mirror of
https://github.com/Relintai/sfw.git
synced 2024-11-08 07:52:09 +01:00
Implemented a new FrameBuffer class.
This commit is contained in:
parent
fad67db0ee
commit
5064a388e6
@ -71,6 +71,7 @@ ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/material.cpp -o sfw/re
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/mesh.cpp -o sfw/render_core/mesh.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/mesh_utils.cpp -o sfw/render_core/mesh_utils.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/texture.cpp -o sfw/render_core/texture.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/frame_buffer.cpp -o sfw/render_core/frame_buffer.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/image.cpp -o sfw/render_core/image.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/render_state.cpp -o sfw/render_core/render_state.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/keyboard.cpp -o sfw/render_core/keyboard.o
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@ -126,6 +127,7 @@ ccache g++ -Wall -lX11 -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core
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sfw/render_core/application.o sfw/render_core/scene.o sfw/render_core/app_window.o \
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sfw/render_core/shader.o sfw/render_core/material.o sfw/render_core/mesh.o \
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sfw/render_core/mesh_utils.o sfw/render_core/texture.o \
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sfw/render_core/frame_buffer.o \
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sfw/render_core/input_event.o sfw/render_core/input_map.o \
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sfw/render_core/input.o sfw/render_core/shortcut.o \
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sfw/render_core/keyboard.o sfw/render_core/font.o \
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@ -75,6 +75,7 @@ clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/material.cpp -o sfw/rende
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/mesh.cpp -o sfw/render_core/mesh.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/mesh_utils.cpp -o sfw/render_core/mesh_utils.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/texture.cpp -o sfw/render_core/texture.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/frame_buffer.cpp -o sfw/render_core/frame_buffer.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/image.cpp -o sfw/render_core/image.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/render_state.cpp -o sfw/render_core/render_state.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/keyboard.cpp -o sfw/render_core/keyboard.o
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@ -132,6 +133,7 @@ clang++ $args -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o
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sfw/render_core/application.o sfw/render_core/scene.o sfw/render_core/app_window.o \
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sfw/render_core/shader.o sfw/render_core/material.o sfw/render_core/mesh.o \
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sfw/render_core/mesh_utils.o sfw/render_core/texture.o \
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sfw/render_core/frame_buffer.o \
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sfw/render_core/input_event.o sfw/render_core/input_map.o \
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sfw/render_core/input.o sfw/render_core/shortcut.o \
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sfw/render_core/keyboard.o sfw/render_core/font.o \
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@ -72,6 +72,7 @@ cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/material.cpp /Fo:sfw/render_c
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/mesh.cpp /Fo:sfw/render_core/mesh.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/mesh_utils.cpp /Fo:sfw/render_core/mesh_utils.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/texture.cpp /Fo:sfw/render_core/texture.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/frame_buffer.cpp /Fo:sfw/render_core/frame_buffer.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/image.cpp /Fo:sfw/render_core/image.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/render_state.cpp /Fo:sfw/render_core/render_state.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/keyboard.cpp /Fo:sfw/render_core/keyboard.obj
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@ -138,6 +139,7 @@ cl /D_REENTRANT /Zi ^
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sfw/render_core/application.obj sfw/render_core/scene.obj sfw/render_core/app_window.obj ^
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sfw/render_core/shader.obj sfw/render_core/material.obj sfw/render_core/mesh.obj ^
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sfw/render_core/mesh_utils.obj sfw/render_core/texture.obj ^
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sfw/render_core/frame_buffer.obj ^
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sfw/render_core/input_event.obj sfw/render_core/input_map.obj ^
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sfw/render_core/input.obj sfw/render_core/shortcut.obj ^
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sfw/render_core/keyboard.obj sfw/render_core/font.obj ^
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@ -72,6 +72,7 @@ ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/material.cpp -o sfw/re
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/mesh.cpp -o sfw/render_core/mesh.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/mesh_utils.cpp -o sfw/render_core/mesh_utils.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/texture.cpp -o sfw/render_core/texture.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/frame_buffer.cpp -o sfw/render_core/frame_buffer.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/image.cpp -o sfw/render_core/image.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/render_state.cpp -o sfw/render_core/render_state.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/keyboard.cpp -o sfw/render_core/keyboard.o
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@ -128,6 +129,7 @@ ccache g++ -Wall \
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sfw/render_core/application.o sfw/render_core/scene.o sfw/render_core/window.o \
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sfw/render_core/shader.o sfw/render_core/material.o sfw/render_core/mesh.o \
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sfw/render_core/mesh_utils.o sfw/render_core/texture.o \
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sfw/render_core/frame_buffer.o \
