Commit Graph

308 Commits

Author SHA1 Message Date
6e2eca8ab7 Added compilation information and intro to the docs. 2024-01-21 01:20:01 +01:00
62132428e4 Small tweaks to the readme. 2024-01-21 01:19:41 +01:00
33c394eca5 Small tweaks to the readme. 2024-01-21 00:25:57 +01:00
782f58e34d Reworked the readme. 2024-01-21 00:14:16 +01:00
6837cb1042 Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00
d2c3151d73 Some initial cleanups. 2024-01-20 15:07:27 +01:00
9a85b6d920 Added make.bat to the test app from FWK. 2024-01-20 15:06:27 +01:00
5d132dd877 Fix warning. 2024-01-20 13:20:50 +01:00
59e075b8b9 Updated the doc generator for the new sfwl. Also implemented creating the out directory. 2024-01-20 13:16:36 +01:00
f8f40f941f Run clang format for sfwl aswell. 2024-01-20 13:15:55 +01:00
562b005314 Added 2 new helper methods to FileAccess. 2024-01-20 13:15:20 +01:00
a4b364ea3f Fix building sfwl. 2024-01-20 12:47:33 +01:00
13807c1292 Fix smaller issues in variant op. 2024-01-20 12:47:21 +01:00
99e16eb434 Added Vector2i and Rect2i to sfwl. 2024-01-20 11:14:28 +01:00
268c88d89b sfwl build script cleanup. 2024-01-20 10:54:39 +01:00
16169acee1 Compile script cleanups. 2024-01-20 10:44:51 +01:00
2564606779 Updated the classes in sfwl. Also added coloir to it as it's quite useful. 2024-01-20 10:27:23 +01:00
8e2f809e02 Tweaks to the readme. 2024-01-19 23:21:09 +01:00
fa02bad17b Also added a non-static open() method to FileAccess. 2024-01-19 23:19:34 +01:00
bddae4352f Renamed Fileaccess::open to FileAccess::create_and_open. 2024-01-19 23:18:02 +01:00
3bfbc1542e Added the new classes to the docs. 2024-01-19 22:37:15 +01:00
042e1a3d16 Fixed sfwl build. 2024-01-19 22:37:03 +01:00
c28f3c7fe0 Updated the amalgamated GameScene. Also small tweaks. 2024-01-19 22:10:05 +01:00
4d25ba99a6 Start with the 0th demo again. 2024-01-19 22:05:45 +01:00
79585f2914 Added FrameBuffer test to the GameScene. 2024-01-19 22:05:10 +01:00
b142be6ab9 Added face culling setting to the Renderer. Also more methods. 2024-01-19 22:04:23 +01:00
8767435687 Implemented RenderTexture. 2024-01-19 22:03:32 +01:00
5064a388e6 Implemented a new FrameBuffer class. 2024-01-19 22:03:10 +01:00
fad67db0ee Fixed non amalgamated osx build. 2024-01-19 16:11:59 +01:00
19dbf775d6 Added SubProcess to the other build scripts aswell. 2024-01-19 15:47:10 +01:00
3f8ce2c542 Reworked SubProcess now it builds on windows as an amalgamation. 2024-01-19 14:36:54 +00:00
2de9d4d9dc Fixed build with MSVC. 2024-01-19 14:09:27 +00:00
61ceb39736 Rework InetAddress so it does not stealth include <windows.h> in it's header. 2024-01-19 14:04:33 +00:00
4006d9ce01 Work on fixing windows amalgamated build. 2024-01-19 13:43:08 +00:00
c421ae5f04 Work on the amalgamated windows build. 2024-01-19 11:05:13 +01:00
13de8ffeae Cleanups. 2024-01-19 01:41:39 +01:00
c998970d73 OSX amalgamated build fix. 2024-01-19 00:04:37 +01:00
8d4acb7293 Forward declare stbi_write_png_to_mem(). 2024-01-19 00:04:00 +01:00
8a29c6d662 Ignore .DS_Store files. 2024-01-19 00:03:01 +01:00
76e53cebac Improved the new test app's linux build script and created them for other platforms. 2024-01-18 22:56:42 +01:00
835144d6f3 Added the current GameScene demos as a new merged example. Also fixed smaller issues. 2024-01-18 22:42:51 +01:00
e1961b6547 Rework the merged library to more easily work on osx. 2024-01-18 22:26:48 +01:00
8976ed252c Fix ColorMaterial on GLES. 2024-01-18 22:26:14 +01:00
d019bb0094 Fixed build on OSX. 2024-01-18 22:03:12 +01:00
6f8fb60fd4 Added the commands to the readme on how to generate a compiledb. (Temporary, quick and dirty solution.) 2024-01-18 19:33:06 +01:00
e392c13d3d Fix windows build. 2024-01-18 19:02:02 +01:00
e0b9caafc0 Added socket test. 2024-01-18 18:19:04 +01:00
93642e8667 Added socket and inet_address to the build. 2024-01-18 18:18:48 +01:00
c853c76a68 Split set_non_block_and_close_on_exit() in Socket. 2024-01-18 18:18:32 +01:00
d2089a0ccb Added a thread test to the GameScene. 2024-01-18 17:53:44 +01:00