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1996f60f0f
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Fix indexing.
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2020-06-28 21:30:26 +02:00 |
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21d135fb0b
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Now chunk can only have one prop mesher.
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2020-06-28 20:04:40 +02:00 |
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70d9cdf6db
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Removed unused member.
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2020-06-28 19:16:11 +02:00 |
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0138c02bf8
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Implemented meshing chunk's mesh data resources.
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2020-06-28 19:02:49 +02:00 |
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cb6d8f5156
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Added mesh data resources to VoxelChunk.
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2020-06-28 16:57:53 +02:00 |
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7bd5592d2e
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Moved PropVoxelmanLight here from the props module, and renamed it VoxelmanLight.
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2020-06-27 19:00:46 +02:00 |
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be4876c2f1
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Fix compile if the props module isn't present.
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2020-06-27 18:25:23 +02:00 |
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02b434a2a2
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Remove leftover print.
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2020-06-27 17:07:02 +02:00 |
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a991de9d2e
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Moved PropData to the props modue.
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2020-06-27 17:04:40 +02:00 |
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85b7009fc7
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Removed PropTool (again). Will be reimplemented as a tool that can convert scenes. Kind of like the meshlibrary converter.
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2020-06-27 14:22:41 +02:00 |
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0b717eb5b2
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Little work on PropTool.
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2020-06-23 20:54:38 +02:00 |
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78be4a6666
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A bit more work on props.
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2020-06-23 19:32:37 +02:00 |
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7aa0edf98e
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Work on updating the prop meshing implementation (does not work yet).
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2020-06-23 14:30:49 +02:00 |
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718823a1eb
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The Merger lib now uses a vector to store props.
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2020-06-23 01:15:11 +02:00 |
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19a255c4dd
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Fix typo.
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2020-06-23 01:13:04 +02:00 |
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15659929b2
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Added a few const qualifiers.
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2020-06-23 01:05:41 +02:00 |
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88ab910eb8
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Brought back the old Prop implementation, and PropTool, because not only this implementation was already done, it will work better than spawning possibly thousands of nodes with the props module, but I also found a way to eventually make it more user friendly.
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2020-06-22 21:49:58 +02:00 |
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014e6919c8
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Sync classref with current source. Also add VoxelChunkCubic to config.py.
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2020-06-20 23:32:55 +02:00 |
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469ca4cc5e
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Fix compile on 4.0.
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2020-06-20 23:17:32 +02:00 |
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d7a853cc73
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Add note about godot versions into Readme.md.
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2020-06-20 22:08:07 +02:00 |
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b88e430950
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Remove unused import.
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2020-06-20 22:07:50 +02:00 |
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cdc918a5b8
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Update the Readme.md.
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2020-06-12 19:40:18 +02:00 |
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7219d7b2d4
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Added a Cubic chunk and World.
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2020-06-12 19:34:47 +02:00 |
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7c95171944
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Added a MarchingCubes World and Chunk.
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2020-06-12 18:36:00 +02:00 |
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61a8b9224f
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Removed _add_chunk_liquid from VoxelMesher as it's not used anymore.
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2020-06-12 18:06:41 +02:00 |
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cc90d3b54b
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Removed the Transvoxel Mesher.
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2020-06-12 18:02:46 +02:00 |
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a83585bd81
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Turned the Transvoxel mesher into a MarchingCubes mesher. Removed the parts that weren't used.
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2020-06-12 17:59:04 +02:00 |
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aeff73083e
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Link the demonstration project.
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2020-06-11 12:36:24 +02:00 |
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ab65bc13d2
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One more tiny improvement.
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2020-06-11 12:15:05 +02:00 |
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56ce758375
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Fix an another typo.
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2020-06-11 12:14:30 +02:00 |
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5ac57800d4
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Fix newlines.
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2020-06-11 12:13:57 +02:00 |
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1a2f0edc1f
|
A few more improvements to Readme.md.
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2020-06-11 12:08:03 +02:00 |
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1d783242b2
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Also mention optional dependencies, and fix a few typos.
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2020-06-11 12:02:47 +02:00 |
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e55f7a3eaa
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Rewrote the Readme.md.
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2020-06-11 11:54:18 +02:00 |
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7c93cc8f52
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VoxelWorldDefault will not update lods automatically for now.
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2020-05-23 21:59:58 +02:00 |
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dfa2b527e6
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Fix 3.2 compile.
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2020-05-23 10:37:14 +02:00 |
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1d51be2f0b
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
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703acd1b56
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Fix world to voxel calculations when the voxel scale is not 1.
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2020-05-19 00:50:19 +02:00 |
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edce32b190
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Fix compile for 4.0.
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2020-05-16 21:32:02 +02:00 |
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c48dfde661
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Now the Transvoxel mesher will only interpolate between uv1 and uv2 at 3 steps (0, 0.5, 1).
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2020-05-09 21:24:23 +02:00 |
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19f3c1f8ff
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Fix compile for javascript.
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2020-04-26 00:34:34 +02:00 |
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233dde39de
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Fix registering VoxelMesherDefault.
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2020-04-24 09:14:22 +02:00 |
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af0c4d6586
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add_chunk will error out now if a chunk is already owned by an another world. Also smaller improvements to set_chunks and the exit tree notification.
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2020-04-22 15:57:00 +02:00 |
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a2a9c1f714
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Fix an in-editor scene-saving related crash.
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2020-04-22 12:35:48 +02:00 |
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9475986ee0
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Added is_inside_tree() property to VoxelChunk.
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2020-04-22 12:33:14 +02:00 |
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b970c86264
|
Hide a few properties from the editor, and also from serialization.
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2020-04-22 12:26:53 +02:00 |
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49af0c9f30
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Fix potential crash.
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2020-04-22 12:23:49 +02:00 |
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efd08f69bf
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Allow the level generator to be null, without failing.
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2020-04-22 12:21:50 +02:00 |
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a34ceedf6a
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Now merge_mesh_array and bake_mesh_array_uv will work properly even if the supplied arrays don't have all the expected channels.
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2020-04-22 12:20:33 +02:00 |
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a306f8cf91
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Add queued generation the VoxelChunkDefault.
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2020-04-22 12:16:31 +02:00 |
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