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sfw/render_core/input_event.o sfw/render_core/input_map.o \
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sfw/render_core/input.o sfw/render_core/shortcut.o \
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sfw/render_core/keyboard.o sfw/render_core/font.o \
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317
sfw/render_core/frame_buffer.cpp
Normal file
317
sfw/render_core/frame_buffer.cpp
Normal file
@ -0,0 +1,317 @@
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//--STRIP
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#include "render_core/frame_buffer.h"
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#include "core/memory.h"
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#include <stdio.h>
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#include "render_core/app_window.h"
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//--STRIP
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int FrameBuffer::get_texture_flags() const {
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return _texture_flags;
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}
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void FrameBuffer::set_texture_flags(const int p_flags) {
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_texture_flags = p_flags;
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}
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int FrameBuffer::create(const int p_width, const int p_height, const int p_msaa_count) {
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ERR_FAIL_COND_V(p_width <= 0, -1);
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ERR_FAIL_COND_V(p_height <= 0, -1);
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ERR_FAIL_COND_V(p_msaa_count < 0, -1);
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int max_msaa_levels = 0;
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glGetIntegerv(GL_MAX_SAMPLES, &max_msaa_levels);
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int msaa = MIN(max_msaa_levels, p_msaa_count);
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if (msaa % 2 == 0) {
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--msaa;
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}
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_fbo_width = p_width;
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_fbo_height = p_height;
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_fbo_msaa_count = msaa;
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destroy();
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glGenFramebuffers(1, &_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
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glGenTextures(1, &_texture);
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glBindTexture(GL_TEXTURE_2D, _texture);
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if ((_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_MIP_MAPS)) {
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if ((_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_FILTER)) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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}
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} else {
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if ((_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_FILTER)) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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}
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if ((_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_FILTER)) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
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} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
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}
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if ((_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_REPEAT) || (_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_MIRRORED_REPEAT)) {
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if (_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_MIRRORED_REPEAT) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, ((_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_MIP_MAPS) > 0) ? GL_TRUE : GL_FALSE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, _fbo_width, _fbo_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0);
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int status = get_status();
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return status;
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}
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if (_fbo_msaa_count > 0) {
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glGenFramebuffers(1, &_msaa_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, _msaa_fbo);
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glGenRenderbuffers(1, &_msaa_rbo_color);
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glBindRenderbuffer(GL_RENDERBUFFER, _msaa_rbo_color);
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glRenderbufferStorageMultisample(GL_RENDERBUFFER, _fbo_msaa_count, GL_RGBA8, _fbo_width, _fbo_height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _msaa_rbo_color);
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glGenRenderbuffers(1, &_msaa_rbo_depth);
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glBindRenderbuffer(GL_RENDERBUFFER, _msaa_rbo_depth);
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glRenderbufferStorageMultisample(GL_RENDERBUFFER, _fbo_msaa_count, GL_DEPTH_COMPONENT, _fbo_width, _fbo_height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _msaa_rbo_depth);
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status = get_status();
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}
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return status;
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}
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void FrameBuffer::destroy() {
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if (!_fbo) {
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return;
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}
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if (_msaa_rbo_color) {
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glDeleteRenderbuffers(1, &_msaa_rbo_color);
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_msaa_rbo_color = 0;
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}
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if (_msaa_rbo_depth) {
