mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
1014 lines
30 KiB
C++
1014 lines
30 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_chunk.h"
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#include "voxel_world.h"
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#include "../thirdparty/lz4/lz4.h"
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_FORCE_INLINE_ bool VoxelChunk::get_process() const {
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return _is_processing;
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}
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_FORCE_INLINE_ void VoxelChunk::set_process(const bool value) {
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_is_processing = value;
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}
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_FORCE_INLINE_ bool VoxelChunk::get_physics_process() const {
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return _is_phisics_processing;
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}
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_FORCE_INLINE_ void VoxelChunk::set_physics_process(const bool value) {
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_is_phisics_processing = value;
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}
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bool VoxelChunk::get_visible() const {
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return _is_visible;
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}
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void VoxelChunk::set_visible(const bool value) {
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_is_visible = value;
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visibility_changed(value);
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}
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_FORCE_INLINE_ bool VoxelChunk::get_is_generating() const {
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return _is_generating;
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}
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_FORCE_INLINE_ void VoxelChunk::set_is_generating(bool value) {
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_is_generating = value;
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}
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_FORCE_INLINE_ bool VoxelChunk::get_dirty() const {
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return _dirty;
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}
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_FORCE_INLINE_ void VoxelChunk::set_dirty(bool value) {
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_dirty = value;
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}
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_FORCE_INLINE_ int VoxelChunk::get_state() const {
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return _state;
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}
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_FORCE_INLINE_ void VoxelChunk::set_state(int value) {
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_state = value;
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}
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_FORCE_INLINE_ int VoxelChunk::get_position_x() {
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return _position_x;
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}
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void VoxelChunk::set_position_x(int value) {
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_position_x = value;
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}
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_FORCE_INLINE_ int VoxelChunk::get_position_y() {
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return _position_y;
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}
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void VoxelChunk::set_position_y(int value) {
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_position_y = value;
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}
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_FORCE_INLINE_ int VoxelChunk::get_position_z() {
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return _position_z;
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}
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void VoxelChunk::set_position_z(int value) {
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_position_z = value;
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}
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_FORCE_INLINE_ Vector3 VoxelChunk::get_position() const {
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return Vector3(_position_x, _position_y, _position_z);
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}
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_FORCE_INLINE_ int VoxelChunk::get_size_x() {
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return _size_x;
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}
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_FORCE_INLINE_ int VoxelChunk::get_size_y() {
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return _size_y;
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}
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_FORCE_INLINE_ int VoxelChunk::get_size_z() {
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return _size_z;
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}
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_FORCE_INLINE_ void VoxelChunk::set_size_x(int value) {
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_size_x = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_size_y(int value) {
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_size_y = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_size_z(int value) {
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_size_z = value;
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}
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_FORCE_INLINE_ Vector3 VoxelChunk::get_size() const {
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return Vector3(_size_x, _size_y, _size_z);
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}
