mirror of
https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
Work on fixing compile.
This commit is contained in:
parent
a0ba4f2cab
commit
7ccb1b7819
@ -33,7 +33,7 @@ Ref<Texture> GroundClutterFoliage::get_texture(const int index) {
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void GroundClutterFoliage::remove_texture(const int index) {
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ERR_FAIL_INDEX(index, _textures.size());
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_textures.remove(index);
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_textures.remove_at(index);
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}
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void GroundClutterFoliage::add_texture(Ref<Texture> texture) {
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_textures.push_back(texture);
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@ -26,7 +26,7 @@ SOFTWARE.
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/reference.h"
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#include "core/object/ref_counted.h"
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#else
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#include "core/reference.h"
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#endif
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@ -35,8 +35,8 @@ SOFTWARE.
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#include "../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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class PropMesherJobStep : public Reference {
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GDCLASS(PropMesherJobStep, Reference);
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class PropMesherJobStep : public RefCounted {
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GDCLASS(PropMesherJobStep, RefCounted);
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public:
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//todo add:
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@ -32,7 +32,7 @@ SOFTWARE.
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#include "core/object/ref_counted.h"
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#define Texture Texture2D
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#else
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#include "core/reference.h"
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@ -46,8 +46,8 @@ class TexturePacker;
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class PropTextureJob : public ThreadPoolJob {
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GDCLASS(PropTextureJob, ThreadPoolJob);
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#else
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class PropTextureJob : public Reference {
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GDCLASS(PropTextureJob, Reference);
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class PropTextureJob : public RefCounted {
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GDCLASS(PropTextureJob, RefCounted);
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#endif
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public:
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@ -26,7 +26,7 @@ SOFTWARE.
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#include "core/object/ref_counted.h"
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#include "core/templates/vector.h"
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#include "core/math/color.h"
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#else
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@ -35,8 +35,8 @@ SOFTWARE.
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#include "core/color.h"
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#endif
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class PropLight : public Reference {
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GDCLASS(PropLight, Reference);
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class PropLight : public RefCounted {
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GDCLASS(PropLight, RefCounted);
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public:
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Vector3 get_position();
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@ -118,7 +118,7 @@ void PropMaterialCache::material_set(const int index, const Ref<Material> &value
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}
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void PropMaterialCache::material_remove(const int index) {
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_materials.remove(index);
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_materials.remove_at(index);
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}
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int PropMaterialCache::material_get_num() const {
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@ -149,7 +149,7 @@ void PropMaterialCache::texture_add(const Ref<Texture> &texture) {
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void PropMaterialCache::texture_remove(const Ref<Texture> &texture) {
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for (int i = 0; i < _textures.size(); ++i) {
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if (_textures[i] == texture) {
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_textures.remove(i);
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_textures.remove_at(i);
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return;
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}
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}
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@ -157,7 +157,7 @@ void PropMaterialCache::texture_remove(const Ref<Texture> &texture) {
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void PropMaterialCache::texture_remove_index(const int index) {
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ERR_FAIL_INDEX(index, _textures.size());
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_textures.remove(index);
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_textures.remove_at(index);
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}
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void PropMaterialCache::textures_clear() {
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_textures.clear();
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@ -330,7 +330,7 @@ void PropMaterialCache::_bind_methods() {
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ClassDB::bind_method(D_METHOD("inc_ref_count"), &PropMaterialCache::inc_ref_count);
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ClassDB::bind_method(D_METHOD("dec_ref_count"), &PropMaterialCache::dec_ref_count);
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BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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//BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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ClassDB::bind_method(D_METHOD("material_get", "index"), &PropMaterialCache::material_get);
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ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &PropMaterialCache::material_lod_get);
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@ -163,7 +163,7 @@ void PropMaterialCachePCM::_setup_material_albedo(Ref<Texture> texture) {
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}
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PropMaterialCachePCM::PropMaterialCachePCM() {
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_packer.instance();
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_packer.instantiate();
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#if GODOT4
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#warning implement
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@ -32,7 +32,7 @@ SOFTWARE.