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glDeleteRenderbuffers(1, &_msaa_rbo_depth);
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_msaa_rbo_depth = 0;
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}
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if (_msaa_fbo) {
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glDeleteFramebuffers(1, &_msaa_fbo);
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_msaa_fbo = 0;
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}
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if (_texture) {
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glDeleteTextures(1, &_texture);
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_texture = 0;
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}
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if (_rbo) {
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glDeleteRenderbuffers(1, &_rbo);
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_rbo = 0;
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}
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if (_fbo) {
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glDeleteFramebuffers(1, &_fbo);
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_fbo = 0;
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}
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}
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int FrameBuffer::get_status() {
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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return status;
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}
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uint32_t FrameBuffer::get_gl_fbo() {
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if (!_msaa_fbo) {
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return _fbo;
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}
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return _msaa_fbo;
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}
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uint32_t FrameBuffer::get_gl_texture() {
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return _texture;
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}
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void FrameBuffer::bind() {
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glBindFramebuffer(GL_FRAMEBUFFER, get_gl_fbo());
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}
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void FrameBuffer::unbind() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void FrameBuffer::update() {
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if (_fbo_msaa_count > 0) {
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glBindFramebuffer(GL_READ_FRAMEBUFFER, _msaa_fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _fbo);
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glBlitFramebuffer(0, 0, _fbo_width, _fbo_height, 0, 0, _fbo_width, _fbo_height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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glBlitFramebuffer(0, 0, _fbo_width, _fbo_height, 0, 0, _fbo_width, _fbo_height, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
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}
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if (((_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_MIP_MAPS) > 0)) {
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glBindTexture(GL_TEXTURE_2D, _texture);
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glGenerateMipmap(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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Ref<Image> FrameBuffer::get_image_color() {
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Ref<Image> img;
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img.instance();
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Vector<uint8_t> cb = get_color_buffer();
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img->create(_fbo_width, _fbo_height, false, Image::FORMAT_RGBA8, cb);
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if (((_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_MIP_MAPS) > 0)) {
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img->generate_mipmaps();
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}
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return img;
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}
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Ref<Image> FrameBuffer::get_image_depth() {
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Ref<Image> img;
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img.instance();
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Vector<float> db = get_depth_buffer();
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img->create(_fbo_width, _fbo_height, false, Image::FORMAT_RF);
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ERR_FAIL_COND_V(db.size() * (int)sizeof(float) != img->get_data_size(), img);
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const float *db_ptr = db.ptr();
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float *ifptr = (float *)img->dataw();
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int db_size = db.size();
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for (int i = 0; i < db_size; ++i) {
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ifptr[i] = db_ptr[i];
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}
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if (((_texture_flags & FRAMEBUFFER_TEXTURE_FLAG_MIP_MAPS) > 0)) {
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img->generate_mipmaps();
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}
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return img;
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}
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Vector<uint8_t> FrameBuffer::get_color_buffer() {
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Vector<uint8_t> color_buffer;
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color_buffer.resize(_fbo_width * _fbo_height * 4);
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if (_fbo_msaa_count > 0) {
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blit_color_to(_fbo);
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, _fbo);
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glReadPixels(0, 0, _fbo_width, _fbo_height, GL_RGBA, GL_UNSIGNED_BYTE, color_buffer.ptrw());
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return color_buffer;
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}
