..
area.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
area.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
audio_stream_player_3d.cpp
Fix Editor hanging if audiostream's pitch_scale is NaN
2023-03-12 14:14:29 +01:00
audio_stream_player_3d.h
Backport panning strength parameters from 4.0
2022-09-16 19:44:55 +02:00
camera.cpp
Ported: Physics interpolation - Move out of Scenario
2023-08-27 17:25:38 +02:00
camera.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
collision_object.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
collision_object.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
collision_polygon.cpp
Backported from Godot4: Node3D gizmo improvements
2022-08-11 01:24:29 +02:00
collision_polygon.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
collision_shape.cpp
Make CollisionShape selection box use shape AABB
2023-01-16 14:19:35 +01:00
collision_shape.h
Make CollisionShape selection box use shape AABB
2023-01-16 14:19:35 +01:00
cpu_particles.cpp
Tweak particles animation offset property hint to allow more precise values
2023-01-16 13:47:55 +01:00
cpu_particles.h
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
immediate_geometry.h
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
importer_mesh_instance_3d.cpp
Fix build when the new skeleton 3d module is disabled.
2022-08-28 16:01:50 +02:00
importer_mesh_instance_3d.h
Fix build when the new skeleton 3d module is disabled.
2022-08-28 16:01:50 +02:00
interpolated_camera.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
interpolated_camera.h
Ported: Add process_mode property to InterpolatedCamera - saneery
2022-07-29 17:19:58 +02:00
label_3d.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
label_3d.h
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
light.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
light.h
Also renamed the files.
2022-08-19 21:24:36 +02:00
listener.cpp
listener.h
mesh_instance.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
mesh_instance.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
multimesh_instance.cpp
multimesh_instance.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
navigation_agent.cpp
Renamed neighbor_dist properties / getters / setters for the navigation server.
2023-06-12 08:37:57 +02:00
navigation_agent.h
Renamed neighbor_dist properties / getters / setters for the navigation server.
2023-06-12 08:37:57 +02:00
navigation_geometry_parser_3d.cpp
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_geometry_parser_3d.h
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_link_3d.cpp
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
navigation_link_3d.h
Backported from godot4: Added node for Navigation links .
2023-06-08 20:46:09 +02:00
navigation_mesh_instance.cpp
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
navigation_mesh_instance.h
Ported from godot4: Make navigation mesh edge connections optional
2023-06-09 20:54:05 +02:00
navigation_obstacle.cpp
Renamed neighbor_dist properties / getters / setters for the navigation server.
2023-06-12 08:37:57 +02:00
navigation_obstacle.h
Rethink the previous fix.
2023-06-11 18:32:15 +02:00
navigation.cpp
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
navigation.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
occluder.cpp
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
occluder.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
path.cpp
Make acos and asin safe
2023-06-11 08:41:42 +02:00
path.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
physics_body.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
physics_body.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
physics_joint.cpp
Backported from Godot4: Node3D gizmo improvements
2022-08-11 01:24:29 +02:00
physics_joint.h
portal.cpp
Ported: Improve error messages and classref for occluders and portals
2023-02-07 02:28:29 +01:00
portal.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
position_3d.cpp
position_3d.h
proximity_group.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
proximity_group.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
ray_cast.cpp
Add error messages for collision exception functions
2023-03-12 14:24:56 +01:00
ray_cast.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
reflection_probe.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
room_group.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
room_manager.cpp
Added back CSG support code I removed.
2023-07-11 12:23:46 +02:00
room_manager.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
room.cpp
Ported: Improve error messages and classref for occluders and portals
2023-02-07 02:28:29 +01:00
room.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
SCsub
shape_cast.cpp
Add error messages for collision exception functions
2023-03-12 14:24:56 +01:00
shape_cast.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
soft_body.cpp
Improve collision exception error messages for easier understanding
2022-11-30 14:37:35 +01:00
soft_body.h
Also renamed the files.
2022-08-19 21:24:36 +02:00
spatial_velocity_tracker.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
spatial_velocity_tracker.h
spatial.cpp
Fix overwriting of Spatial's local transform
2023-06-28 12:23:08 +02:00
spatial.h
More work on World override support.
2022-08-29 22:55:48 +02:00
spring_arm.cpp
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
spring_arm.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
sprite_3d.cpp
Don't store frame of playing AnimatedSprite
2022-10-08 16:33:38 +02:00
sprite_3d.h
Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D
2022-10-08 16:08:49 +02:00
vehicle_body.cpp
Backported from Godot4: Node3D gizmo improvements
2022-08-11 01:24:29 +02:00
vehicle_body.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
visibility_notifier.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
visibility_notifier.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
visual_instance.cpp
Ported: added options for sorting transparent objects
2022-09-17 10:54:57 +02:00
visual_instance.h
Ported: added options for sorting transparent objects
2022-09-17 10:54:57 +02:00
world_environment_3d.cpp
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
world_environment_3d.h
Renamed the files aswell.
2022-08-29 17:33:10 +02:00