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#include "core/object/ref_counted.h"
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#define Texture Texture2D
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#else
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#include "core/reference.h"
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@ -624,7 +624,7 @@ void PropInstanceMerger::_prop_preprocess(Transform transform, const Ref<PropDat
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if (tiled_wall_data->get_collision()) {
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Ref<BoxShape> tws;
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tws.instance();
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tws.instantiate();
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float hew = tiled_wall_data->get_width() / 2.0;
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float heh = tiled_wall_data->get_heigth() / 2.0;
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@ -668,7 +668,7 @@ void PropInstanceMerger::_prop_preprocess(Transform transform, const Ref<PropDat
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if (light_data.is_valid()) {
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Ref<PropLight> light;
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light.instance();
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light.instantiate();
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Vector3 v = t.xform(Vector3());
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@ -725,15 +725,15 @@ void PropInstanceMerger::_create_job() {
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Ref<PropMesherJobStep> js;
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js.instance();
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js.instantiate();
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js->set_job_type(PropMesherJobStep::TYPE_NORMAL);
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_job->add_jobs_step(js);
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js.instance();
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js.instantiate();
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js->set_job_type(PropMesherJobStep::TYPE_MERGE_VERTS);
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_job->add_jobs_step(js);
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js.instance();
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js.instantiate();
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js->set_job_type(PropMesherJobStep::TYPE_BAKE_TEXTURE);
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_job->add_jobs_step(js);
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}
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@ -533,13 +533,13 @@ void PropInstancePropJob::step_type_merge_verts() {
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void PropInstancePropJob::step_type_bake_texture() {
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Ref<ShaderMaterial> mat = _material_cache->material_lod_get(0);
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Ref<SpatialMaterial> spmat = _material_cache->material_lod_get(0);
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Ref<StandardMaterial3D> spmat = _material_cache->material_lod_get(0);
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Ref<Texture> tex;
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if (mat.is_valid()) {
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tex = mat->get_shader_param("texture_albedo");
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} else if (spmat.is_valid()) {
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tex = spmat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
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tex = spmat->get_texture(StandardMaterial3D::TEXTURE_ALBEDO);
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}
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if (tex.is_valid()) {
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@ -725,7 +725,7 @@ PropInstancePropJob::PropInstancePropJob() {
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_current_job_step = 0;
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//todo allocate this in a virtual method
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_prop_mesher.instance();
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_prop_mesher.instantiate();
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_prop_mesher->set_build_flags(PropMesher::BUILD_FLAG_USE_LIGHTING | PropMesher::BUILD_FLAG_USE_AO | PropMesher::BUILD_FLAG_USE_RAO | PropMesher::BUILD_FLAG_BAKE_LIGHTS);
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}
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@ -374,7 +374,7 @@ void PropMesher::remove_doubles() {
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for (int j = 0; j < indices.size(); ++j) {
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int index = indices[j];
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_vertices.remove(index);
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_vertices.remove_at(index);
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//make all indices that were bigger than the one we replaced one lower
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for (int k = 0; k < _indices.size(); ++k) {
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@ -427,7 +427,7 @@ void PropMesher::remove_doubles_hashed() {
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int index = indices[j];
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hashes.remove(index);
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_vertices.remove(index);
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_vertices.remove_at(index);
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//make all indices that were bigger than the one we replaced one lower
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for (int k = 0; k < _indices.size(); ++k) {
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@ -1303,7 +1303,7 @@ PropMesher::PropMesher() {
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_format = VisualServer::ARRAY_FORMAT_NORMAL | VisualServer::ARRAY_FORMAT_TEX_UV;
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_noise.instance();
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_noise.instantiate();
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//todo add properties for these if needed
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_noise->set_octaves(4);
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_noise->set_period(30);
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@ -27,7 +27,7 @@ SOFTWARE.
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#if VERSION_MAJOR > 3
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#include "core/math/color.h"
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#include "core/object/reference.h"
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#include "core/object/ref_counted.h"
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#include "core/templates/vector.h"
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template <class N>
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@ -65,8 +65,8 @@ class PropLight;
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class PropMaterialCache;
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class TiledWallData;
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class PropMesher : public Reference {
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GDCLASS(PropMesher, Reference);
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class PropMesher : public RefCounted {
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GDCLASS(PropMesher, RefCounted);
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public:
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static const String BINDING_STRING_BUILD_FLAGS;
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@ -71,7 +71,7 @@ void PropData::add_prop(const Ref<PropDataEntry> prop) {
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void PropData::remove_prop(const int index) {
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ERR_FAIL_INDEX(index, _props.size());
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_props.remove(index);
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_props.remove_at(index);
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}
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int PropData::get_prop_count() const {
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@ -119,10 +119,10 @@ void PropData::set_is_room(const bool value) {
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_is_room = value;
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}
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PoolVector3Array PropData::get_room_bounds() {
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PackedVector3Array PropData::get_room_bounds() {
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return _room_bounds;
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}
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void PropData::set_room_bounds(const PoolVector3Array &bounds) {
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void PropData::set_room_bounds(const PackedVector3Array &bounds) {
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_room_bounds = bounds;
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}
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@ -183,7 +183,7 @@ void PropData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_room_bounds"), &PropData::get_room_bounds);
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ClassDB::bind_method(D_METHOD("set_room_bounds", "value"), &PropData::set_room_bounds);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "room_bounds"), "set_room_bounds", "get_room_bounds");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "room_bounds"), "set_room_bounds", "get_room_bounds");
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ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &PropData::copy_from);
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}
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@ -35,7 +35,7 @@ SOFTWARE.