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_FORCE_INLINE_ int VoxelChunk::get_data_size_x() {
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return _data_size_x;
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}
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_FORCE_INLINE_ int VoxelChunk::get_data_size_y() {
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return _data_size_y;
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}
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_FORCE_INLINE_ int VoxelChunk::get_data_size_z() {
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return _data_size_z;
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}
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_FORCE_INLINE_ void VoxelChunk::set_data_size_x(int value) {
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_data_size_x = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_data_size_y(int value) {
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_data_size_y = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_data_size_z(int value) {
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_data_size_z = value;
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}
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void VoxelChunk::set_position(int x, int y, int z) {
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_position_x = x;
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_position_y = y;
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_position_z = z;
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}
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_FORCE_INLINE_ int VoxelChunk::get_margin_start() const {
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return _margin_start;
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}
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_FORCE_INLINE_ int VoxelChunk::get_margin_end() const {
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return _margin_end;
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}
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_FORCE_INLINE_ void VoxelChunk::set_margin_start(int value) {
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_margin_start = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_margin_end(int value) {
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_margin_end = value;
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}
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Ref<VoxelmanLibrary> VoxelChunk::get_library() {
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return _library;
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}
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void VoxelChunk::set_library(const Ref<VoxelmanLibrary> &value) {
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_library = value;
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}
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float VoxelChunk::get_voxel_scale() const {
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return _voxel_scale;
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}
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void VoxelChunk::set_voxel_scale(float value) {
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_voxel_scale = value;
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for (int i = 0; i < _meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_voxel_scale(_voxel_scale);
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}
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}
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VoxelWorld *VoxelChunk::get_voxel_world() const {
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return _voxel_world;
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}
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void VoxelChunk::set_voxel_world(VoxelWorld *world) {
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_voxel_world = world;
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}
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void VoxelChunk::set_voxel_world_bind(Node *world) {
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if (world == NULL) {
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_voxel_world = NULL;
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return;
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}
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_voxel_world = Object::cast_to<VoxelWorld>(world);
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}
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Ref<VoxelMesher> VoxelChunk::get_mesher(int index) const {
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ERR_FAIL_INDEX_V(index, _meshers.size(), Ref<VoxelMesher>());
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return _meshers.get(index);
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}
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void VoxelChunk::set_mesher(int index, Ref<VoxelMesher> mesher) {
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ERR_FAIL_INDEX(index, _meshers.size());
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_meshers.set(index, mesher);
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}
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void VoxelChunk::remove_mesher(int index) {
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ERR_FAIL_INDEX(index, _meshers.size());
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_meshers.remove(index);
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}
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void VoxelChunk::add_mesher(Ref<VoxelMesher> mesher) {
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_meshers.push_back(mesher);
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}
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int VoxelChunk::get_mesher_count() {
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return _meshers.size();
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}
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//Voxel Data
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void VoxelChunk::setup_channels() {
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ERR_FAIL_COND_MSG(!has_method("_setup_channels"), "VoxelChunk: _setup_channels() is missing! Please implement it!");
