pandemonium_engine/editor/plugins
Relintai d480073228 Ported: Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
- Jummit
63f35d24c6
2022-07-29 19:36:33 +02:00
..
abstract_polygon_2d_editor.cpp
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Fix compile. 2022-07-27 20:07:29 +02:00
animation_blend_tree_editor_plugin.h Fix compile. 2022-07-27 20:07:29 +02:00
animation_player_editor_plugin.cpp Fix prompt dialog title for Animation operations 2022-07-29 11:10:38 +02:00
animation_player_editor_plugin.h Fix compile. 2022-07-26 12:55:53 +02:00
animation_state_machine_editor.cpp
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
animation_tree_player_editor_plugin.cpp Fix popup dialog UI in AnimationTreePlayer editor 2022-07-25 18:48:32 +02:00
animation_tree_player_editor_plugin.h
audio_stream_editor_plugin.cpp
audio_stream_editor_plugin.h
bit_map_editor_plugin.cpp Fix compile. 2022-07-27 14:07:52 +02:00
bit_map_editor_plugin.h Fix compile. 2022-07-27 14:07:52 +02:00
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Properly release LMB even while panning 2022-07-28 15:00:05 +02:00
canvas_item_editor_plugin.h
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_editor_plugin.cpp
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_editor_plugin.cpp
cpu_particles_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h
editor_preview_plugins.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_preview_plugins.h
gradient_editor_plugin.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient_editor_plugin.h
gradient_texture_2d_editor_plugin.cpp Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92) 2022-03-20 14:59:19 +01:00
gradient_texture_2d_editor_plugin.h Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92) 2022-03-20 14:59:19 +01:00
item_list_editor_plugin.cpp
item_list_editor_plugin.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
line_2d_editor_plugin.h
material_editor_plugin.cpp
material_editor_plugin.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
mesh_editor_plugin.cpp
mesh_editor_plugin.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
mesh_instance_editor_plugin.cpp
mesh_instance_editor_plugin.h
multimesh_editor_plugin.cpp Fixed Populating MultimeshInstance Crash 2022-07-28 13:46:23 +02:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
particles_editor_plugin.cpp
particles_editor_plugin.h
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
path_editor_plugin.cpp
path_editor_plugin.h
physical_bone_plugin.cpp
physical_bone_plugin.h
polygon_2d_editor_plugin.cpp
polygon_2d_editor_plugin.h
ray_cast_2d_editor_plugin.cpp Add a RayCast2D.cast_to editor handle 2022-07-27 14:02:38 +02:00
ray_cast_2d_editor_plugin.h Add a RayCast2D.cast_to editor handle 2022-07-27 14:02:38 +02:00
resource_preloader_editor_plugin.cpp Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
resource_preloader_editor_plugin.h
room_manager_editor_plugin.cpp
room_manager_editor_plugin.h
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp Removed the online docs link from the top of the script editor. 2022-03-23 23:29:58 +01:00
script_editor_plugin.h Removed the online docs link from the top of the script editor. 2022-03-23 23:29:58 +01:00
script_text_editor.cpp Ported: Use % when dropping unique scene nodes into script 2022-07-29 19:36:33 +02:00
script_text_editor.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
SCsub
shader_editor_plugin.cpp Ported: Add an external link editor icon 2022-07-27 09:02:28 +02:00
shader_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
skeleton_ik_editor_plugin.cpp
skeleton_ik_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
spatial_editor_plugin.cpp Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00
spatial_editor_plugin.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
sprite_editor_plugin.cpp Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor 2022-07-28 19:04:16 +02:00
sprite_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
sprite_frames_editor_plugin.cpp Ported: Improve Select Frames dialog of SpriteFrames editor. - timothyqiu 2022-07-25 22:25:18 +02:00
sprite_frames_editor_plugin.h Ported: Improve Select Frames dialog of SpriteFrames editor. - timothyqiu 2022-07-25 22:25:18 +02:00
style_box_editor_plugin.cpp
style_box_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
text_editor.cpp
text_editor.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
texture_editor_plugin.cpp
texture_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
texture_region_editor_plugin.cpp
texture_region_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
theme_editor_plugin.cpp Fix crash when editing pinned StyleBox 2022-07-27 19:07:26 +02:00
theme_editor_plugin.h Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov 2022-07-25 23:46:08 +02:00
theme_editor_preview.cpp
theme_editor_preview.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
viewport_preview_editor_plugin.cpp
viewport_preview_editor_plugin.h Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00