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#else
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#include "core/reference.h"
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#include "core/vector.h"
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#include "core/math/transform.h"
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#include "core/math/transform_3d.h"
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#endif
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#include "core/math/rect2.h"
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@ -80,8 +80,8 @@ public:
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bool get_is_room() const;
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void set_is_room(const bool value);
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PoolVector3Array get_room_bounds();
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void set_room_bounds(const PoolVector3Array &bounds);
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PackedVector3Array get_room_bounds();
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void set_room_bounds(const PackedVector3Array &bounds);
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void copy_from(const Ref<PropData> &prop_data);
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@ -99,7 +99,7 @@ private:
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Vector<Ref<PropDataEntry>> _props;
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bool _is_room;
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PoolVector3Array _room_bounds;
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PackedVector3Array _room_bounds;
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};
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#endif
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@ -34,7 +34,7 @@ SOFTWARE.
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#endif
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#else
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#include "core/resource.h"
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#include "core/math/transform.h"
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#include "core/math/transform_3d.h"
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#endif
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class PropData;
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@ -58,7 +58,7 @@ void PropDataLight::_processor_process(Ref<PropData> prop_data, Node *node, cons
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ERR_FAIL_COND(!i);
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Ref<PropDataLight> l;
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l.instance();
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l.instantiate();
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l->set_light_color(i->get_color());
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l->set_light_size(i->get_param(Light::PARAM_RANGE));
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l->set_transform(transform * i->get_transform());
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@ -73,7 +73,7 @@ void PropDataPortal::_processor_process(Ref<PropData> prop_data, Node *node, con
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ERR_FAIL_COND(!p);
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Ref<PropDataPortal> l;
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l.instance();
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l.instantiate();
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l->set_is_active(p->get_portal_active());
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l->set_is_two_way(p->is_two_way());
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l->set_use_default_margin(p->get_use_default_margin());
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@ -66,7 +66,7 @@ void PropDataProp::_processor_process(Ref<PropData> prop_data, Node *node, const
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ERR_FAIL_COND(!i);
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Ref<PropDataProp> l;
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l.instance();
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l.instantiate();
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l->set_prop(i->get_prop_data());
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l->set_transform(transform * i->get_transform());
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prop_data->add_prop(l);
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@ -58,7 +58,7 @@ void PropDataScene::_processor_process(Ref<PropData> prop_data, Node *node, cons
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ERR_FAIL_COND(!i);
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Ref<PropDataScene> l;
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l.instance();
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l.instantiate();
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l->set_scene(i->get_scene());
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l->set_transform(transform * i->get_transform());
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prop_data->add_prop(l);
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@ -67,7 +67,7 @@ void PropDataTiledWall::_processor_process(Ref<PropData> prop_data, Node *node,
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ERR_FAIL_COND(!t);
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Ref<PropDataTiledWall> tw;
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tw.instance();
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tw.instantiate();
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tw->set_width(t->get_width());
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tw->set_heigth(t->get_heigth());
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@ -142,7 +142,7 @@ void PropCache::material_set(const int index, const Ref<Material> &value) {
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}
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void PropCache::material_remove(const int index) {
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_materials.remove(index);
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_materials.remove_at(index);
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}
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int PropCache::material_get_num() const {
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@ -29,7 +29,7 @@ SOFTWARE.
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#include "core/core_bind.h"
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#include "core/math/color.h"
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#include "core/object/object.h"
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#include "core/object/reference.h"
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#include "core/object/ref_counted.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/vector.h"
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#else
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@ -59,7 +59,7 @@ Ref<PropData> PropUtils::convert_tree(Node *root) {
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#endif
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Ref<PropData> data;
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data.instance();
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data.instantiate();
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Transform t;
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_convert_tree(data, root, t);
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@ -27,7 +27,7 @@ SOFTWARE.