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call("_setup_channels");
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}
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void VoxelChunk::set_size(int size_x, int size_y, int size_z, int margin_start, int margin_end) {
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if (_size_x == size_x && _size_y == size_y && _size_z == size_z && _margin_start == margin_start && _margin_end == margin_end) {
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return;
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}
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for (int i = 0; i < _channels.size(); ++i) {
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uint8_t *ch = _channels[i];
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if (ch != NULL) {
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memdelete_arr(ch);
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}
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}
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setup_channels();
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_size_x = size_x;
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_size_y = size_y;
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_size_z = size_z;
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_data_size_x = size_x + margin_start + margin_end;
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_data_size_y = size_y + margin_start + margin_end;
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_data_size_z = size_z + margin_start + margin_end;
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_margin_start = margin_start;
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_margin_end = margin_end;
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}
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bool VoxelChunk::validate_channel_data_position(int x, int y, int z) const {
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return x < _data_size_x && y < _data_size_y && z < _data_size_z;
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}
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uint8_t VoxelChunk::get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const {
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int x = p_x + _margin_start;
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int y = p_y + _margin_start;
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int z = p_z + _margin_start;
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ERR_FAIL_INDEX_V(p_channel_index, _channels.size(), 0);
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ERR_FAIL_COND_V_MSG(!validate_channel_data_position(x, y, z), 0, "Error, index out of range! " + String::num(x) + " " + String::num(y) + " " + String::num(z));
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uint8_t *ch = _channels.get(p_channel_index);
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if (!ch)
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return 0;
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return ch[get_data_index(x, y, z)];
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}
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void VoxelChunk::set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index) {
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int x = p_x + _margin_start;
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int y = p_y + _margin_start;
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int z = p_z + _margin_start;
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ERR_FAIL_INDEX(p_channel_index, _channels.size());
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ERR_FAIL_COND_MSG(!validate_channel_data_position(x, y, z), "Error, index out of range! " + String::num(x) + " " + String::num(y) + " " + String::num(z));
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uint8_t *ch = get_valid_channel(p_channel_index);
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ch[get_data_index(x, y, z)] = p_value;
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}
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int VoxelChunk::get_channel_count() {
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return _channels.size();
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}
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void VoxelChunk::set_channel_count(int count) {
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if (count == _channels.size())
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return;
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if (_channels.size() >= count) {
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for (int i = count; i < _channels.size(); ++i) {
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uint8_t *ch = _channels[i];
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if (ch != NULL) {
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memdelete_arr(ch);
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}
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}
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_channels.resize(count);
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return;
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}
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int s = _channels.size();
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_channels.resize(count);
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for (int i = s; i < count; ++i) {
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_channels.set(i, NULL);
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}
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}
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void VoxelChunk::allocate_channel(int channel_index, uint8_t default_value) {
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ERR_FAIL_INDEX(channel_index, _channels.size());
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if (_channels[channel_index] != NULL)
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return;
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uint32_t size = _data_size_x * _data_size_y * _data_size_z;
