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Update the Readme.md.
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README.md
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README.md
@ -54,18 +54,12 @@ VoxelWorldDefault: This adds threading, and LoD storage support to VoxelWorld. W
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The most basic world. It is the Minecraft-style world.
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### VoxelWorldUVTransvoxel // VoxelVorldMarchingCubes
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### VoxelWorldMarchingCubes
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I just realized that I never got arount to adding this as a c++ class, will do very soon.
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If you need it in the meantime it's here: https://github.com/Relintai/broken_seals/tree/master/game/voxelman/world
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Actually except for the initializations and classes everything is c++ code.
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It will be renamed VoxelVorldMarchingCubes, because I don't use the transvoxel algorithm's lod generation.
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A marching cubes based Voxel World. Actually it uses a modified version of the Transvoxel tables. It is UV mapped.
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### VoxelWorldCubic
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I never got around adding this as c++ classes aswell, will be done very soon.
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This is my own meshing algorithm, it's basicly a Minecraft style mesher that can take isolevel into account.
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### Level generation
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