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Fix early return in _setup_material_albedo.
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@ -151,7 +151,7 @@ void PropMaterialCachePCM::_setup_material_albedo(Ref<Texture> texture) {
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if (spmat.is_valid()) {
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spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
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return;
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continue;
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}
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Ref<ShaderMaterial> shmat = m;
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