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uint8_t *ch = memnew_arr(uint8_t, size);
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memset(ch, default_value, size);
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_channels.set(channel_index, ch);
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}
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void VoxelChunk::fill_channel(uint8_t value, int channel_index) {
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ERR_FAIL_INDEX(channel_index, _channels.size());
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL) {
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allocate_channel(channel_index, value);
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return;
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}
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uint32_t size = get_data_size();
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for (uint32_t i = 0; i < size; ++i) {
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ch[i] = value;
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}
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}
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void VoxelChunk::dealloc_channel(int channel_index) {
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ERR_FAIL_INDEX(channel_index, _channels.size());
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uint8_t *ch = _channels.get(channel_index);
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if (ch != NULL) {
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memdelete_arr(ch);
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_channels.set(channel_index, NULL);
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}
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}
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uint8_t *VoxelChunk::get_channel(int channel_index) {
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ERR_FAIL_INDEX_V(channel_index, _channels.size(), NULL);
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return _channels.get(channel_index);
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}
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uint8_t *VoxelChunk::get_valid_channel(int channel_index, uint8_t default_value) {
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ERR_FAIL_INDEX_V(channel_index, _channels.size(), 0);
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL) {
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allocate_channel(channel_index, default_value);
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return _channels.get(channel_index);
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}
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return ch;
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}
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PoolByteArray VoxelChunk::get_channel_array(int channel_index) const {
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PoolByteArray arr;
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uint32_t size = _data_size_x * _data_size_y * _data_size_z;
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if (channel_index >= _channels.size())
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return arr;
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL)
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return arr;
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arr.resize(size);
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for (uint32_t i = 0; i < size; ++i) {
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arr.set(i, ch[i]);
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}
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return arr;
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}
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void VoxelChunk::set_channel_array(int channel_index, const PoolByteArray &array) {
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if (array.size() == 0)
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return;
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if (_channels.size() <= channel_index)
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set_channel_count(channel_index + 1);
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL) {
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if (_channels[channel_index] != NULL)
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return;
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ch = memnew_arr(uint8_t, array.size());
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_channels.set(channel_index, ch);
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}
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for (int i = 0; i < array.size(); ++i) {
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ch[i] = array[i];
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}
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}
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PoolByteArray VoxelChunk::get_channel_compressed(int channel_index) const {
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PoolByteArray arr;
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int size = _data_size_x * _data_size_y * _data_size_z;
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if (channel_index >= _channels.size())
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return arr;
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL)
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return arr;
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int bound = LZ4_compressBound(size);
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arr.resize(bound);
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PoolByteArray::Write w = arr.write();
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int ns = LZ4_compress_default(reinterpret_cast<char *>(ch), reinterpret_cast<char *>(w.ptr()), size, bound);
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w.release();
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arr.resize(ns);
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return arr;
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}
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void VoxelChunk::set_channel_compressed(int channel_index, const PoolByteArray &data) {
