Added Vector2i and Rect2i to sfwl.

This commit is contained in:
Relintai 2024-01-20 11:14:28 +01:00
parent 268c88d89b
commit 99e16eb434
9 changed files with 521 additions and 1 deletions

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@ -12,6 +12,9 @@ ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/safe_refcount.cpp -o sfwl/c
ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/ustring.cpp -o sfwl/core/ustring.o
ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/string_name.cpp -o sfwl/core/string_name.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfwl/core/rect2i.cpp -o sfwl/core/rect2i.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfwl/core/vector2i.cpp -o sfwl/core/vector2i.o
ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/file_access.cpp -o sfwl/core/file_access.o
ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/dir_access.cpp -o sfwl/core/dir_access.o
@ -43,7 +46,7 @@ ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/main.cpp -o sfwl/main.o
# You might need to add -lpthread and/or -latomic depending on your compiler version (add it near -lX11)
ccache g++ -Wall -D_REENTRANT -g sfwl/core/color.o \
ccache g++ -Wall -D_REENTRANT -g sfwl/core/color.o sfwl/core/rect2i.o sfwl/core/vector2i.o \
sfwl/core/logger.o sfwl/core/math_funcs.o \
sfwl/core/memory.o sfwl/core/pcg.o sfwl/core/random_pcg.o \
sfwl/core/safe_refcount.o \
@ -59,3 +62,4 @@ ccache g++ -Wall -D_REENTRANT -g sfwl/core/color.o \
sfwl/object/resource.o \
sfwl/main.o \
-o sfwl_app

12
sfwl/core/rect2i.cpp Normal file
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@ -0,0 +1,12 @@
/*************************************************************************/
/* rect2i.cpp */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
//--STRIP
Rect2i::operator String() const {
return "[P: " + position.operator String() + ", S: " + size + "]";
}

238
sfwl/core/rect2i.h Normal file
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@ -0,0 +1,238 @@
//--STRIP
#ifndef RECT2I_H
#define RECT2I_H
//--STRIP
/*************************************************************************/
/* rect2i.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/vector2i.h" // also includes math_funcs and ustring
#include "core/rect2.h"
//--STRIP
struct _NO_DISCARD_CLASS_ Rect2i {
Point2i position;
Size2i size;
const Point2i &get_position() const { return position; }
void set_position(const Point2i &p_position) { position = p_position; }
const Size2i &get_size() const { return size; }
void set_size(const Size2i &p_size) { size = p_size; }
int get_area() const { return size.width * size.height; }
_FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); }
inline bool intersects(const Rect2i &p_rect) const {
if (position.x > (p_rect.position.x + p_rect.size.width)) {
return false;
}
if ((position.x + size.width) < p_rect.position.x) {
return false;
}
if (position.y > (p_rect.position.y + p_rect.size.height)) {
return false;
}
if ((position.y + size.height) < p_rect.position.y) {
return false;
}
return true;
}
inline bool encloses(const Rect2i &p_rect) const {
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
return (size.x <= 0 || size.y <= 0);
}
inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
Rect2i new_rect = p_rect;
if (!intersects(new_rect)) {
return Rect2i();
}
new_rect.position.x = MAX(p_rect.position.x, position.x);
new_rect.position.y = MAX(p_rect.position.y, position.y);
Point2 p_rect_end = p_rect.position + p_rect.size;
Point2 end = position + size;
new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
return new_rect;
}
// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
inline Rect2i intersection(const Rect2i &p_rect) const {
Rect2i new_rect = p_rect;
if (!intersects(new_rect)) {
return Rect2i();
}
new_rect.position.x = MAX(p_rect.position.x, position.x);
new_rect.position.y = MAX(p_rect.position.y, position.y);
Point2i p_rect_end = p_rect.position + p_rect.size;
Point2i end = position + size;
new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
return new_rect;
}
inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
Rect2i new_rect;
new_rect.position.x = MIN(p_rect.position.x, position.x);
new_rect.position.y = MIN(p_rect.position.y, position.y);
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
new_rect.size = new_rect.size - new_rect.position; //make relative again
return new_rect;
}
bool has_point(const Point2i &p_point) const {
if (p_point.x < position.x) {
return false;
}
if (p_point.y < position.y) {
return false;
}
if (p_point.x >= (position.x + size.x)) {
return false;
}
if (p_point.y >= (position.y + size.y)) {
return false;
}
return true;
}
bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
Rect2i grow(int p_by) const {
Rect2i g = *this;
g.position.x -= p_by;
g.position.y -= p_by;
g.size.width += p_by * 2;
g.size.height += p_by * 2;
return g;
}
void grow_by(int p_by) {
position.x -= p_by;
position.y -= p_by;
size.width += p_by * 2;
size.height += p_by * 2;
}
inline Rect2i grow_margin(Margin p_margin, int p_amount) const {
Rect2i g = *this;
g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
(MARGIN_TOP == p_margin) ? p_amount : 0,
(MARGIN_RIGHT == p_margin) ? p_amount : 0,
(MARGIN_BOTTOM == p_margin) ? p_amount : 0);
return g;
}
inline Rect2i grow_side(Side p_side, int p_amount) const {
Rect2i g = *this;
g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
(SIDE_TOP == p_side) ? p_amount : 0,
(SIDE_RIGHT == p_side) ? p_amount : 0,
(SIDE_BOTTOM == p_side) ? p_amount : 0);
return g;
}
inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
Rect2i g = *this;
g.position.x -= p_left;
g.position.y -= p_top;
g.size.width += p_left + p_right;
g.size.height += p_top + p_bottom;
return g;
}
_FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
Rect2i r = *this;
r.expand_to(p_vector);
return r;
}
inline void expand_to(const Point2i &p_vector) {
Point2i begin = position;
Point2i end = position + size;
if (p_vector.x < begin.x) {
begin.x = p_vector.x;
}
if (p_vector.y < begin.y) {
begin.y = p_vector.y;
}
if (p_vector.x > end.x) {
end.x = p_vector.x;
}
if (p_vector.y > end.y) {
end.y = p_vector.y;
}
position = begin;
size = end - begin;
}
_FORCE_INLINE_ Rect2i abs() const {
return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
}
_FORCE_INLINE_ void set_end(const Vector2i &p_end) {
size = p_end - position;
}
_FORCE_INLINE_ Vector2i get_end() const {
return position + size;
}
Rect2 to_rect2() const { return Rect2(position, size); }
operator String() const;
operator Rect2() const { return Rect2(position, size); }
Rect2i(const Rect2 &p_r2) :
position(p_r2.position),
size(p_r2.size) {
}
Rect2i() {}
Rect2i(int p_x, int p_y, int p_width, int p_height) :
position(Point2(p_x, p_y)),
size(Size2(p_width, p_height)) {
}
Rect2i(const Point2 &p_pos, const Size2 &p_size) :
position(p_pos),
size(p_size) {
}
};
//--STRIP
#endif // RECT2_H
//--STRIP