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#if VERSION_MAJOR > 3
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#include "core/object/object.h"
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#include "core/object/reference.h"
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#include "core/object/ref_counted.h"
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#include "core/templates/vector.h"
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#include "scene/3d/node_3d.h"
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#else
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@ -294,7 +294,7 @@ TiledWall::TiledWall() {
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set_portal_mode(PORTAL_MODE_GLOBAL);
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#endif
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_mesher.instance();
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_mesher.instantiate();
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}
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TiledWall::~TiledWall() {
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_data.unref();
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@ -29,7 +29,7 @@ SOFTWARE.
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#if VERSION_MAJOR < 4
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#include "scene/3d/visual_instance.h"
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#else
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#include "scene/3d/node_3d.h"
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#include "scene/3d/visual_instance_3d.h"
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#define SpatialMaterial StandardMaterial3D
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#define Spatial Node3D
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@ -42,8 +42,8 @@ class TiledWallData;
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class PropMaterialCache;
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class PropMesher;
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class TiledWall : public GeometryInstance {
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GDCLASS(TiledWall, GeometryInstance);
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class TiledWall : public GeometryInstance3D {
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GDCLASS(TiledWall, GeometryInstance3D);
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public:
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int get_width() const;
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@ -44,7 +44,7 @@ SOFTWARE.
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#define VARIANT_ARRAY_GET(arr) \
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Vector<Variant> r; \
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for (int i = 0; i < arr.size(); i++) { \
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r.push_back(arr[i].get_ref_ptr()); \
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r.push_back(arr[i]); \
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} \
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return r;
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@ -88,7 +88,7 @@ void TiledWallData::add_texture(const Ref<Texture> &texture) {
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void TiledWallData::remove_texture(const int index) {
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ERR_FAIL_INDEX(index, _textures.size());
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_textures.remove(index);
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_textures.remove_at(index);
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emit_changed();
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}
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@ -136,7 +136,7 @@ void TiledWallData::add_flavour_texture(const Ref<Texture> &texture) {
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void TiledWallData::remove_flavour_texture(const int index) {
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ERR_FAIL_INDEX(index, _flavour_textures.size());
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_flavour_textures.remove(index);
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_flavour_textures.remove_at(index);
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||||
|
||||
emit_changed();
|
||||
}
|
||||
@ -190,7 +190,7 @@ void TiledWallData::material_set(const int index, const Ref<Material> &value) {
|
||||
}
|
||||
|
||||
void TiledWallData::material_remove(const int index) {
|
||||
_materials.remove(index);
|
||||
_materials.remove_at(index);
|
||||
|
||||
emit_changed();
|
||||
}
|
||||
@ -337,7 +337,7 @@ void TiledWallData::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_flavour_chance"), &TiledWallData::get_flavour_chance);
|
||||
ClassDB::bind_method(D_METHOD("set_flavour_chance", "texture"), &TiledWallData::set_flavour_chance);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flavour_chance"), "set_flavour_chance", "get_flavour_chance");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flavour_chance"), "set_flavour_chance", "get_flavour_chance");
|
||||
|
||||
//materials
|
||||
ClassDB::bind_method(D_METHOD("material_add", "value"), &TiledWallData::material_add);
|
||||
@ -354,7 +354,7 @@ void TiledWallData::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &TiledWallData::add_textures_into);
|
||||
#endif
|
||||
|
||||
BIND_VMETHOD(MethodInfo("_setup_cache", PropertyInfo(Variant::OBJECT, "cache", PROPERTY_HINT_RESOURCE_TYPE, "PropMaterialCache")));
|
||||
//BIND_VMETHOD(MethodInfo("_setup_cache", PropertyInfo(Variant::OBJECT, "cache", PROPERTY_HINT_RESOURCE_TYPE, "PropMaterialCache")));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("setup_cache", "cache"), &TiledWallData::setup_cache);
|
||||
ClassDB::bind_method(D_METHOD("_setup_cache", "cache"), &TiledWallData::_setup_cache);
|
||||
|
@ -26,7 +26,7 @@ SOFTWARE.
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR > 3
|
||||
#include "core/object/reference.h"
|
||||
#include "core/object/ref_counted.h"
|
||||
#include "core/templates/vector.h"
|
||||
#else
|
||||
#include "core/reference.h"
|
||||
@ -34,7 +34,7 @@ SOFTWARE.
|
||||
#endif
|
||||
|
||||
#include "core/math/rect2.h"
|
||||
#include "core/math/transform.h"
|
||||
#include "core/math/transform_3d.h"
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/math/vector3.h"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user