|
401666b560
|
Move job creation from PropInstanceMerger's constructor to a virtual method.
|
2022-02-14 12:56:28 +01:00 |
|
|
deb664c781
|
Also check whether a job is valid before calling enter tree on it.
|
2022-02-14 12:50:30 +01:00 |
|
|
10dbb857ce
|
PropInstanceMerger: Set job's cancelled flag in build. Also call job's enter tree in set_job, and call it in enter tree if the job is valid, not the prop.
|
2022-02-14 12:49:12 +01:00 |
|
|
ce369408ca
|
Fix compile after recent changes in Terraman.
|
2022-02-08 14:00:25 +01:00 |
|
|
73dae84e9b
|
Work on fixing compile for 4.0.
|
2022-02-07 00:19:52 +01:00 |
|
|
d66c8c4ac7
|
Updated copyright headers.
|
2022-01-12 22:15:58 +01:00 |
|
|
1c59be4575
|
Re-extracted the class docs.
|
2022-01-12 22:15:46 +01:00 |
|
|
2afd6eff45
|
Fix compile for older versions of the engine than 3.x.
|
2021-08-29 18:55:51 +02:00 |
|
|
d9d157bf37
|
Make sure to set job's state to incomplete before building in PropInstanceMerger. This fixes complex mesh builds when threading is disabled.
|
2021-08-28 11:28:52 +02:00 |
|
|
4cc187303b
|
Make sure PropInstancePropJob generates mesh when the prop only has tiled walls.
|
2021-08-27 19:26:16 +02:00 |
|
|
0bfe718d03
|
Also copy _is_room and _room_bounds in PropData::copy_from.
|
2021-08-26 20:51:16 +02:00 |
|
|
6fe7427b03
|
Check whether the cache has materials instead of whether it's initialized or not in PropInstanceMerger::_build.
|
2021-08-25 23:42:23 +02:00 |
|
|
5f915d4dd2
|
Cleanups to the collision shape code in TiledWall. Still unfinished though.
|
2021-08-25 22:54:00 +02:00 |
|
|
cd4f9adfd9
|
Added collision layers to TiledWall aswell.
|
2021-08-25 22:29:49 +02:00 |
|
|
6f7b618622
|
Reverse the order of the getter and setter to match the style I use.
|
2021-08-25 22:29:00 +02:00 |
|
|
c6f6871fc2
|
Added collision layer and mask support to PropInstance.
|
2021-08-25 22:21:34 +02:00 |
|
|
7ccdbd474c
|
Fixed collision shape positions in PropInstanceMerger. Also improved it's collision shape / physics body handling.
|
2021-08-25 20:37:37 +02:00 |
|
|
2568178b42
|
Only call initial_setup_default on the main thread, and document that shader duplication can crash if done from a different thread. Removed the material mutex from the prop cache as it's not needed anymore.
|
2021-08-25 17:24:25 +02:00 |
|
|
4be30142fb
|
Added a mutex to ensure_materials_loaded in PropCache. This fixes potential "ERROR: Another resource is loaded from path" when spawning lots of PropInstanceMergers for the first time.
|
2021-08-25 01:20:12 +02:00 |
|
|
a0153bbe0b
|
Started work on collision support for the TIledWall.
|
2021-08-18 21:16:58 +02:00 |
|
|
19b182dd71
|
Don't build if not in tree.
|
2021-08-18 20:41:10 +02:00 |
|
|
681cdb21c6
|
Collider support for TiledWalls in PropInstanceMerger.
|
2021-08-18 20:35:12 +02:00 |
|
|
5baba6436f
|
Moved the cache setup code from PropInstanceMerger to the prop job this makes the texture merge actually threaded.
|
2021-08-18 18:57:19 +02:00 |
|
|
1143adf7ee
|
Moved phase_physics_process and phase_prop in file.
|
2021-08-18 18:50:52 +02:00 |
|
|
51e3254bfc
|
Tiled Wall support for PropInstance and PropinstanceMerger. Also fixed a double transform multiplication with MeshDataResources in PropInstanceMerger.
|
2021-08-18 18:48:13 +02:00 |
|
|
f2d1383ba8
|
Only transform the normal with the basis.
|
2021-08-18 18:45:40 +02:00 |
|
|
2fcab242f9
|
Now TiledWalls can be serialized into props.
|
2021-08-18 18:06:09 +02:00 |
|
|
b18fc92ebb
|
Make sure to call initial_setup_default in cache.
|
2021-08-18 17:24:48 +02:00 |
|
|
9d26fd35f2
|
Implemented flavours.
|
2021-08-18 17:10:45 +02:00 |
|
|
9c970bbed5
|
Make sure to duplicate the materials before adding them to the cache in _setup_cache.
|
2021-08-18 16:57:11 +02:00 |
|
|
1f45f626d3
|
Call emit_changed() in TiledWallData in every setter.
|
2021-08-18 16:55:30 +02:00 |
|
|
e23382ac75
|
Fix mesh indices.
|
2021-08-18 16:52:02 +02:00 |
|
|
97b6897429
|
Make sure to clear the mesh when the width of the height changes.
|
2021-08-18 16:28:36 +02:00 |
|
|
12a4e03376
|
Fix the normal's directions.
|
2021-08-18 16:19:05 +02:00 |
|
|
104a1c63d0
|
Implemented texture rects for the tiled wall mesher.
|
2021-08-18 16:16:09 +02:00 |
|
|
67e9407188
|
Fix collision property.
|
2021-08-18 16:09:56 +02:00 |
|
|
4d7d66e969
|
Implemented TiledWall meshing.
|
2021-08-18 16:07:03 +02:00 |
|
|
78f049e8c9
|
Fixed binding for tiling_type.
|
2021-08-18 16:06:49 +02:00 |
|
|
3c3e057182
|
Check for the VERSION_MAJOR define instead of the GODOT4.
|
2021-08-17 20:03:57 +02:00 |
|
|
2e4ab17d2e
|
More cleanups/initial setup for TiledWall.
|
2021-08-17 18:07:17 +02:00 |
|
|
e2916f12b3
|
Initial TiledWall cleanup.
|
2021-08-17 17:41:22 +02:00 |
|
|
874c84e631
|
Removed texture rects from TiledWallData. I realized it's not going to work like this.
|
2021-08-17 17:32:59 +02:00 |
|
|
68d448f5e1
|
Small temporary notes.
|
2021-08-17 16:31:51 +02:00 |
|
|
5a584fa578
|
Added a small comment.
|
2021-08-17 14:56:11 +02:00 |
|
|
97759a63ea
|
Added custom rect support for textures into TiledWallData. Also implemented _setup_rects.
|
2021-08-17 13:47:34 +02:00 |
|
|
e0c9ff44e9
|
Added setup_cache and setup_rects methods to the TiledWallData.
|
2021-08-17 13:10:37 +02:00 |
|
|
72e25437bd
|
Fix missing include, and missing binds.
|
2021-08-17 12:48:42 +02:00 |
|
|
e7e50c0e8a
|
Add material cache storage for TiledWalls into PropCache.
|
2021-08-17 12:46:20 +02:00 |
|
|
c68671ff94
|
Added materials to the TiledWallData.
|
2021-08-17 12:40:19 +02:00 |
|
|
b95ebbda75
|
Fail if tiled_wall_data is not valid, and also copy the new tiling type property.
|
2021-08-17 12:30:57 +02:00 |
|