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Fix windows build.
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commit
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2
compile_windows.sh
Normal file → Executable file
2
compile_windows.sh
Normal file → Executable file
@ -139,7 +139,7 @@ ccache g++ -Wall \
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sfw/render_objects/camera_2d.o sfw/render_objects/mesh_instance_2d.o \
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sfw/render_objects/text_2d.o \
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sfw/game_scene.o sfw/main.o \
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-lgdi32 -lShlwapi \
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-lgdi32 -lShlwapi -lws2_32 \
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-o game
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#export args="-lm -ldl -lpthread -lX11 -w -Iengine/ $args"
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@ -26,7 +26,18 @@
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extern "C" {
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WINSOCK_API_LINKAGE INT WSAAPI inet_pton(INT Family, PCSTR pszAddrString, PVOID pAddrBuf);
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WINSOCK_API_LINKAGE PCSTR WSAAPI inet_ntop(INT Family, PVOID pAddr, PSTR pStringBuf, size_t StringBufSize);
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#ifdef __MINGW64_VERSION_MAJOR
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#if __MINGW64_VERSION_MAJOR >= 7
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WINSOCK_API_LINKAGE PCSTR WSAAPI inet_ntop(INT Family, const VOID * pAddr, PSTR pStringBuf, size_t StringBufSize);
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#else
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WINSOCK_API_LINKAGE PCSTR WSAAPI inet_ntop(INT Family, VOID * pAddr, PSTR pStringBuf, size_t StringBufSize);
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#endif
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#else
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WINSOCK_API_LINKAGE PCSTR WSAAPI inet_ntop(INT Family, VOID * pAddr, PSTR pStringBuf, size_t StringBufSize);
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#endif
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}
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#else
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// Windows...
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@ -48,6 +59,10 @@ struct in6__addruint {
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#include <strings.h> // memset
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#endif
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#ifdef _MSC_VER
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#pragma comment(lib, "ws2_32")
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#endif
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// INADDR_ANY use (type)value casting.
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static const in_addr_t kInaddrAny = INADDR_ANY;
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static const in_addr_t kInaddrLoopback = INADDR_ANY;
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@ -197,7 +197,8 @@ int Socket::accept(Socket *sock) {
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sock->_socket = connfd;
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sock->_address.set_sock_addr_inet6(addr6);
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#ifndef __linux__
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sock->set_non_block_and_close_on_exit();
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sock->set_non_block();
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sock->set_close_on_exit();
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#endif
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}
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@ -291,7 +292,7 @@ void Socket::set_keep_alive(bool on) {
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}
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struct sockaddr_in6 Socket::get_local_addr(int *r_err) {
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struct sockaddr_in6 localaddr;
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struct sockaddr_in6 localaddr = { 0 };
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ERR_FAIL_COND_V(_socket == 0, localaddr);
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@ -308,7 +309,8 @@ struct sockaddr_in6 Socket::get_local_addr(int *r_err) {
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}
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struct sockaddr_in6 Socket::get_peer_addr(int *r_err) {
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struct sockaddr_in6 peeraddr;
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struct sockaddr_in6 peeraddr = { 0 };
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ERR_FAIL_COND_V(_socket == 0, peeraddr);
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memset(&peeraddr, 0, sizeof(peeraddr));
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