref();
_voxel_structure.unref();
_environment_datas.clear();
_voxel_environment_datas.clear();
_voxel_surfaces.clear();
#endif
}
@ -487,7 +487,6 @@ void DungeonRoom::_bind_methods() {
ClassDB::bind_method(D_METHOD("_instance", "p_seed", "p_instance"), &DungeonRoom::_instance);
ClassDB::bind_method(D_METHOD("setup"), &DungeonRoom::setup);
ClassDB::bind_method(D_METHOD("setup_library", "library"), &DungeonRoom::setup_library);
ClassDB::bind_method(D_METHOD("get_current_seed"), &DungeonRoom::get_current_seed);
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &DungeonRoom::set_current_seed);
@ -574,24 +573,24 @@ void DungeonRoom::_bind_methods() {
#endif
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("get_environment"), &DungeonRoom::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &DungeonRoom::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
ClassDB::bind_method(D_METHOD("get_voxel_environment"), &DungeonRoom::get_voxel_environment);
ClassDB::bind_method(D_METHOD("set_voxel_environment", "value"), &DungeonRoom::set_voxel_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_voxel_environment", "get_voxel_environment");
ClassDB::bind_method(D_METHOD("get_structure"), &DungeonRoom::get_structure);
ClassDB::bind_method(D_METHOD("set_structure", "value"), &DungeonRoom::set_structure);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), "set_structure", "get_structure");
ClassDB::bind_method(D_METHOD("get_voxel_structure"), &DungeonRoom::get_voxel_structure);
ClassDB::bind_method(D_METHOD("set_voxel_structure", "value"), &DungeonRoom::set_voxel_structure);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), "set_voxel_structure", "get_voxel_structure");
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonRoom::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonRoom::set_environment_data);
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &DungeonRoom::add_environment_data);
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &DungeonRoom::remove_environment_data);
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &DungeonRoom::get_environment_data_count);
ClassDB::bind_method(D_METHOD("get_voxel_environment_data", "index"), &DungeonRoom::get_voxel_environment_data);
ClassDB::bind_method(D_METHOD("set_voxel_environment_data", "index", "data"), &DungeonRoom::set_voxel_environment_data);
ClassDB::bind_method(D_METHOD("add_voxel_environment_data", "environment_data"), &DungeonRoom::add_voxel_environment_data);
ClassDB::bind_method(D_METHOD("remove_voxel_environment_data", "index"), &DungeonRoom::remove_voxel_environment_data);
ClassDB::bind_method(D_METHOD("get_voxel_environment_data_count"), &DungeonRoom::get_voxel_environment_data_count);
ClassDB::bind_method(D_METHOD("get_environment_datas"), &DungeonRoom::get_environment_datas);
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &DungeonRoom::set_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
ClassDB::bind_method(D_METHOD("get_voxel_environment_datas"), &DungeonRoom::get_voxel_environment_datas);
ClassDB::bind_method(D_METHOD("set_voxel_environment_datas", "voxel_environment_datas"), &DungeonRoom::set_voxel_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_voxel_environment_datas", "get_voxel_environment_datas");
//Surfaces
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &DungeonRoom::get_voxel_surface);
@ -604,14 +603,15 @@ void DungeonRoom::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &DungeonRoom::set_voxel_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_setup_voxel_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_voxel_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_voxel_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &DungeonRoom::_setup_library);
ClassDB::bind_method(D_METHOD("setup_voxel_library", "library"), &DungeonRoom::setup_voxel_library);
ClassDB::bind_method(D_METHOD("_setup_voxel_library", "library"), &DungeonRoom::_setup_voxel_library);
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_chunk);
ClassDB::bind_method(D_METHOD("generate_room", "structure", "spawn_mobs"), &DungeonRoom::generate_room);
ClassDB::bind_method(D_METHOD("generate_voxel_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_voxel_chunk);
ClassDB::bind_method(D_METHOD("generate_voxel_room", "structure", "spawn_mobs"), &DungeonRoom::generate_voxel_room);
#endif

