Update the Readme.md.

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Relintai 2020-06-12 19:40:18 +02:00
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@ -54,18 +54,12 @@ VoxelWorldDefault: This adds threading, and LoD storage support to VoxelWorld. W
The most basic world. It is the Minecraft-style world.
### VoxelWorldUVTransvoxel // VoxelVorldMarchingCubes
### VoxelWorldMarchingCubes
I just realized that I never got arount to adding this as a c++ class, will do very soon.
If you need it in the meantime it's here: https://github.com/Relintai/broken_seals/tree/master/game/voxelman/world
Actually except for the initializations and classes everything is c++ code.
It will be renamed VoxelVorldMarchingCubes, because I don't use the transvoxel algorithm's lod generation.
A marching cubes based Voxel World. Actually it uses a modified version of the Transvoxel tables. It is UV mapped.
### VoxelWorldCubic
I never got around adding this as c++ classes aswell, will be done very soon.
This is my own meshing algorithm, it's basicly a Minecraft style mesher that can take isolevel into account.
### Level generation