|
0fd63f6cb6
|
Work on fixing compile.
|
2023-01-09 14:10:10 +01:00 |
|
|
7ccb1b7819
|
Work on fixing compile.
|
2023-01-09 01:16:33 +01:00 |
|
|
d66c8c4ac7
|
Updated copyright headers.
|
2022-01-12 22:15:58 +01:00 |
|
|
2afd6eff45
|
Fix compile for older versions of the engine than 3.x.
|
2021-08-29 18:55:51 +02:00 |
|
|
5f915d4dd2
|
Cleanups to the collision shape code in TiledWall. Still unfinished though.
|
2021-08-25 22:54:00 +02:00 |
|
|
cd4f9adfd9
|
Added collision layers to TiledWall aswell.
|
2021-08-25 22:29:49 +02:00 |
|
|
2568178b42
|
Only call initial_setup_default on the main thread, and document that shader duplication can crash if done from a different thread. Removed the material mutex from the prop cache as it's not needed anymore.
|
2021-08-25 17:24:25 +02:00 |
|
|
a0153bbe0b
|
Started work on collision support for the TIledWall.
|
2021-08-18 21:16:58 +02:00 |
|
|
2fcab242f9
|
Now TiledWalls can be serialized into props.
|
2021-08-18 18:06:09 +02:00 |
|
|
b18fc92ebb
|
Make sure to call initial_setup_default in cache.
|
2021-08-18 17:24:48 +02:00 |
|
|
9d26fd35f2
|
Implemented flavours.
|
2021-08-18 17:10:45 +02:00 |
|
|
9c970bbed5
|
Make sure to duplicate the materials before adding them to the cache in _setup_cache.
|
2021-08-18 16:57:11 +02:00 |
|
|
1f45f626d3
|
Call emit_changed() in TiledWallData in every setter.
|
2021-08-18 16:55:30 +02:00 |
|
|
97b6897429
|
Make sure to clear the mesh when the width of the height changes.
|
2021-08-18 16:28:36 +02:00 |
|
|
67e9407188
|
Fix collision property.
|
2021-08-18 16:09:56 +02:00 |
|
|
4d7d66e969
|
Implemented TiledWall meshing.
|
2021-08-18 16:07:03 +02:00 |
|
|
78f049e8c9
|
Fixed binding for tiling_type.
|
2021-08-18 16:06:49 +02:00 |
|
|
3c3e057182
|
Check for the VERSION_MAJOR define instead of the GODOT4.
|
2021-08-17 20:03:57 +02:00 |
|
|
2e4ab17d2e
|
More cleanups/initial setup for TiledWall.
|
2021-08-17 18:07:17 +02:00 |
|
|
e2916f12b3
|
Initial TiledWall cleanup.
|
2021-08-17 17:41:22 +02:00 |
|
|
874c84e631
|
Removed texture rects from TiledWallData. I realized it's not going to work like this.
|
2021-08-17 17:32:59 +02:00 |
|
|
68d448f5e1
|
Small temporary notes.
|
2021-08-17 16:31:51 +02:00 |
|
|
5a584fa578
|
Added a small comment.
|
2021-08-17 14:56:11 +02:00 |
|
|
97759a63ea
|
Added custom rect support for textures into TiledWallData. Also implemented _setup_rects.
|
2021-08-17 13:47:34 +02:00 |
|
|
e0c9ff44e9
|
Added setup_cache and setup_rects methods to the TiledWallData.
|
2021-08-17 13:10:37 +02:00 |
|
|
c68671ff94
|
Added materials to the TiledWallData.
|
2021-08-17 12:40:19 +02:00 |
|
|
b95ebbda75
|
Fail if tiled_wall_data is not valid, and also copy the new tiling type property.
|
2021-08-17 12:30:57 +02:00 |
|
|
b057e8d9af
|
Added a tiling type enum to TiledWallData. Also removed the now unused members and renamed a parameter.
|
2021-08-17 02:24:32 +02:00 |
|
|
362f8f803b
|
Removed the unneeded properties from TiledWallData.
|
2021-08-17 02:08:48 +02:00 |
|
|
b311a2656c
|
Make Ref parameters references wherever possible in TiledWallData.
|
2021-08-17 01:15:20 +02:00 |
|
|
acf1af1e77
|
Added an another set of getters/setters for flavour textures into TiledWallData.
|
2021-08-17 01:12:56 +02:00 |
|
|
b292a387cb
|
Rename the prop getters to texture getters in TiledWallData.
|
2021-08-17 01:04:00 +02:00 |
|
|
fbafc568d7
|
Added TiledWall and TiledWallData classes. Just a skeleton for now.
|
2021-08-16 17:44:28 +02:00 |
|