props/prop_instance.cpp

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#include "prop_instance.h"
#include "../mesh_data_resource/nodes/mesh_data_instance.h"
//#include "../thread_pool/thread_pool.h"
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#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/config/engine.h"
#else
#include "core/engine.h"
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#endif
Ref<PropData> PropInstance::get_prop_data() {
return _prop_data;
}
void PropInstance::set_prop_data(const Ref<PropData> &data) {
if (_prop_data == data)
return;
_prop_data = data;
build();
}
bool PropInstance::get_auto_bake() const {
return _auto_bake;
}
void PropInstance::set_auto_bake(const bool value) {
_auto_bake = value;
}
bool PropInstance::get_snap_to_mesh() const {
return _snap_to_mesh;
}
void PropInstance::set_snap_to_mesh(const bool value) {
_snap_to_mesh = value;
}
Vector3 PropInstance::get_snap_axis() const {
return _snap_axis;
}
void PropInstance::set_snap_axis(const Vector3 &value) {
_snap_axis = value;
}
void PropInstance::register_prop_mesh_data_instance(MeshDataInstance *instance) {
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//ERR_FAIL_COND(!ObjectDB::instance_validate(instance));
_mesh_data_instances.push_back(instance);
if (_auto_bake)
queue_bake();
}
void PropInstance::unregister_prop_mesh_data_instance(MeshDataInstance *instance) {
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//ERR_FAIL_COND(!ObjectDB::instance_validate(instance));
_mesh_data_instances.erase(instance);
if (_auto_bake)
queue_bake();
}
void PropInstance::bake() {
_baking = true;
_bake_queued = false;
//_job->clear();
for (int i = 0; i < _mesh_data_instances.size(); ++i) {
MeshDataInstance *md = _mesh_data_instances.get(i);
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//ERR_CONTINUE(!ObjectDB::instance_validate(md));
Ref<MeshDataResource> mdr = md->get_mesh();
if (!mdr.is_valid())
continue;
Transform t = md->get_transform();
Spatial *sp = Object::cast_to<Spatial>(md->get_parent());
while (sp) {
t *= sp->get_transform();
sp = Object::cast_to<Spatial>(sp->get_parent());
}
//_job->add_mesh_instance(t, mdr, md->get_texture());
}
//if (_job->get_mesh_instance_count() > 0) {
// ThreadPool::get_singleton()->add_job(_job);
//}
}
void PropInstance::bake_finished() {
_baking = false;
if (_bake_queued) {
call_deferred("bake");
}
}
void PropInstance::queue_bake() {
if (!_bake_queued) {
_bake_queued = true;
if (!_baking) {
call_deferred("bake");
}
}
}
void PropInstance::build() {
if (!is_inside_tree()) {
return;
}
for (int i = 0; i < get_child_count(); ++i) {
Node *n = get_child(i);
//this way we won't delete the user's nodes
if (n->get_owner() == NULL) {
n->queue_delete();
}
}
if (!_prop_data.is_valid())
return;
for (int i = 0; i < _prop_data->get_prop_count(); ++i) {
Ref<PropDataEntry> e = _prop_data->get_prop(i);
if (!e.is_valid())
continue;
Node *n = e->processor_get_node_for(get_transform());
if (n) {
add_child(n);
//if (Engine::get_singleton()->is_editor_hint())
// n->set_owner(get_tree()->get_edited_scene_root());
}
}
}
PropInstance::PropInstance() {
_baking = false;
_bake_queued = false;
_snap_to_mesh = false;
_snap_axis = Vector3(0, -1, 0);
//_job.instance();
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//_job->connect("completed", this, "bake_finished", Vector<Variant>(), Object::CONNECT_DEFERRED);
}
PropInstance::~PropInstance() {
_mesh_data_instances.clear();
//_job.unref();
_prop_data.unref();
}
void PropInstance::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
build();
}
}
}
void PropInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_prop_data"), &PropInstance::get_prop_data);
ClassDB::bind_method(D_METHOD("set_prop_data", "value"), &PropInstance::set_prop_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData"), "set_prop_data", "get_prop_data");
ClassDB::bind_method(D_METHOD("get_auto_bake"), &PropInstance::get_auto_bake);
ClassDB::bind_method(D_METHOD("set_auto_bake", "value"), &PropInstance::set_auto_bake);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_bake"), "set_auto_bake", "get_auto_bake");
ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropInstance::get_snap_to_mesh);
ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropInstance::set_snap_to_mesh);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropInstance::get_snap_axis);
ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropInstance::set_snap_axis);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
ClassDB::bind_method(D_METHOD("bake"), &PropInstance::bake);
ClassDB::bind_method(D_METHOD("queue_bake"), &PropInstance::queue_bake);
ClassDB::bind_method(D_METHOD("bake_finished"), &PropInstance::bake_finished);
}