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if (data.size() == 0)
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return;
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int size = _data_size_x * _data_size_y * _data_size_z;
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if (_channels.size() <= channel_index)
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set_channel_count(channel_index + 1);
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL) {
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if (_channels[channel_index] != NULL)
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return;
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ch = memnew_arr(uint8_t, size);
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_channels.set(channel_index, ch);
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}
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int ds = data.size();
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PoolByteArray::Read r = data.read();
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//We are not going to write to it
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uint8_t *data_arr = const_cast<uint8_t *>(r.ptr());
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LZ4_decompress_safe(reinterpret_cast<char *>(data_arr), reinterpret_cast<char *>(ch), ds, size);
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}
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_FORCE_INLINE_ uint32_t VoxelChunk::get_data_index(uint32_t x, uint32_t y, uint32_t z) const {
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return y + _data_size_y * (x + _data_size_x * z);
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}
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_FORCE_INLINE_ uint32_t VoxelChunk::get_data_size() const {
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return _data_size_x * _data_size_y * _data_size_z;
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}
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void VoxelChunk::create_meshers() {
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ERR_FAIL_COND_MSG(!has_method("_create_meshers"), "VoxelChunk: _create_meshers() is missing! Please implement it!");
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call("_create_meshers");
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}
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void VoxelChunk::build(const bool immediate) {
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ERR_FAIL_COND_MSG(!has_method("_build"), "VoxelChunk: _build(immediate : bool) is missing! Please implement it!");
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call("_build", immediate);
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}
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void VoxelChunk::clear() {
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ERR_FAIL_COND_MSG(!has_method("_clear"), "VoxelChunk: _clear() is missing! Please implement it!");
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call("_clear");
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}
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Array VoxelChunk::merge_mesh_array(Array arr) const {
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ERR_FAIL_COND_V(arr.size() != VisualServer::ARRAY_MAX, arr);
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PoolVector3Array verts = arr[VisualServer::ARRAY_VERTEX];
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PoolVector3Array normals = arr[VisualServer::ARRAY_NORMAL];
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PoolVector2Array uvs = arr[VisualServer::ARRAY_TEX_UV];
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PoolColorArray colors = arr[VisualServer::ARRAY_COLOR];
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PoolIntArray indices = arr[VisualServer::ARRAY_INDEX];
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int i = 0;
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while (i < verts.size()) {
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Vector3 v = verts[i];
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|
|
Array equals;
|
|
for (int j = i + 1; j < verts.size(); ++j) {
|
|
Vector3 vc = verts[j];
|
|
|
|
if (Math::is_equal_approx(v.x, vc.x) && Math::is_equal_approx(v.y, vc.y) && Math::is_equal_approx(v.z, vc.z))
|
|
equals.push_back(j);
|
|
}
|
|
|
|
for (int k = 0; k < equals.size(); ++k) {
|
|
int rem = equals[k];
|
|
int remk = rem - k;
|
|
|
|
verts.remove(remk);
|
|
normals.remove(remk);
|
|
uvs.remove(remk);
|
|
colors.remove(remk);
|
|
|
|
for (int j = 0; j < indices.size(); ++j) {
|
|
int indx = indices[j];
|
|
|
|
if (indx == remk)
|
|
indices.set(j, i);
|
|
else if (indx > remk)
|
|
indices.set(j, indx - 1);
|
|
}
|
|
}
|
|
|
|
++i;
|
|
}
|
|
|
|
arr[VisualServer::ARRAY_VERTEX] = verts;
|
|
arr[VisualServer::ARRAY_NORMAL] = normals;
|
|
arr[VisualServer::ARRAY_TEX_UV] = uvs;
|
|
arr[VisualServer::ARRAY_COLOR] = colors;
|
|
arr[VisualServer::ARRAY_INDEX] = indices;
|
|
|
|
return arr;
|
|
}
|
|
Array VoxelChunk::bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_color) const {
|
|
ERR_FAIL_COND_V(arr.size() != VisualServer::ARRAY_MAX, arr);
|
|
ERR_FAIL_COND_V(!tex.is_valid(), arr);
|
|
|
|
Ref<Image> img = tex->get_data();
|
|
|
|
ERR_FAIL_COND_V(!img.is_valid(), arr);
|
|
|
|
Vector2 imgsize = img->get_size();
|
|
|
|
PoolVector2Array uvs = arr[VisualServer::ARRAY_TEX_UV];
|
|
PoolColorArray colors = arr[VisualServer::ARRAY_COLOR];
|
|
|
|
img->lock();
|
|
|
|
for (int i = 0; i < uvs.size(); ++i) {
|
|
Vector2 uv = uvs[i];
|
|
uv *= imgsize;
|
|
|
|
Color c = img->get_pixelv(uv);
|
|
|
|
colors.set(i, colors[i] * c * mul_color);
|
|
}
|
|
|
|
img->unlock();
|
|
|
|
arr[VisualServer::ARRAY_COLOR] = colors;
|
|
|
|
return arr;
|
|
}
|
|
|
|
void VoxelChunk::add_lights(Array lights) {
|
|
for (int i = 0; i < lights.size(); ++i) {
|
|
Ref<VoxelLight> light = Ref<VoxelLight>(lights.get(i));
|
|
|
|
if (light.is_valid()) {
|
|
add_voxel_light(light);
|
|
}
|
|
}
|
|
}
|
|
void VoxelChunk::add_voxel_light(Ref<VoxelLight> light) {
|
|
_voxel_lights.push_back(light);
|
|
}
|
|
|
|
void VoxelChunk::create_voxel_light(const Color color, const int size, const int x, const int y, const int z) {