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Vector<float> FrameBuffer::get_depth_buffer() {
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Vector<float> depth_buffer;
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depth_buffer.resize(_fbo_width * _fbo_height);
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if (_fbo_msaa_count > 0) {
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blit_depth_to(_fbo);
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, _fbo);
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glReadPixels(0, 0, _fbo_width, _fbo_height, GL_DEPTH_COMPONENT, GL_FLOAT, depth_buffer.ptrw());
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return depth_buffer;
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}
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Vector2i FrameBuffer::get_size() const {
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return Vector2i(_fbo_width, _fbo_height);
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}
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void FrameBuffer::blit_color_to(const uint32_t p_destination_framebuffer, const Rect2i &p_rect) {
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ERR_FAIL_COND(!p_destination_framebuffer);
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int width = p_rect.size.width == 0 ? p_rect.size.width : _fbo_width;
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int height = p_rect.size.height == 0 ? p_rect.size.height : _fbo_height;
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uint32_t fbo = get_gl_fbo();
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, p_destination_framebuffer);
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glBlitFramebuffer(0, 0, _fbo_width, _fbo_height, p_rect.position.x, p_rect.position.y, width, height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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void FrameBuffer::blit_depth_to(const uint32_t p_destination_framebuffer, const Rect2i &p_rect) {
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ERR_FAIL_COND(!p_destination_framebuffer);
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int width = p_rect.size.width == 0 ? p_rect.size.width : _fbo_width;
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int height = p_rect.size.height == 0 ? p_rect.size.height : _fbo_height;
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|
||||
uint32_t fbo = get_gl_fbo();
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, p_destination_framebuffer);
|
||||
glBlitFramebuffer(0, 0, _fbo_width, _fbo_height, p_rect.position.x, p_rect.position.y, width, height, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
|
||||
}
|
||||
|
||||
void FrameBuffer::set_as_viewport() {
|
||||
glViewport(0, 0, _fbo_width, _fbo_height);
|
||||
}
|
||||
|
||||
void FrameBuffer::reset_as_viewport() {
|
||||
glViewport(0, 0, AppWindow::get_singleton()->get_width(), AppWindow::get_singleton()->get_height());
|
||||
}
|
||||
|
||||
float FrameBuffer::get_aspect() const {
|
||||
return _fbo_width / (float)_fbo_height;
|
||||
}
|
||||
|
||||
FrameBuffer::FrameBuffer() {
|
||||
_texture = 0;
|
||||
|
||||
_msaa_fbo = 0;
|
||||
_msaa_rbo_color = 0;
|
||||
_msaa_rbo_depth = 0;
|
||||
|
||||
_fbo_width = 0;
|
||||
_fbo_height = 0;
|
||||
_fbo_msaa_count = 0;
|
||||
|
||||
_rbo = 0;
|
||||
_fbo = 0;
|
||||
_texture_flags = 0;
|
||||
}
|
||||
|
||||
FrameBuffer::~FrameBuffer() {
|
||||
destroy();
|
||||
}
|
78
sfw/render_core/frame_buffer.h
Normal file
78
sfw/render_core/frame_buffer.h
Normal file
@ -0,0 +1,78 @@
|
||||
//--STRIP
|
||||
#ifndef FRAME_BUFFER_H
|
||||
#define FRAME_BUFFER_H
|
||||
//--STRIP
|
||||
|
||||
//--STRIP
|
||||
#include "core/vector2i.h"
|
||||
|
||||
#include "object/resource.h"
|
||||
#include "render_core/3rd_glad.h"
|
||||
#include "render_core/image.h"
|
||||
//--STRIP
|
||||
|
||||
class FrameBuffer : public Resource {
|
||||
SFW_OBJECT(FrameBuffer, Resource);
|
||||
|
||||
public:
|
||||
enum FrameBufferFlags {
|
||||
FRAMEBUFFER_TEXTURE_FLAG_FILTER = 1 << 0,
|
||||
FRAMEBUFFER_TEXTURE_FLAG_REPEAT = 1 << 1,
|
||||
FRAMEBUFFER_TEXTURE_FLAG_MIRRORED_REPEAT = 1 << 2,
|
||||
FRAMEBUFFER_TEXTURE_FLAG_MIP_MAPS = 1 << 3,
|
||||
};
|
||||
|
||||
int get_texture_flags() const;
|
||||
void set_texture_flags(const int p_flags);
|
||||
|
||||
int create(const int p_width, const int p_height, const int p_msaa_count = 0);
|
||||
void destroy();
|
||||
|
||||
int get_status();
|
||||
|
||||
uint32_t get_gl_fbo();
|
||||
uint32_t get_gl_texture();
|
||||
|
||||
void bind();
|
||||
void unbind();
|
||||
void update();
|
||||
|
||||
Ref<Image> get_image_color();
|
||||
Ref<Image> get_image_depth();
|
||||
|
||||
Vector<uint8_t> get_color_buffer();
|
||||
Vector<float> get_depth_buffer();
|
||||
|
||||
Vector2i get_size() const;
|
||||
|
||||
void blit_color_to(const uint32_t p_destination_framebuffer, const Rect2i &p_rect = Rect2i());
|
||||
void blit_depth_to(const uint32_t p_destination_framebuffer, const Rect2i &p_rect = Rect2i());
|
||||
|
||||
void set_as_viewport();
|
||||
void reset_as_viewport();
|
||||
|
||||
float get_aspect() const;
|
||||
|
||||
FrameBuffer();
|
||||
virtual ~FrameBuffer();
|
||||
|
||||
protected:
|
||||
uint32_t _texture;
|
||||
|
||||
uint32_t _msaa_fbo;
|
||||
uint32_t _msaa_rbo_color;
|
||||
uint32_t _msaa_rbo_depth;
|
||||
|
||||
int _fbo_width;
|
||||
int _fbo_height;
|
||||
int _fbo_msaa_count;
|
||||
|
||||
uint32_t _rbo;
|
||||
uint32_t _fbo;
|
||||
|
||||
int _texture_flags;
|
||||
};
|
||||
|
||||
//--STRIP
|
||||
#endif // TEXTURE_H
|
||||
//--STRIP
|
@ -503,12 +503,19 @@
|
||||
{{FILE:sfw/render_core/font_data_bm_mini.inc.h}}
|
||||
{{FILE:sfw/render_core/font_data_tables.inc.h}}
|
||||
|
||||
//--STRIP
|
||||
//#include "render_core/texture.h"
|
||||
//#include "core/memory.h"
|
||||
//#include "render_core/app_window.h"
|
||||
//--STRIP
|
||||
{{FILE:sfw/render_core/frame_buffer.cpp}}
|
||||
//--STRIP
|
||||
//#include "render_core/texture.h"
|
||||
//#include "core/memory.h"
|
||||
//#include "render_core/app_window.h"
|
||||
//--STRIP
|
||||
{{FILE:sfw/render_core/texture.cpp}}
|
||||
|
||||
//--STRIP
|
||||
//#include "render_core/application.h"
|
||||
//#include "core/math_defs.h"
|
||||
|
@ -582,6 +582,13 @@
|
||||
//#include "render_core/3rd_glad.h"
|
||||
//#include "render_core/image.h"
|
||||
//--STRIP
|
||||
{{FILE:sfw/render_core/frame_buffer.h}}
|
||||
//--STRIP
|
||||
//#include "core/vector2i.h"
|
||||
//#include "object/resource.h"
|
||||
//#include "render_core/3rd_glad.h"
|
||||
//#include "render_core/image.h"
|
||||
//--STRIP
|
||||
{{FILE:sfw/render_core/texture.h}}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user