79
sfwl/core/vector2i.cpp Normal file
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@ -0,0 +1,79 @@
/*************************************************************************/
/* vector2i.cpp */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/vector2i.h"
#include "core/ustring.h"
//--STRIP
Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
return Vector2i(
CLAMP(x, p_min.x, p_max.x),
CLAMP(y, p_min.y, p_max.y));
}
int64_t Vector2i::length_squared() const {
return x * (int64_t)x + y * (int64_t)y;
}
double Vector2i::length() const {
return Math::sqrt((double)length_squared());
}
Vector2i Vector2i::operator+(const Vector2i &p_v) const {
return Vector2i(x + p_v.x, y + p_v.y);
}
void Vector2i::operator+=(const Vector2i &p_v) {
x += p_v.x;
y += p_v.y;
}
Vector2i Vector2i::operator-(const Vector2i &p_v) const {
return Vector2i(x - p_v.x, y - p_v.y);
}
void Vector2i::operator-=(const Vector2i &p_v) {
x -= p_v.x;
y -= p_v.y;
}
Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
return Vector2i(x * p_v1.x, y * p_v1.y);
};
Vector2i Vector2i::operator*(const int &rvalue) const {
return Vector2i(x * rvalue, y * rvalue);
};
void Vector2i::operator*=(const int &rvalue) {
x *= rvalue;
y *= rvalue;
};
Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
return Vector2i(x / p_v1.x, y / p_v1.y);
};
Vector2i Vector2i::operator/(const int &rvalue) const {
return Vector2i(x / rvalue, y / rvalue);
};
void Vector2i::operator/=(const int &rvalue) {
x /= rvalue;
y /= rvalue;
};
Vector2i Vector2i::operator-() const {
return Vector2i(-x, -y);
}
bool Vector2i::operator==(const Vector2i &p_vec2) const {
return x == p_vec2.x && y == p_vec2.y;
}
bool Vector2i::operator!=(const Vector2i &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}
Vector2i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ")";
}