|
|
Ref<VoxelLight> light;
|
|
light.instance();
|
|
|
|
light->set_world_position(_position_x * _size_x + x, _position_y * _size_y + y, _position_z * _size_z + z);
|
|
light->set_color(color);
|
|
light->set_size(size);
|
|
|
|
add_voxel_light(light);
|
|
}
|
|
|
|
void VoxelChunk::remove_voxel_light(Ref<VoxelLight> light) {
|
|
for (int i = 0; i < _voxel_lights.size(); ++i) {
|
|
if (_voxel_lights[i] == light) {
|
|
_voxel_lights.remove(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
void VoxelChunk::clear_voxel_lights() {
|
|
_voxel_lights.clear();
|
|
}
|
|
|
|
void VoxelChunk::add_lights_into(Array target) {
|
|
for (int i = 0; i < _voxel_lights.size(); ++i) {
|
|
target.append(_voxel_lights[i]);
|
|
}
|
|
}
|
|
|
|
void VoxelChunk::add_unique_lights_into(Array target) {
|
|
for (int i = 0; i < _voxel_lights.size(); ++i) {
|
|
Ref<VoxelLight> l = _voxel_lights.get(i);
|
|
|
|
bool append = true;
|
|
for (int j = 0; j < target.size(); ++j) {
|
|
Ref<VoxelLight> l2 = target.get(j);
|
|
|
|
if (!l2.is_valid())
|
|
continue;
|
|
|
|
if (l2->get_world_position() == l->get_world_position() && l2->get_size() == l->get_size()) {
|
|
append = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (append)
|
|
target.append(l);
|
|
}
|
|
}
|
|
|
|
Array VoxelChunk::get_lights() {
|
|
Array target;
|
|
|
|
for (int i = 0; i < _voxel_lights.size(); ++i) {
|
|
target.append(_voxel_lights[i]);
|
|
}
|
|
|
|
return target;
|
|
}
|
|
|
|
void VoxelChunk::bake_lights() {
|
|
clear_baked_lights();
|
|
|
|
for (int i = 0; i < _voxel_lights.size(); ++i) {
|
|
bake_light(_voxel_lights[i]);
|
|
}
|
|
}
|
|
void VoxelChunk::bake_light(Ref<VoxelLight> light) {
|
|
ERR_FAIL_COND(!light.is_valid());
|
|
|
|
int wpx = light->get_world_position_x() - (_position_x * _size_x);
|
|
int wpy = light->get_world_position_y() - (_position_y * _size_y);
|
|
int wpz = light->get_world_position_z() - (_position_z * _size_z);
|
|
|
|
add_light(wpx, wpy, wpz, light->get_size(), light->get_color());
|
|
}
|
|
|
|
void VoxelChunk::clear_baked_lights() {
|
|
ERR_FAIL_COND_MSG(!has_method("_clear_baked_lights"), "VoxelChunk: _clear_baked_lights() is missing! Please implement it!");
|
|
|
|
call("_clear_baked_lights");
|
|
}
|
|
|
|
void VoxelChunk::add_light(int local_x, int local_y, int local_z, int size, Color color) {
|
|
ERR_FAIL_COND_MSG(!has_method("_add_light"), "VoxelChunk: _add_light() is missing! Please implement it!");
|
|
|
|
call("_add_light", local_x, local_y, local_z, size, color);
|
|
}
|
|
|
|
void VoxelChunk::add_prop_light(Ref<VoxelLight> light) {
|
|
bake_light(light);
|
|
}
|
|
|
|
void VoxelChunk::add_prop(Ref<VoxelChunkPropData> prop) {
|
|
_props.push_back(prop);
|
|
|
|
if (has_method("_prop_added"))
|
|
call("_prop_added", prop);
|
|
}
|
|
Ref<VoxelChunkPropData> VoxelChunk::get_prop(int index) {
|
|
return _props.get(index);
|
|
}
|
|
int VoxelChunk::get_prop_count() {
|
|
return _props.size();
|
|
}
|
|
void VoxelChunk::remove_prop(int index) {
|
|
return _props.remove(index);
|
|
}
|
|
void VoxelChunk::clear_props() {
|
|
_props.clear();
|
|
}
|
|
|
|
void VoxelChunk::free_spawn_props() {
|
|
for (int i = 0; i < _spawned_props.size(); ++i) {
|
|
_spawned_props[i]->queue_delete();
|
|
}
|
|
|
|
_spawned_props.clear();
|
|
}
|
|
|
|
void VoxelChunk::enter_tree() {
|
|
if (has_method("_enter_tree"))
|
|
call("_enter_tree");
|
|
}
|
|
void VoxelChunk::exit_tree() {
|
|
if (has_method("_exit_tree"))
|
|
call("_exit_tree");
|
|
}
|
|
void VoxelChunk::process(float delta) {
|
|
if (has_method("_process"))
|
|
call("_process", delta);
|
|
}
|
|
void VoxelChunk::physics_process(float delta) {
|
|
if (has_method("_physics_process"))
|
|
call("_physics_process", delta);
|
|
}
|
|
void VoxelChunk::world_transform_changed() {
|
|
call("_world_transform_changed");
|
|
}
|
|
void VoxelChunk::visibility_changed(bool visible) {
|
|
if (has_method("_visibility_changed"))
|
|
call("_visibility_changed", _is_visible);
|
|
}
|
|
|
|
Transform VoxelChunk::get_transform() const {
|
|
return _transform;
|
|
}
|
|
void VoxelChunk::set_transform(const Transform &transform) {
|
|
_transform = transform;
|
|
}
|
|
|
|
VoxelChunk::VoxelChunk() {
|
|
_is_processing = false;
|
|
_is_phisics_processing = false;
|
|
|
|
_is_visible = true;
|
|
|
|
_is_generating = false;
|
|
_dirty = false;
|
|
_state = VOXEL_CHUNK_STATE_OK;
|
|
|
|
_voxel_scale = 1;
|
|
|
|
_voxel_world = NULL;
|
|
|
|
_position_x = 0;
|
|
_position_y = 0;
|
|
_position_z = 0;
|
|
|
|
_size_x = 0;
|
|
_size_y = 0;
|
|
_size_z = 0;
|
|
|
|
_data_size_x = 0;
|
|
_data_size_y = 0;
|
|
_data_size_z = 0;
|
|
|
|
_margin_start = 0;
|
|
_margin_end = 0;
|
|
}
|
|
|
|
VoxelChunk::~VoxelChunk() {
|
|
_voxel_lights.clear();
|
|
|
|
_meshers.clear();
|
|
|
|
if (_library.is_valid()) {
|
|
_library.unref();
|
|
}
|
|
|
|
_props.clear();
|
|
|
|
for (int i = 0; i < _channels.size(); ++i) {
|
|
uint8_t *ch = _channels[i];
|
|
|
|
if (ch != NULL) {
|
|
memdelete_arr(ch);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VoxelChunk::_world_transform_changed() {
|
|
Transform wt;
|
|
|
|
if (_voxel_world != NULL) {
|
|
wt = _voxel_world->get_transform();
|
|
}
|
|
|
|
set_transform(wt * Transform(Basis(), Vector3(_position_x * static_cast<int>(_size_x) * _voxel_scale, _position_y * static_cast<int>(_size_y) * _voxel_scale, _position_z * static_cast<int>(_size_z) * _voxel_scale)));
|
|
}
|
|
|
|
/*
|
|
bool VoxelChunk::_set(const StringName &p_name, const Variant &p_value) {
|
|
String name = p_name;
|
|
|
|
if (name.begins_with("channels/")) {
|
|
|
|
int index = name.get_slicec('/', 1).to_int();
|
|
|
|
if (_channels.size() <= index) {
|
|
set_channel_count(index);
|
|
}
|
|
|
|
PoolByteArray arr = p_value;
|
|
|
|
if (arr.size() == 0)
|
|
return true;
|
|
|
|
set_channel_array(index, arr);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VoxelChunk::_get(const StringName &p_name, Variant &r_ret) const {
|
|
String name = p_name;
|
|
|
|
if (name.begins_with("channels/")) {
|
|
|
|
int index = name.get_slicec('/', 1).to_int();
|
|
|
|
r_ret = get_channel_array(index);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void VoxelChunk::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
for (int i = 0; i < _channels.size(); ++i) {
|
|
p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "channels/" + String::num(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL));
