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073e1aeb97
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Fix build for 4.0.
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2020-04-09 12:34:39 +02:00 |
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9fe51572f4
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Didi the same optimization to the transvoxel uv mesher.
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2020-04-07 14:40:35 +02:00 |
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f7842e1ab2
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The blocky mesher is a lot faster now.
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2020-04-07 14:23:20 +02:00 |
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a4fc573f85
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Optional module dependencies are actually optional now.
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2020-04-06 22:47:03 +02:00 |
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28ce072e51
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Renamed VoxelMesherTransvoxel to VoxelMesherUVTransvoxel.
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2020-04-06 14:52:18 +02:00 |
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81dc8bcb36
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Don't bake colors, if lighting is disabled.
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2020-04-06 14:23:49 +02:00 |
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b9ba0c0bf9
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Moved _bake_colors and _bake_liquid_colors into VoxelMesherDefault. Also made the other meshers inherit it.
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2020-04-06 14:21:46 +02:00 |
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b4c61ac674
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Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
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2020-04-06 13:41:45 +02:00 |
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37517c2e18
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Implemented blocky meshing.
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2020-04-05 17:15:08 +02:00 |
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dfee0a7786
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Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings.
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2020-04-05 01:36:41 +02:00 |
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9da5d2e2d0
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VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
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2020-04-02 21:28:19 +02:00 |
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541abb954d
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Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example.
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2020-03-29 20:19:38 +02:00 |
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a5c5a7b56b
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Remove -std=c++11 cppflag as it!s not needed. Also compile fix for msvc.
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2020-03-24 16:56:04 +01:00 |
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080e8f2437
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Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault.
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2020-03-12 23:23:38 +01:00 |
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9154009250
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Added remove_doubles, and remove_doubles_hashed methods to VoxelMesher, the hashed version is actually about 40-ish percent faster usually, but if hash might occur with it. The TransvoxelMesher now automatically simplifies it's meshes after a buffer is added, using the hashed version (to see in practice how common hash collisions are).
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2020-03-09 00:17:50 +01:00 |
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a22be7208c
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The transvoxel mesher now won't allocate small arrays constantly during generation.
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2020-03-08 23:40:22 +01:00 |
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45976ca387
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Reworked VoxelMesher's api a bit, now it works like SurfaceTool. Also it now stores data the same way i.e. 1 container, with a Vertex struct (I took the Vertex struct, and it's hasher from Surface Tool (because the hasher was private)). This will make mesh post processing a lot easier.
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2020-03-08 22:36:58 +01:00 |
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e4b094a27c
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VoxelMesher's build_collider now returns an array, also it is now bound.
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2020-03-06 15:39:15 +01:00 |
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b9f1de7dd9
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VoxelMesher doesn't use SurfaceTool internally anymore.
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2020-03-04 23:06:30 +01:00 |
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6c39845387
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Removed a few now unneeded methods from VoxelChunk, they got merged into _build_phase. Also added build_mesh_into to VoxelMesher, it's equivalent to the old build_mesh.
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2020-02-20 13:44:38 +01:00 |
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8b734eec11
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Mesher's build_mesh function now has no argument, and returns an array.
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2020-02-20 13:19:54 +01:00 |
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07afd06c2a
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Now chunks can properly use multiple meshers at the same time.
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2020-02-14 19:02:31 +01:00 |
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a457ed400c
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Added data margin start, and end property to VoxelWorld for easy access. Improved set_voxel, and get_voxel in VoxelChunk to accomodate for margins as originally intended (e.g. if start_margin is 1, indexes go from -1 to size + end margin). Fixed/updated indexing in VoxelMesherCubic.
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2020-02-14 03:19:15 +01:00 |
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601a61619b
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Added mesher index property to both VoxelMesher, and VoxelSurface.
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2020-02-13 14:16:57 +01:00 |
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8b08a9b14f
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Ported the TransvoxelMesher from BrokenSeals.
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2020-02-13 13:21:30 +01:00 |
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201ea0ce1f
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Now the built in bake_colors method will keep the original alpha in colors if set. Also Added uv2 support in build_mesh.
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2020-02-13 03:25:47 +01:00 |
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8a2524dc57
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Improved multithreading a lot, it doesn't seem to crash anymore. Also made chunk mesh generation faster by letting build phases run one after an another without launching new threads (using is_phase_threaded).
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2020-02-12 14:16:31 +01:00 |
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fd1ff4b4ff
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Better chunk building setup. And smaller fixes and tweaks.
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2020-02-10 23:39:57 +01:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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ba46eafc19
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Removed the mesh simplifier, it has it's own repository now.
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2020-01-31 16:13:19 +01:00 |
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b0b38396c4
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Added mesh simplifier to the build, fixed compile, and started work on bindings.
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2020-01-21 23:56:37 +01:00 |
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3ef382b29f
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A few missing things.
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2020-01-20 16:12:45 +01:00 |
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7e8cbc1fb5
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Compile fix.
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2020-01-20 15:10:30 +01:00 |
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531599dd1d
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Moved everything to a new class.
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2020-01-20 11:52:54 +01:00 |
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83806f4bc1
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More work on porting.
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2020-01-20 11:45:46 +01:00 |
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7a35337367
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Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier).
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2020-01-20 03:34:07 +01:00 |
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a95973eeba
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Replaced Vectors to PoolVectors in VoxelMesher. Also added uv2 methods.
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2020-01-19 18:25:03 +01:00 |
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4a8ed25544
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Moved the transvoxel mesher into a folder.
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2020-01-14 02:57:32 +01:00 |
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010b20ee55
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Fix a few of the issues with the cubic mesher.
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2020-01-12 21:58:14 +01:00 |
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a67d0393ca
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Clang format.
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2020-01-09 04:29:05 +01:00 |
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8e02dcb9e8
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Fix build.
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2019-12-24 03:22:17 +01:00 |
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ce4020962e
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Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material.
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2019-12-03 19:22:04 +01:00 |
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7885d49949
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Implemented chunks's new functionality, and work on the bindings.
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2019-11-18 23:50:06 +01:00 |
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de103a3fdf
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Fixed compile.
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2019-11-18 22:35:08 +01:00 |
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d5acb28a90
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More work on fixing compile.
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2019-11-18 22:22:41 +01:00 |
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9103db635f
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More work on compile.
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2019-11-18 21:53:33 +01:00 |
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5e323ce718
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Removed a few old unused classes.
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2019-11-18 20:17:54 +01:00 |
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b60b8a96d6
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More work on the build, and more api breakages.
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2019-11-18 20:16:29 +01:00 |
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4a5a903a7a
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Removed the dmc mesher.
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2019-11-18 20:04:28 +01:00 |
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f00933bb71
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More work on fixing the build.
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2019-11-18 20:03:40 +01:00 |
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