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6e2eca8ab7
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Added compilation information and intro to the docs.
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2024-01-21 01:20:01 +01:00 |
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62132428e4
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Small tweaks to the readme.
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2024-01-21 01:19:41 +01:00 |
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33c394eca5
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Small tweaks to the readme.
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2024-01-21 00:25:57 +01:00 |
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782f58e34d
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Reworked the readme.
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2024-01-21 00:14:16 +01:00 |
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6837cb1042
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |
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d2c3151d73
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Some initial cleanups.
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2024-01-20 15:07:27 +01:00 |
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9a85b6d920
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Added make.bat to the test app from FWK.
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2024-01-20 15:06:27 +01:00 |
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5d132dd877
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Fix warning.
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2024-01-20 13:20:50 +01:00 |
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59e075b8b9
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Updated the doc generator for the new sfwl. Also implemented creating the out directory.
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2024-01-20 13:16:36 +01:00 |
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f8f40f941f
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Run clang format for sfwl aswell.
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2024-01-20 13:15:55 +01:00 |
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562b005314
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Added 2 new helper methods to FileAccess.
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2024-01-20 13:15:20 +01:00 |
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a4b364ea3f
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Fix building sfwl.
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2024-01-20 12:47:33 +01:00 |
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13807c1292
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Fix smaller issues in variant op.
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2024-01-20 12:47:21 +01:00 |
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99e16eb434
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Added Vector2i and Rect2i to sfwl.
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2024-01-20 11:14:28 +01:00 |
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268c88d89b
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sfwl build script cleanup.
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2024-01-20 10:54:39 +01:00 |
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16169acee1
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Compile script cleanups.
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2024-01-20 10:44:51 +01:00 |
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2564606779
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Updated the classes in sfwl. Also added coloir to it as it's quite useful.
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2024-01-20 10:27:23 +01:00 |
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8e2f809e02
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Tweaks to the readme.
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2024-01-19 23:21:09 +01:00 |
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fa02bad17b
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Also added a non-static open() method to FileAccess.
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2024-01-19 23:19:34 +01:00 |
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bddae4352f
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Renamed Fileaccess::open to FileAccess::create_and_open.
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2024-01-19 23:18:02 +01:00 |
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3bfbc1542e
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Added the new classes to the docs.
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2024-01-19 22:37:15 +01:00 |
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042e1a3d16
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Fixed sfwl build.
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2024-01-19 22:37:03 +01:00 |
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c28f3c7fe0
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Updated the amalgamated GameScene. Also small tweaks.
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2024-01-19 22:10:05 +01:00 |
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4d25ba99a6
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Start with the 0th demo again.
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2024-01-19 22:05:45 +01:00 |
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79585f2914
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Added FrameBuffer test to the GameScene.
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2024-01-19 22:05:10 +01:00 |
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b142be6ab9
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Added face culling setting to the Renderer. Also more methods.
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2024-01-19 22:04:23 +01:00 |
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8767435687
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Implemented RenderTexture.
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2024-01-19 22:03:32 +01:00 |
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5064a388e6
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Implemented a new FrameBuffer class.
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2024-01-19 22:03:10 +01:00 |
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fad67db0ee
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Fixed non amalgamated osx build.
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2024-01-19 16:11:59 +01:00 |
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19dbf775d6
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Added SubProcess to the other build scripts aswell.
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2024-01-19 15:47:10 +01:00 |
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3f8ce2c542
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Reworked SubProcess now it builds on windows as an amalgamation.
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2024-01-19 14:36:54 +00:00 |
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2de9d4d9dc
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Fixed build with MSVC.
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2024-01-19 14:09:27 +00:00 |
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61ceb39736
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Rework InetAddress so it does not stealth include <windows.h> in it's header.
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2024-01-19 14:04:33 +00:00 |
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4006d9ce01
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Work on fixing windows amalgamated build.
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2024-01-19 13:43:08 +00:00 |
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c421ae5f04
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Work on the amalgamated windows build.
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2024-01-19 11:05:13 +01:00 |
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13de8ffeae
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Cleanups.
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2024-01-19 01:41:39 +01:00 |
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c998970d73
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OSX amalgamated build fix.
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2024-01-19 00:04:37 +01:00 |
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8d4acb7293
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Forward declare stbi_write_png_to_mem().
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2024-01-19 00:04:00 +01:00 |
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8a29c6d662
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Ignore .DS_Store files.
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2024-01-19 00:03:01 +01:00 |
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76e53cebac
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Improved the new test app's linux build script and created them for other platforms.
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2024-01-18 22:56:42 +01:00 |
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835144d6f3
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Added the current GameScene demos as a new merged example. Also fixed smaller issues.
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2024-01-18 22:42:51 +01:00 |
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e1961b6547
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Rework the merged library to more easily work on osx.
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2024-01-18 22:26:48 +01:00 |
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8976ed252c
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Fix ColorMaterial on GLES.
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2024-01-18 22:26:14 +01:00 |
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d019bb0094
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Fixed build on OSX.
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2024-01-18 22:03:12 +01:00 |
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6f8fb60fd4
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Added the commands to the readme on how to generate a compiledb. (Temporary, quick and dirty solution.)
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2024-01-18 19:33:06 +01:00 |
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e392c13d3d
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Fix windows build.
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2024-01-18 19:02:02 +01:00 |
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e0b9caafc0
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Added socket test.
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2024-01-18 18:19:04 +01:00 |
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93642e8667
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Added socket and inet_address to the build.
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2024-01-18 18:18:48 +01:00 |
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c853c76a68
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Split set_non_block_and_close_on_exit() in Socket.
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2024-01-18 18:18:32 +01:00 |
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d2089a0ccb
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Added a thread test to the GameScene.
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2024-01-18 17:53:44 +01:00 |
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