|
|
}
|
|
}
|
|
*/
|
|
|
|
void VoxelChunk::_bind_methods() {
|
|
ADD_SIGNAL(MethodInfo("mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
|
|
|
BIND_VMETHOD(MethodInfo("_prop_added", PropertyInfo(Variant::OBJECT, "prop", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunkPropData")));
|
|
BIND_VMETHOD(MethodInfo("_create_meshers"));
|
|
BIND_VMETHOD(MethodInfo("_setup_channels"));
|
|
BIND_VMETHOD(MethodInfo("_add_light", PropertyInfo(Variant::INT, "local_x"), PropertyInfo(Variant::INT, "local_y"), PropertyInfo(Variant::INT, "local_z"), PropertyInfo(Variant::INT, "size"), PropertyInfo(Variant::COLOR, "color")));
|
|
|
|
BIND_VMETHOD(MethodInfo("_enter_tree"));
|
|
BIND_VMETHOD(MethodInfo("_exit_tree"));
|
|
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_world_transform_changed"));
|
|
BIND_VMETHOD(MethodInfo("_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
|
|
|
|
ClassDB::bind_method(D_METHOD("visibility_changed", "visible"), &VoxelChunk::visibility_changed);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_process"), &VoxelChunk::get_process);
|
|
ClassDB::bind_method(D_METHOD("set_process", "value"), &VoxelChunk::set_process);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_physics_process"), &VoxelChunk::get_physics_process);
|
|
ClassDB::bind_method(D_METHOD("set_physics_process", "value"), &VoxelChunk::set_physics_process);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_transform"), &VoxelChunk::get_transform);
|
|
ClassDB::bind_method(D_METHOD("set_transform", "value"), &VoxelChunk::set_transform);
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_visible"), &VoxelChunk::get_visible);
|
|
ClassDB::bind_method(D_METHOD("set_visible", "value"), &VoxelChunk::set_visible);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "get_visible");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_is_generating"), &VoxelChunk::get_is_generating);
|
|
ClassDB::bind_method(D_METHOD("set_is_generating", "value"), &VoxelChunk::set_is_generating);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_generating"), "set_is_generating", "get_is_generating");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_dirty"), &VoxelChunk::get_dirty);
|
|
ClassDB::bind_method(D_METHOD("set_dirty", "value"), &VoxelChunk::set_dirty);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dirty"), "set_dirty", "get_dirty");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_state"), &VoxelChunk::get_state);
|
|
ClassDB::bind_method(D_METHOD("set_state", "value"), &VoxelChunk::set_state);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "state"), "set_state", "get_state");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position_x"), &VoxelChunk::get_position_x);
|
|
ClassDB::bind_method(D_METHOD("set_position_x", "value"), &VoxelChunk::set_position_x);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_x"), "set_position_x", "get_position_x");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position_y"), &VoxelChunk::get_position_y);
|
|
ClassDB::bind_method(D_METHOD("set_position_y", "value"), &VoxelChunk::set_position_y);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_y"), "set_position_y", "get_position_y");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position_z"), &VoxelChunk::get_position_z);
|
|
ClassDB::bind_method(D_METHOD("set_position_z", "value"), &VoxelChunk::set_position_z);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_z"), "set_position_z", "get_position_z");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelChunk::get_size_x);
|
|
ClassDB::bind_method(D_METHOD("set_size_x"), &VoxelChunk::set_size_x);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_x"), "set_size_x", "get_size_x");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelChunk::get_size_y);
|
|
ClassDB::bind_method(D_METHOD("set_size_y"), &VoxelChunk::set_size_y);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_y"), "set_size_y", "get_size_y");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelChunk::get_size_z);
|
|
ClassDB::bind_method(D_METHOD("set_size_z"), &VoxelChunk::set_size_z);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_z"), "set_size_z", "get_size_z");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_data_size_x"), &VoxelChunk::get_data_size_x);
|
|
ClassDB::bind_method(D_METHOD("set_data_size_x"), &VoxelChunk::set_data_size_x);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_x"), "set_data_size_x", "get_data_size_x");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_data_size_y"), &VoxelChunk::get_data_size_y);
|
|
ClassDB::bind_method(D_METHOD("set_data_size_y"), &VoxelChunk::set_data_size_y);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_y"), "set_data_size_y", "get_data_size_y");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_data_size_z"), &VoxelChunk::get_data_size_z);
|
|
ClassDB::bind_method(D_METHOD("set_data_size_z"), &VoxelChunk::set_data_size_z);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_z"), "set_data_size_z", "get_data_size_z");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position"), &VoxelChunk::get_position);
|
|
ClassDB::bind_method(D_METHOD("set_position", "x", "y", "z"), &VoxelChunk::set_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_margin_start"), &VoxelChunk::get_margin_start);
|
|
ClassDB::bind_method(D_METHOD("set_margin_start"), &VoxelChunk::set_margin_start);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_start"), "set_margin_start", "get_margin_start");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_margin_end"), &VoxelChunk::get_margin_end);
|
|
ClassDB::bind_method(D_METHOD("set_margin_end"), &VoxelChunk::set_margin_end);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_end"), "set_margin_end", "get_margin_end");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_library"), &VoxelChunk::get_library);
|
|
ClassDB::bind_method(D_METHOD("set_library", "value"), &VoxelChunk::set_library);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelChunk::get_voxel_scale);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelChunk::set_voxel_scale);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesher", "index"), &VoxelChunk::get_mesher);
|
|
ClassDB::bind_method(D_METHOD("set_mesher", "index", "mesher"), &VoxelChunk::set_mesher);
