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Make sure to set job's state to incomplete before building in PropInstanceMerger. This fixes complex mesh builds when threading is disabled.
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@ -539,6 +539,7 @@ void PropInstanceMerger::_build() {
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}
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_job->reset();
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_job->set_complete(false);
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Ref<PropMaterialCache> cache = PropCache::get_singleton()->material_cache_get(_prop_data);
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