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Work on fixing windows amalgamated build.
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@ -48,6 +48,8 @@ ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/thread.cpp -o sfw/core/thread
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/socket.cpp -o sfw/core/socket.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/inet_address.cpp -o sfw/core/inet_address.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/sub_process.cpp -o sfw/core/sub_process.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/sfw_core.cpp -o sfw/core/sfw_core.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/object/object.cpp -o sfw/object/object.o
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@ -116,6 +118,7 @@ ccache g++ -Wall \
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sfw/core/pool_vector.o sfw/core/pool_allocator.o sfw/core/mutex.o sfw/core/sfw_time.o \
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sfw/core/dir_access.o sfw/core/file_access.o sfw/core/thread.o \
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sfw/core/socket.o sfw/core/inet_address.o \
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sfw/core/sub_process.o \
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sfw/core/sfw_core.o \
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sfw/object/object.o sfw/object/reference.o sfw/object/core_string_names.o \
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sfw/object/variant.o sfw/object/variant_op.o sfw/object/psignal.o \
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@ -114,10 +114,6 @@ AABB AABB::intersection(const AABB &p_aabb) const {
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return AABB(min, max - min);
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}
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// MSVC
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#undef near
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#undef far
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bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
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Vector3 c1, c2;
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Vector3 end = position + size;
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@ -25,6 +25,9 @@
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#include "core/local_vector.h"
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//--STRIP
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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typedef struct tagLOGCONTEXTW {
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WCHAR lcName[40];
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UINT lcOptions;
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@ -7,14 +7,17 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstring>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#include <ctime>
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#include <wchar.h>
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#include <cstdint>
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#include <memory.h>
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#if !defined(_WIN64) && !defined(_WIN32)
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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#ifndef SFW_H
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#include "sfw.h"
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#endif
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@ -8,14 +8,17 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstring>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#include <ctime>
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#include <wchar.h>
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#include <cstdint>
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#include <memory.h>
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#if !defined(_WIN64) && !defined(_WIN32)
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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#ifndef SFW_H
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#ifdef __APPLE__
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@ -44,9 +47,22 @@
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#define Font The_Font_I_dont_care
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#endif
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// Note: On Windows we need to make sure that
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// GLFW includes it's needed windows headers first, as it has quite a bit of setup.
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// Also windows headers can define quite a bit of stuff like far and near macros
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// Wee need to make sure it's safe to undo those as soon as possible
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// This means that <windows.h> cannot be included in sfw.h if rendering is enabled.
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// Also since it pull in lots of defines it probably shouldn't anyway.
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#undef ONLY_GLAD
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#include "sfw_3rd.m"
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#if defined(_WIN64) || defined(_WIN32)
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#undef far
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#undef near
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#undef FAR
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#undef NEAR
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#endif
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#undef CursorShape
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#if defined(__linux__)
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@ -414,7 +430,7 @@
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//#include <shlobj.h>
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//#include <wchar.h>
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//--STRIP
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{{FILE:sfw/core/sub_process.cpp}}
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//{//{FILE:sfw/core/sub_process.cpp}}
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//--STRIP
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//#include "core/pool_vector.h"
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@ -443,7 +443,7 @@
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//Win Only
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//#include "core/local_vector.h"
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//--STRIP
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{{FILE:sfw/core/sub_process.h}}
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//{//{FILE:sfw/core/sub_process.h}}
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//--STRIP
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//no includes
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