|
a3ceb1d866
|
Work on fixing compile.
|
2023-01-09 14:10:00 +01:00 |
|
|
e0b2ac8d79
|
Material cache keys weren't supposed to be serialized. I did keep , PROPERTY_USAGE_EDITOR, so they are visible in the editor. It's nice to have for debugging purposes.
|
2022-02-09 12:53:44 +01:00 |
|
|
3410575387
|
Ported the Material Cache and the VoxelLibraryMergerPCM classes from Terraman.
|
2022-02-08 22:47:06 +01:00 |
|
|
fe4a83b909
|
Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
|
2022-02-08 12:36:37 +01:00 |
|
|
abe5db00cb
|
Work on fixing compile for 4.0.
|
2022-02-07 00:15:44 +01:00 |
|
|
9253cc53c6
|
Fixed compile when mesh_data_resource is present, and props is not. Closes #3, thanks!
|
2021-02-08 15:41:09 +01:00 |
|
|
8124f19c5d
|
Same treatment to props related methods in VoxelChunk.
|
2020-10-27 12:56:34 +01:00 |
|
|
2dec05f80f
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
|
|
1d1fdf5c56
|
Same treatment to jobs in VoxelChunk.
|
2020-10-26 18:29:05 +01:00 |
|
|
851b4efb52
|
Same change to the collider-related method in VoxelChunk.
|
2020-10-26 17:24:22 +01:00 |
|
|
98155939c2
|
Renamed the mesh data resource getters in VoxelChunk to a new format, where the mesh_data_resource in the name is a prefix and not a postfix. This makes VoxelChunk's in engine documentation much more usable.
|
2020-10-26 16:52:38 +01:00 |
|
|
f14faead25
|
Add voxel structure storage to VoxelChunk aswell.
|
2020-10-25 17:05:15 +01:00 |
|
|
c4eb758d20
|
Added _THREAD_SAFE_CLASS_ declaration to VoxelChunk and also made job-related methods thread safe.
|
2020-10-23 19:47:04 +02:00 |
|
|
5a9b99c199
|
Missing guards, and fixed an ERR_FAIL_INDEX_V.
|
2020-10-12 18:53:35 +02:00 |
|
|
0e4e59e970
|
Remove create_mesher and _create_mesher from chunks. Mesher creating now should be handled by the world itself in _create_chunk. This makes worlds able to use different chunk mesher setups for different parts of a world. Also this cust down the amount of classes that you need to create if you are implementing a new mesher.
|
2020-10-06 19:43:49 +02:00 |
|
|
8c06a778f2
|
Now generation works again. Also removed some stray debug prints, and small cleanups.
|
2020-10-06 00:05:06 +02:00 |
|
|
14735b8569
|
Fix running the first job.
|
2020-10-05 22:34:11 +02:00 |
|
|
08c2fc8fc1
|
More work on the logic.
|
2020-10-03 21:58:24 +02:00 |
|
|
eb1d55f05b
|
More work on the logic, and api fixes.
|
2020-10-03 17:18:43 +02:00 |
|
|
235943f7ca
|
Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
|
2020-10-02 23:47:39 +02:00 |
|
|
0db9475db1
|
Added get_current_job_index and next_job tp VoxelChunk.
|
2020-10-02 16:49:36 +02:00 |
|
|
46132202b0
|
Added generation specific process and physics process to VoxelChunk and VoxelJob.
|
2020-10-02 16:45:08 +02:00 |
|
|
be2cd7a4b3
|
Added a vector of jobs and an api for it into VoxelChunk.
|
2020-10-01 20:49:54 +02:00 |
|
|
6f8e54879b
|
Added channel allocation queries to VoxelChunk.
|
2020-09-05 20:06:23 +02:00 |
|
|
5358c99646
|
Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks.
|
2020-08-16 18:20:16 +02:00 |
|
|
f8663879dd
|
bake_mesh_array_uv in VoxelChunk now can't index outside the image's size.
|
2020-07-20 21:21:09 +02:00 |
|
|
c9ee935af3
|
Added an add_mesh_data_resource variant to VoxelChunk, also added the apply_voxel_scale parameter to them. Also added a few transform helpers.
|
2020-07-20 01:06:34 +02:00 |
|
|
6f7c4fbc8a
|
Removed VoxelChunkPropData, the api of VoxelWorld, and VoxelChunk now uses PropDatas directly.
|
2020-07-07 01:06:46 +02:00 |
|
|
3190217284
|
Moved simple collider storage from VoxelChunkDefault to VoxelChunk and separated it from the mesh data resource api.
|
2020-06-30 18:55:50 +02:00 |
|
|
9e2d71169b
|
Add prop uv rect query into the library, and make add_mesh_data_resource use it.
|
2020-06-28 21:31:26 +02:00 |
|
|
21d135fb0b
|
Now chunk can only have one prop mesher.
|
2020-06-28 20:04:40 +02:00 |
|
|
cb6d8f5156
|
Added mesh data resources to VoxelChunk.
|
2020-06-28 16:57:53 +02:00 |
|
|
7aa0edf98e
|
Work on updating the prop meshing implementation (does not work yet).
|
2020-06-23 14:30:49 +02:00 |
|
|
1d51be2f0b
|
Moved 4.0 compatibility code into a new defines.h (like in ESS).
|
2020-05-23 10:34:47 +02:00 |
|
|
edce32b190
|
Fix compile for 4.0.
|
2020-05-16 21:32:02 +02:00 |
|
|
9475986ee0
|
Added is_inside_tree() property to VoxelChunk.
|
2020-04-22 12:33:14 +02:00 |
|
|
b970c86264
|
Hide a few properties from the editor, and also from serialization.
|
2020-04-22 12:26:53 +02:00 |
|
|
a34ceedf6a
|
Now merge_mesh_array and bake_mesh_array_uv will work properly even if the supplied arrays don't have all the expected channels.
|
2020-04-22 12:20:33 +02:00 |
|
|
6e9a952a2a
|
Implemented liquid meshing.
|
2020-04-20 00:31:46 +02:00 |
|
|
4a2321b161
|
Some settings in world will now get distributed to chunks. is_build_threaded has been moved from coxel chunk default to voxel chunk. ALso fixed a few crashes.
|
2020-04-18 02:15:01 +02:00 |
|
|
367c203cc6
|
Added lots of const qualifiers to world and chunk.
|
2020-04-16 17:10:04 +02:00 |
|
|
dd0fa1d7ea
|
Cleaned up the prop spawning api in chunk and world.
|
2020-04-15 13:06:45 +02:00 |
|
|
7a3e4ecbe3
|
Cleaned up the light baking api.
|
2020-04-15 12:41:52 +02:00 |
|
|
1f23f61b3a
|
Ran clang format, as apparently I had it off.
|
2020-04-10 13:55:27 +02:00 |
|
|
073e1aeb97
|
Fix build for 4.0.
|
2020-04-09 12:34:39 +02:00 |
|
|
9fe51572f4
|
Didi the same optimization to the transvoxel uv mesher.
|
2020-04-07 14:40:35 +02:00 |
|
|
f7842e1ab2
|
The blocky mesher is a lot faster now.
|
2020-04-07 14:23:20 +02:00 |
|
|
b046db78ed
|
Removed leftover print.
|
2020-04-05 22:56:40 +02:00 |
|
|
25da88da19
|
Add the ability to get or set a channel compressed.
|
2020-04-05 22:07:52 +02:00 |
|
|
dfee0a7786
|
Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings.
|
2020-04-05 01:36:41 +02:00 |
|