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https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
Fixed processor_get_node_for's parameter, and now PropInstance will create hidden nodes as preview for using it in the editor.
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@ -4,6 +4,8 @@
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#include "../thread_pool/thread_pool.h"
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#include "core/engine.h"
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Ref<PropData> PropInstance::get_prop_data() {
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return _prop_data;
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}
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@ -113,7 +115,12 @@ void PropInstance::build() {
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}
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for (int i = 0; i < get_child_count(); ++i) {
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get_child(i)->queue_delete();
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Node *n = get_child(i);
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//this way we won't delete the user's nodes
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if (n->get_owner() == NULL) {
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n->queue_delete();
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}
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}
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if (!_prop_data.is_valid())
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@ -124,6 +131,15 @@ void PropInstance::build() {
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if (!e.is_valid())
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continue;
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Node *n = e->processor_get_node_for(get_transform());
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if (n) {
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add_child(n);
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//if (Engine::get_singleton()->is_editor_hint())
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// n->set_owner(get_tree()->get_edited_scene_root());
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}
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}
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}
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@ -141,7 +157,19 @@ PropInstance::~PropInstance() {
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_prop_data.unref();
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}
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void PropInstance::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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build();
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}
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}
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}
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void PropInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_prop_data"), &PropInstance::get_prop_data);
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ClassDB::bind_method(D_METHOD("set_prop_data", "value"), &PropInstance::set_prop_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData"), "set_prop_data", "get_prop_data");
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ClassDB::bind_method(D_METHOD("get_auto_bake"), &PropInstance::get_auto_bake);
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ClassDB::bind_method(D_METHOD("set_auto_bake", "value"), &PropInstance::set_auto_bake);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_bake"), "set_auto_bake", "get_auto_bake");
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@ -70,6 +70,7 @@ public:
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~PropInstance();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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private:
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@ -45,8 +45,8 @@ bool PropDataEntry::processor_handles(Node *node) {
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void PropDataEntry::processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
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call("_processor_process", prop_data, node, transform);
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}
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Node *PropDataEntry::processor_get_node_for(const Ref<PropData> &prop_data) {
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return call("_processor_get_node_for", prop_data);
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Node *PropDataEntry::processor_get_node_for(const Transform &transform) {
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return call("_processor_get_node_for", transform);
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}
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bool PropDataEntry::_processor_handles(Node *node) {
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@ -45,7 +45,7 @@ public:
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bool processor_handles(Node *node);
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void processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform);
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Node *processor_get_node_for(const Ref<PropData> &prop_data);
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Node *processor_get_node_for(const Transform &transform);
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virtual bool _processor_handles(Node *node);
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virtual void _processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform);
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