voxelman/meshers
2020-03-09 00:17:50 +01:00
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cubic_mesher Reworked VoxelMesher's api a bit, now it works like SurfaceTool. Also it now stores data the same way i.e. 1 container, with a Vertex struct (I took the Vertex struct, and it's hasher from Surface Tool (because the hasher was private)). This will make mesh post processing a lot easier. 2020-03-08 22:36:58 +01:00
transvoxel_uv_mesher Added remove_doubles, and remove_doubles_hashed methods to VoxelMesher, the hashed version is actually about 40-ish percent faster usually, but if hash might occur with it. The TransvoxelMesher now automatically simplifies it's meshes after a buffer is added, using the hashed version (to see in practice how common hash collisions are). 2020-03-09 00:17:50 +01:00
voxel_mesher.cpp Added remove_doubles, and remove_doubles_hashed methods to VoxelMesher, the hashed version is actually about 40-ish percent faster usually, but if hash might occur with it. The TransvoxelMesher now automatically simplifies it's meshes after a buffer is added, using the hashed version (to see in practice how common hash collisions are). 2020-03-09 00:17:50 +01:00
voxel_mesher.h Added remove_doubles, and remove_doubles_hashed methods to VoxelMesher, the hashed version is actually about 40-ish percent faster usually, but if hash might occur with it. The TransvoxelMesher now automatically simplifies it's meshes after a buffer is added, using the hashed version (to see in practice how common hash collisions are). 2020-03-09 00:17:50 +01:00