View File

@ -132,22 +132,22 @@ public:
#ifdef VOXELMAN_PRESENT
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
Ref<EnvironmentData> get_voxel_environment();
void set_voxel_environment(Ref<EnvironmentData> value);
//Structure
Ref<VoxelStructure> get_structure();
void set_structure(Ref<VoxelStructure> structure);
Ref<VoxelStructure> get_voxel_structure();
void set_voxel_structure(Ref<VoxelStructure> structure);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Ref<EnvironmentData> get_voxel_environment_data(const int index) const;
void set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_voxel_environment_data(const Ref<EnvironmentData> environment_data);
void remove_voxel_environment_data(const int index);
int get_voxel_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
Vector<Variant> get_voxel_environment_datas();
void set_voxel_environment_datas(const Vector<Variant> &environment_datas);
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
@ -159,11 +159,11 @@ public:
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
void setup_library(Ref<VoxelmanLibrary> library);
void _setup_library(Ref<VoxelmanLibrary> library);
void setup_voxel_library(Ref<VoxelmanLibrary> library);
void _setup_voxel_library(Ref<VoxelmanLibrary> library);
void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
void generate_room(Ref<VoxelStructure> structure, bool spawn_mobs);
void generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
void generate_voxel_room(Ref<VoxelStructure> structure, bool spawn_mobs);
#endif
DungeonRoom();
@ -200,10 +200,10 @@ private:
#endif
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> _environment;
Ref<VoxelStructure> _structure;
Ref<EnvironmentData> _voxel_environment;
Ref<VoxelStructure> _voxel_structure;
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<EnvironmentData> > _voxel_environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
#endif
};

