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Small tweaks to the readme.
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# SFW - Simple Framework
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Simple experimental c++ app / game framework inspired by the single file c game engines
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Simple c++ app / game framework inspired by the single file c game engines
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and libraries, especially [FWK](https://github.com/r-lyeh/FWK).
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It was designed to help with teaching programming, but it turns out it's pretty useful for other projects aswell.
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@ -105,7 +105,7 @@ First grab a version that does not have the renderer.
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Now you have 2 files: `sfw.h` and `sfw.cpp` or `sfwl.h` and `sfwl.cpp` depending on your choice.
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If you use an ide, just add these files to your project (so the .cpp file gtes compiled), and you are done.
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If you use an ide, just add these files to your project (so the .cpp file gets compiled), and you are done.
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If you are using a compiler directly, then just add `sfw.cpp` or `sfwl.cpp` to the list of files that you are compiling:
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@ -153,7 +153,7 @@ without any special setting, but if your compiler is older (or set differently)
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## Compilation with the renderer
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If you also want the renderer, first set everything up exactly as in the "Compilation without the renderer" section,
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except you will have 3 files: `sfw.h` and `sfw.cpp`, and `sfw_3rd.m` (this is actually a c file, it has
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except you will have 3 files: `sfw.h` and `sfw.cpp`, and `sfw_3rd.m` (this is actually a c header file, it has
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the extencion `.m` to make OSX builds easier).
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As a second step we need to tell the linker to link to some of the libraries in the system dynamically in order to
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@ -196,7 +196,7 @@ Arch based systems should have these by default. For other distros consult the m
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to see which packages are the equivalent of the ones listed above.
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If you are using g++, this is how your last (linking) command changes:
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This is how your last (linking) command changes:
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```
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g++ -g sfwl.cpp main.cpp -lX11 -o prog
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