|
|
ClassDB::bind_method(D_METHOD("remove_mesher", "index"), &VoxelChunk::remove_mesher);
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ClassDB::bind_method(D_METHOD("add_mesher", "mesher"), &VoxelChunk::add_mesher);
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ClassDB::bind_method(D_METHOD("get_mesher_count"), &VoxelChunk::get_mesher_count);
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ClassDB::bind_method(D_METHOD("get_voxel_world"), &VoxelChunk::get_voxel_world);
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ClassDB::bind_method(D_METHOD("set_voxel_world", "world"), &VoxelChunk::set_voxel_world_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_world", PROPERTY_HINT_RESOURCE_TYPE, "VoxelWorld", 0), "set_voxel_world", "get_voxel_world");
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//Voxel Data
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ClassDB::bind_method(D_METHOD("setup_channels"), &VoxelChunk::setup_channels);
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ClassDB::bind_method(D_METHOD("set_size", "size_x", "size_y", "size_z", "margin_start", "margin_end"), &VoxelChunk::set_size, DEFVAL(0), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("validate_channel_data_position", "x", "y", "z"), &VoxelChunk::validate_channel_data_position);
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelChunk::get_voxel);
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelChunk::set_voxel);
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ClassDB::bind_method(D_METHOD("get_channel_count"), &VoxelChunk::get_channel_count);
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ClassDB::bind_method(D_METHOD("set_channel_count", "count"), &VoxelChunk::set_channel_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
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ClassDB::bind_method(D_METHOD("allocate_channel", "channel_index", "default_value"), &VoxelChunk::allocate_channel);
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ClassDB::bind_method(D_METHOD("fill_channel", "value", "channel_index"), &VoxelChunk::fill_channel);
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ClassDB::bind_method(D_METHOD("dealloc_channel", "channel_index"), &VoxelChunk::dealloc_channel);
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ClassDB::bind_method(D_METHOD("get_channel_array", "channel_index"), &VoxelChunk::get_channel_array);
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ClassDB::bind_method(D_METHOD("set_channel_array", "channel_index", "array"), &VoxelChunk::set_channel_array);
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ClassDB::bind_method(D_METHOD("get_channel_compressed", "channel_index"), &VoxelChunk::get_channel_compressed);
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ClassDB::bind_method(D_METHOD("set_channel_compressed", "channel_index", "array"), &VoxelChunk::set_channel_compressed);
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ClassDB::bind_method(D_METHOD("get_data_index", "x", "y", "z"), &VoxelChunk::get_data_index);
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ClassDB::bind_method(D_METHOD("get_data_size"), &VoxelChunk::get_data_size);
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ClassDB::bind_method(D_METHOD("merge_mesh_array", "arr"), &VoxelChunk::merge_mesh_array);
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ClassDB::bind_method(D_METHOD("bake_mesh_array_uv", "arr", "tex", "mul_color"), &VoxelChunk::bake_mesh_array_uv, DEFVAL(0.7));
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//Meshes
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ClassDB::bind_method(D_METHOD("add_lights", "lights"), &VoxelChunk::add_lights);
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ClassDB::bind_method(D_METHOD("add_voxel_light", "light"), &VoxelChunk::add_voxel_light);
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ClassDB::bind_method(D_METHOD("create_voxel_light", "color", "size", "x", "y", "z"), &VoxelChunk::create_voxel_light);
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ClassDB::bind_method(D_METHOD("remove_voxel_light", "light"), &VoxelChunk::remove_voxel_light);
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ClassDB::bind_method(D_METHOD("clear_voxel_lights"), &VoxelChunk::clear_voxel_lights);
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ClassDB::bind_method(D_METHOD("add_lights_into", "lights"), &VoxelChunk::add_lights_into);
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ClassDB::bind_method(D_METHOD("add_unique_lights_into", "lights"), &VoxelChunk::add_unique_lights_into);
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ClassDB::bind_method(D_METHOD("get_lights"), &VoxelChunk::get_lights);
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ClassDB::bind_method(D_METHOD("bake_lights"), &VoxelChunk::bake_lights);
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ClassDB::bind_method(D_METHOD("bake_light", "light"), &VoxelChunk::bake_light);
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ClassDB::bind_method(D_METHOD("add_prop_light", "light"), &VoxelChunk::add_prop_light);
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ClassDB::bind_method(D_METHOD("add_prop", "prop"), &VoxelChunk::add_prop);
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ClassDB::bind_method(D_METHOD("get_prop", "index"), &VoxelChunk::get_prop);
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ClassDB::bind_method(D_METHOD("get_prop_count"), &VoxelChunk::get_prop_count);
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ClassDB::bind_method(D_METHOD("remove_prop", "index"), &VoxelChunk::remove_prop);
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ClassDB::bind_method(D_METHOD("clear_props"), &VoxelChunk::clear_props);
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ClassDB::bind_method(D_METHOD("free_spawn_props"), &VoxelChunk::free_spawn_props);
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ClassDB::bind_method(D_METHOD("create_meshers"), &VoxelChunk::create_meshers);
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ClassDB::bind_method(D_METHOD("_world_transform_changed"), &VoxelChunk::_world_transform_changed);
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}
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