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https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
The Merger lib now uses a vector to store props.
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@ -145,24 +145,23 @@ void VoxelmanLibraryMerger::set_voxel_surfaces(const Vector<Variant> &surfaces)
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}
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}
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Ref<PropData> VoxelmanLibraryMerger::get_prop(const int id) {
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if (_props.has(id))
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return _props[id];
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Ref<PropData> VoxelmanLibraryMerger::get_prop(const int index) {
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ERR_FAIL_INDEX_V(index, _props.size(), Ref<PropData>());
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return Ref<PropData>();
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return _props[index];
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}
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void VoxelmanLibraryMerger::add_prop(Ref<PropData> value) {
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if (!value.is_valid() || _props.has(value->get_id()))
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return;
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_props.push_back(value);
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}
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void VoxelmanLibraryMerger::set_prop(const int index, const Ref<PropData> &value) {
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ERR_FAIL_INDEX(index, _props.size());
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_props[value->get_id()] = value;
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_props.write[index] = value;
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}
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void VoxelmanLibraryMerger::set_prop(const int id, const Ref<PropData> &value) {
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_props[value->get_id()] = value;
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}
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void VoxelmanLibraryMerger::remove_prop(const int id) {
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if (_props.has(id))
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_props.erase(id);
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void VoxelmanLibraryMerger::remove_prop(const int index) {
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ERR_FAIL_INDEX(index, _props.size());
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_props.remove(index);
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}
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int VoxelmanLibraryMerger::get_num_props() const {
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return _props.size();
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@ -170,31 +169,14 @@ int VoxelmanLibraryMerger::get_num_props() const {
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void VoxelmanLibraryMerger::clear_props() {
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_props.clear();
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}
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/*
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Vector<Variant> VoxelmanLibraryMerger::get_props() {
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Vector<Variant> r;
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for (Map<int, Ref<PropData> >::Element *I = _props.front(); I; I = I->next()) {
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r.push_back(I->value().get_ref_ptr());
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}
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return r;
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VARIANT_ARRAY_GET(_props);
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}
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void VoxelmanLibraryMerger::set_props(const Vector<Variant> &props) {
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_props.clear();
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for (int i = 0; i < props.size(); i++) {
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Ref<VoxelSurfaceMerger> surface = Ref<VoxelSurfaceMerger>(props[i]);
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if (surface.is_valid()) {
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surface->set_library(this);
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}
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_props.push_back(surface);
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}
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//_props.clear();
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}*/
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VARIANT_ARRAY_SET(props, _props, PropData);
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}
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void VoxelmanLibraryMerger::refresh_rects() {
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bool texture_added = false;
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@ -230,8 +212,8 @@ void VoxelmanLibraryMerger::refresh_rects() {
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}
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texture_added = false;
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for (Map<int, Ref<PropData> >::Element *I = _props.front(); I; I = I->next()) {
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Ref<PropData> prop = Ref<PropData>(I->value());
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for (int i = 0; i < _props.size(); i++) {
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Ref<PropData> prop = _props.get(i);
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if (prop.is_valid()) {
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if (process_prop_textures(prop))
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@ -417,10 +399,9 @@ void VoxelmanLibraryMerger::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_voxel_surfaces"), &VoxelmanLibraryMerger::set_voxel_surfaces);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurfaceMerger", PROPERTY_USAGE_DEFAULT, "VoxelSurfaceMerger"), "set_voxel_surfaces", "get_voxel_surfaces");
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//ClassDB::bind_method(D_METHOD("get_props"), &VoxelmanLibraryMerger::get_props);
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//ClassDB::bind_method(D_METHOD("set_props"), &VoxelmanLibraryMerger::set_props);
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//ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props");
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//ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PackedScene", PROPERTY_USAGE_DEFAULT, "PackedScene"), "set_props", "get_props");
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ClassDB::bind_method(D_METHOD("get_props"), &VoxelmanLibraryMerger::get_props);
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ClassDB::bind_method(D_METHOD("set_props"), &VoxelmanLibraryMerger::set_props);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props");
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ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &VoxelmanLibraryMerger::_setup_material_albedo);
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}
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@ -65,15 +65,15 @@ public:
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Vector<Variant> get_voxel_surfaces();
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void set_voxel_surfaces(const Vector<Variant> &surfaces);
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Ref<PropData> get_prop(const int id);
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Ref<PropData> get_prop(const int index);
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void add_prop(Ref<PropData> value);
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void set_prop(const int id, const Ref<PropData> &value);
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void remove_prop(const int id);
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void set_prop(const int index, const Ref<PropData> &value);
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void remove_prop(const int index);
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int get_num_props() const;
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void clear_props();
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//Vector<Variant> get_props();
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//void set_props(const Vector<Variant> &props);
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Vector<Variant> get_props();
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void set_props(const Vector<Variant> &props);
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void refresh_rects();
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@ -89,7 +89,7 @@ protected:
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private:
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Vector<Ref<VoxelSurfaceMerger> > _voxel_surfaces;
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Map<int, Ref<PropData> > _props;
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Vector<Ref<PropData> > _props;
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Ref<TexturePacker> _packer;
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Ref<TexturePacker> _prop_packer;
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