View File

@ -145,7 +145,7 @@ Ref<Planet> Planet::_instance(const int seed, Ref<Planet> inst) {
inst->set_level_range(_level_range);
#ifdef VOXELMAN_PRESENT
inst->set_environment(_environment);
inst->set_voxel_environment(_voxel_environment);
#endif
for (int i = 0; i < _biomes.size(); ++i) {
@ -175,13 +175,13 @@ Ref<Planet> Planet::_instance(const int seed, Ref<Planet> inst) {
#endif
#ifdef VOXELMAN_PRESENT
for (int i = 0; i < _environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _environment_datas[i];
for (int i = 0; i < _voxel_environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _voxel_environment_datas[i];
if (!d.is_valid())
continue;
inst->add_environment_data(d);
inst->add_voxel_environment_data(d);
}
for (int i = 0; i < _voxel_surfaces.size(); ++i) {
@ -210,53 +210,53 @@ Ref<Image> Planet::generate_map() {
}
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> Planet::get_environment() {
return _environment;
Ref<EnvironmentData> Planet::get_voxel_environment() {
return _voxel_environment;
}
void Planet::set_environment(Ref<EnvironmentData> value) {
_environment = value;
void Planet::set_voxel_environment(Ref<EnvironmentData> value) {
_voxel_environment = value;
}
//Environments
Ref<EnvironmentData> Planet::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
Ref<EnvironmentData> Planet::get_voxel_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
return _voxel_environment_datas.get(index);
}
void Planet::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
void Planet::set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
_environment_datas.set(index, environment_data);
_voxel_environment_datas.set(index, environment_data);
}
void Planet::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
void Planet::add_voxel_environment_data(const Ref<EnvironmentData> environment_data) {
_voxel_environment_datas.push_back(environment_data);
}
void Planet::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
void Planet::remove_voxel_environment_data(const int index) {
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
_environment_datas.remove(index);
_voxel_environment_datas.remove(index);
}
int Planet::get_environment_data_count() const {
return _environment_datas.size();
int Planet::get_voxel_environment_data_count() const {
return _voxel_environment_datas.size();
}
Vector<Variant> Planet::get_environment_datas() {
Vector<Variant> Planet::get_voxel_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
for (int i = 0; i < _voxel_environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
r.push_back(_voxel_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
r.push_back(_voxel_environment_datas[i]);
#endif
}
return r;
}
void Planet::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
void Planet::set_voxel_environment_datas(const Vector<Variant> &environment_datas) {
_voxel_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
_voxel_environment_datas.push_back(environment_data);
}
}
@ -303,15 +303,15 @@ void Planet::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
}
}
void Planet::setup_library(Ref<VoxelmanLibrary> library) {
void Planet::setup_voxel_library(Ref<VoxelmanLibrary> library) {
ERR_FAIL_COND(!library.is_valid());
if (has_method("_setup_library")) {
call("_setup_library", library);
if (has_method("_setup_voxel_library")) {
call("_setup_voxel_library", library);
}
}
void Planet::_setup_library(Ref<VoxelmanLibrary> library) {
void Planet::_setup_voxel_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = get_voxel_surface(i);
@ -324,7 +324,7 @@ void Planet::_setup_library(Ref<VoxelmanLibrary> library) {
Ref<Biome> s = get_biome(i);
if (s.is_valid()) {
s->setup_library(library);
s->setup_voxel_library(library);
}
}
@ -332,16 +332,16 @@ void Planet::_setup_library(Ref<VoxelmanLibrary> library) {
Ref<Dungeon> d = get_dungeon(i);
if (d.is_valid()) {
d->setup_library(library);
d->setup_voxel_library(library);
}
}
}
void Planet::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
void Planet::generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
if (has_method("_generate_voxel_chunk")) {
call("_generate_voxel_chunk", chunk, spawn_mobs);
}
}
@ -361,9 +361,9 @@ Planet::~Planet() {
#endif
#ifdef VOXELMAN_PRESENT
_environment.unref();
_voxel_environment.unref();
_environment_datas.clear();
_voxel_environment_datas.clear();
_voxel_surfaces.clear();
#endif
}
@ -381,8 +381,6 @@ void Planet::_bind_methods() {
ClassDB::bind_method(D_METHOD("setup"), &Planet::setup);
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Planet::setup_library);
ClassDB::bind_method(D_METHOD("get_id"), &Planet::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &Planet::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
@ -431,23 +429,24 @@ void Planet::_bind_methods() {
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Planet::generate_chunk);
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Planet::_setup_library);
ClassDB::bind_method(D_METHOD("generate_voxel_chunk", "chunk"), &Planet::generate_voxel_chunk);
ClassDB::bind_method(D_METHOD("_setup_voxel_library", "library"), &Planet::_setup_voxel_library);
ClassDB::bind_method(D_METHOD("setup_voxel_library", "library"), &Planet::setup_voxel_library);
ClassDB::bind_method(D_METHOD("get_environment"), &Planet::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Planet::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
ClassDB::bind_method(D_METHOD("get_voxel_environment"), &Planet::get_voxel_environment);
ClassDB::bind_method(D_METHOD("set_voxel_environment", "value"), &Planet::set_voxel_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_voxel_environment", "get_voxel_environment");
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &Planet::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &Planet::set_environment_data);
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &Planet::add_environment_data);
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &Planet::remove_environment_data);
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &Planet::get_environment_data_count);
ClassDB::bind_method(D_METHOD("get_voxel_environment_data", "index"), &Planet::get_voxel_environment_data);
ClassDB::bind_method(D_METHOD("set_voxel_environment_data", "index", "data"), &Planet::set_voxel_environment_data);
ClassDB::bind_method(D_METHOD("add_voxel_environment_data", "environment_data"), &Planet::add_voxel_environment_data);
ClassDB::bind_method(D_METHOD("remove_voxel_environment_data", "index"), &Planet::remove_voxel_environment_data);
ClassDB::bind_method(D_METHOD("get_voxel_environment_data_count"), &Planet::get_voxel_environment_data_count);
ClassDB::bind_method(D_METHOD("get_environment_datas"), &Planet::get_environment_datas);
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &Planet::set_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
ClassDB::bind_method(D_METHOD("get_voxel_environment_datas"), &Planet::get_voxel_environment_datas);
ClassDB::bind_method(D_METHOD("set_voxel_environment_datas", "environment_datas"), &Planet::set_voxel_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_voxel_environment_datas", "get_voxel_environment_datas");
//Surfaces
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &Planet::get_voxel_surface);

View File

@ -96,18 +96,18 @@ public:
#ifdef VOXELMAN_PRESENT
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
Ref<EnvironmentData> get_voxel_environment();
void set_voxel_environment(Ref<EnvironmentData> value);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Ref<EnvironmentData> get_voxel_environment_data(const int index) const;
void set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_voxel_environment_data(const Ref<EnvironmentData> environment_data);
void remove_voxel_environment_data(const int index);
int get_voxel_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
Vector<Variant> get_voxel_environment_datas();
void set_voxel_environment_datas(const Vector<Variant> &environment_datas);
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
@ -119,10 +119,10 @@ public:
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
void setup_library(Ref<VoxelmanLibrary> library);
void _setup_library(Ref<VoxelmanLibrary> library);
void setup_voxel_library(Ref<VoxelmanLibrary> library);
void _setup_voxel_library(Ref<VoxelmanLibrary> library);
void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
void generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
#endif
Planet();
@ -146,9 +146,9 @@ private:
#endif
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> _environment;
Ref<EnvironmentData> _voxel_environment;
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<EnvironmentData> > _voxel_environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
#endif
};