147
sfwl/core/vector2i.h Normal file
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@ -0,0 +1,147 @@
//--STRIP
#ifndef VECTOR2I_H
#define VECTOR2I_H
//--STRIP
/*************************************************************************/
/* vector2i.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/error_macros.h"
#include "core/math_funcs.h"
#include "core/vector2.h"
//--STRIP
class String;
struct _NO_DISCARD_CLASS_ Vector2i {
enum Axis {
AXIS_X,
AXIS_Y,
};
union {
struct {
union {
int x;
int width;
};
union {
int y;
int height;
};
};
int coord[2];
};
_FORCE_INLINE_ int &operator[](int p_idx) {
DEV_ASSERT((unsigned int)p_idx < 2);
return coord[p_idx];
}
_FORCE_INLINE_ const int &operator[](int p_idx) const {
DEV_ASSERT((unsigned int)p_idx < 2);
return coord[p_idx];
}
_FORCE_INLINE_ void set_all(int p_value) {
x = y = p_value;
}
_FORCE_INLINE_ int min_axis() const {
return x < y ? 0 : 1;
}
_FORCE_INLINE_ int max_axis() const {
return x < y ? 1 : 0;
}
Vector2i min(const Vector2i &p_vector2i) const {
return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
}
Vector2i max(const Vector2i &p_vector2i) const {
return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
}
_FORCE_INLINE_ static Vector2i linear_interpolate(const Vector2i &p_a, const Vector2i &p_b, real_t p_weight);
_FORCE_INLINE_ Vector2i linear_interpolate(const Vector2i &p_to, real_t p_weight) const;
Vector2i operator+(const Vector2i &p_v) const;
void operator+=(const Vector2i &p_v);
Vector2i operator-(const Vector2i &p_v) const;
void operator-=(const Vector2i &p_v);
Vector2i operator*(const Vector2i &p_v1) const;
Vector2i operator*(const int &rvalue) const;
void operator*=(const int &rvalue);
Vector2i operator/(const Vector2i &p_v1) const;
Vector2i operator/(const int &rvalue) const;
void operator/=(const int &rvalue);
Vector2i operator-() const;
bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
bool operator<=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
bool operator==(const Vector2i &p_vec2) const;
bool operator!=(const Vector2i &p_vec2) const;
int64_t length_squared() const;
double length() const;
real_t aspect() const { return width / (real_t)height; }
Vector2i sign() const { return Vector2i(SGN(x), SGN(y)); }
Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
Vector2 to_vector2() const { return Vector2(x, y); }
operator String() const;
operator Vector2() const { return Vector2(x, y); }
inline Vector2i(const Vector2 &p_vec2) {
x = (int)p_vec2.x;
y = (int)p_vec2.y;
}
inline Vector2i(int p_x, int p_y) {
x = p_x;
y = p_y;
}
inline Vector2i() {
x = 0;
y = 0;
}
};
Vector2i Vector2i::linear_interpolate(const Vector2i &p_a, const Vector2i &p_b, real_t p_weight) {
Vector2i res = p_a;
res.x += (p_weight * (p_b.x - p_a.x));
res.y += (p_weight * (p_b.y - p_a.y));
return res;
}
Vector2i Vector2i::linear_interpolate(const Vector2i &p_to, real_t p_weight) const {
Vector2 res = *this;
res.x += (p_weight * (p_to.x - x));
res.y += (p_weight * (p_to.y - y));
return res;
}
typedef Vector2i Size2i;
typedef Vector2i Point2i;
//--STRIP
#endif // VECTOR2_H
//--STRIP

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@ -95,6 +95,15 @@
//#include "core/math_funcs.h"
//--STRIP
{{FILE:sfwl/core/color.cpp}}
//--STRIP
//#include "core/vector2i.h"
//#include "core/ustring.h"
//--STRIP
{{FILE:sfwl/core/vector2i.cpp}}
//--STRIP
//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
//--STRIP
{{FILE:sfwl/core/rect2i.cpp}}
//--STRIP
//#include "core/pcg.h"

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@ -211,6 +211,17 @@
//#include "core/ustring.h"
//--STRIP
{{FILE:sfwl/core/color.h}}
//--STRIP
//#include "core/error_macros.h"
//#include "core/math_funcs.h"
//#include "core/vector2.h"
//--STRIP
{{FILE:sfwl/core/vector2i.h}}
//--STRIP
//#include "core/vector2i.h" // also includes math_funcs and ustring
//#include "core/rect2.h"
//--STRIP
{{FILE:sfwl/core/rect2i.h}}
//--STRIP
//Needs ustring.h

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@ -95,6 +95,15 @@
//#include "core/math_funcs.h"
//--STRIP
{{FILE:sfwl/core/color.cpp}}
//--STRIP
//#include "core/vector2i.h"
//#include "core/ustring.h"
//--STRIP
{{FILE:sfwl/core/vector2i.cpp}}
//--STRIP
//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
//--STRIP
{{FILE:sfwl/core/rect2i.cpp}}
//--STRIP
//#include "core/pcg.h"

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@ -211,6 +211,17 @@
//#include "core/ustring.h"
//--STRIP
{{FILE:sfwl/core/color.h}}
//--STRIP
//#include "core/error_macros.h"
//#include "core/math_funcs.h"
//#include "core/vector2.h"
//--STRIP
{{FILE:sfwl/core/vector2i.h}}
//--STRIP
//#include "core/vector2i.h" // also includes math_funcs and ustring
//#include "core/rect2.h"
//--STRIP
{{FILE:sfwl/core/rect2i.h}}
//--STRIP
//Needs ustring.h