mirror of
https://github.com/Relintai/pandemonium_engine.git
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90f81c0013
Adds error messages to collision exception functions when used with the wrong object/node instead of failing silently.
638 lines
21 KiB
C++
638 lines
21 KiB
C++
/*************************************************************************/
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/* shape_cast.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "shape_cast.h"
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#include "collision_object.h"
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#include "core/config/engine.h"
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#include "mesh_instance.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/world_3d.h"
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void ShapeCast::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (Engine::get_singleton()->is_editor_hint()) {
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_update_debug_shape_vertices();
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}
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if (enabled && !Engine::get_singleton()->is_editor_hint()) {
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set_physics_process_internal(true);
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} else {
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set_physics_process_internal(false);
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}
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if (get_tree()->is_debugging_collisions_hint()) {
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_update_debug_shape();
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}
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if (Object::cast_to<CollisionObject>(get_parent())) {
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if (exclude_parent_body) {
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exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
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} else {
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exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
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}
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (enabled) {
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set_physics_process_internal(false);
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}
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if (debug_shape) {
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_clear_debug_shape();
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (!enabled) {
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break;
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}
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bool prev_collision_state = collided;
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_update_shapecast_state();
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if (get_tree()->is_debugging_collisions_hint()) {
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if (prev_collision_state != collided) {
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_update_debug_shape_material(true);
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}
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if (collided) {
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_update_debug_shape();
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}
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if (prev_collision_state == collided && !collided) {
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_update_debug_shape();
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}
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}
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} break;
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}
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}
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void ShapeCast::_bind_methods() {
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ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &ShapeCast::resource_changed);
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ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast::set_enabled);
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ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast::is_enabled);
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast::get_shape);
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ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast::set_target_position);
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ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast::get_target_position);
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ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast::set_margin);
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ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast::get_margin);
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ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast::set_max_results);
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ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast::get_max_results);
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ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast::is_colliding);
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ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast::get_collision_count);
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ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast::force_shapecast_update);
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ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast::get_collider);
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ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast::get_collider_rid);
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ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast::get_collider_shape);
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ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast::get_collision_point);
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ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast::get_collision_normal);
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ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast::get_closest_collision_safe_fraction);
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ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast::get_closest_collision_unsafe_fraction);
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ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast::add_exception_rid);
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ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast::add_exception);
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ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast::remove_exception_rid);
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ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast::remove_exception);
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ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast::clear_exceptions);
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ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast::set_collision_mask);
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ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast::get_collision_mask);
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ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast::set_collision_mask_value);
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ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast::get_collision_mask_value);
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ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast::set_exclude_parent_body);
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ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast::get_exclude_parent_body);
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ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast::set_collide_with_areas);
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ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast::is_collide_with_areas_enabled);
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ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast::set_collide_with_bodies);
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ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast::is_collide_with_bodies_enabled);
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ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast::_get_collision_result);
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ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &ShapeCast::set_debug_shape_custom_color);
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ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &ShapeCast::get_debug_shape_custom_color);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE), "set_target_position", "get_target_position");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE), "", "_get_collision_result");
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ADD_GROUP("Collide With", "collide_with");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
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ADD_GROUP("Debug Shape", "debug_shape");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
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}
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String ShapeCast::get_configuration_warning() const {
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String warning = Spatial::get_configuration_warning();
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if (shape.is_null()) {
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if (warning != String()) {
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warning += "\n\n";
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}
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warning += TTR("This node cannot interact with other objects unless a Shape is assigned.");
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}
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if (shape.is_valid() && Object::cast_to<ConcavePolygonShape>(*shape)) {
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if (warning != String()) {
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warning += "\n\n";
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}
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warning += TTR("ShapeCast does not support ConcavePolygonShapes. Collisions will not be reported.");
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}
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return warning;
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}
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void ShapeCast::set_enabled(bool p_enabled) {
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enabled = p_enabled;
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update_gizmos();
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if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
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set_physics_process_internal(p_enabled);
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}
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if (!p_enabled) {
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collided = false;
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}
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if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
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if (p_enabled) {
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_update_debug_shape();
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} else {
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_clear_debug_shape();
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}
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}
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}
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bool ShapeCast::is_enabled() const {
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return enabled;
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}
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void ShapeCast::set_target_position(const Vector3 &p_point) {
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target_position = p_point;
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if (is_inside_tree()) {
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_update_debug_shape();
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}
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update_gizmos();
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if (Engine::get_singleton()->is_editor_hint()) {
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if (is_inside_tree()) {
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_update_debug_shape_vertices();
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}
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} else if (debug_shape) {
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_update_debug_shape();
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}
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}
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Vector3 ShapeCast::get_target_position() const {
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return target_position;
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}
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void ShapeCast::set_margin(real_t p_margin) {
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margin = p_margin;
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}
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real_t ShapeCast::get_margin() const {
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return margin;
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}
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void ShapeCast::set_max_results(int p_max_results) {
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max_results = p_max_results;
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}
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int ShapeCast::get_max_results() const {
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return max_results;
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}
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void ShapeCast::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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}
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uint32_t ShapeCast::get_collision_mask() const {
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return collision_mask;
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}
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void ShapeCast::set_collision_mask_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
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uint32_t mask = get_collision_mask();
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if (p_value) {
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mask |= 1 << (p_layer_number - 1);
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} else {
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mask &= ~(1 << (p_layer_number - 1));
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}
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set_collision_mask(mask);
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}
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bool ShapeCast::get_collision_mask_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
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return get_collision_mask() & (1 << (p_layer_number - 1));
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}
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int ShapeCast::get_collision_count() const {
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return result.size();
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}
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bool ShapeCast::is_colliding() const {
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return collided;
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}
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Object *ShapeCast::get_collider(int p_idx) const {
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ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found.");
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if (result[p_idx].collider_id == 0) {
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return nullptr;
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}
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return ObjectDB::get_instance(result[p_idx].collider_id);
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}
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RID ShapeCast::get_collider_rid(int p_idx) const {
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ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
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return result[p_idx].rid;
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}
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int ShapeCast::get_collider_shape(int p_idx) const {
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ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
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return result[p_idx].shape;
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}
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Vector3 ShapeCast::get_collision_point(int p_idx) const {
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ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision point found.");
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return result[p_idx].point;
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}
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Vector3 ShapeCast::get_collision_normal(int p_idx) const {
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ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision normal found.");
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return result[p_idx].normal;
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}
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real_t ShapeCast::get_closest_collision_safe_fraction() const {
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return collision_safe_fraction;
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}
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real_t ShapeCast::get_closest_collision_unsafe_fraction() const {
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return collision_unsafe_fraction;
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}
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void ShapeCast::resource_changed(Ref<Resource> p_res) {
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if (is_inside_tree()) {
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_update_debug_shape();
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}
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update_gizmos();
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}
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void ShapeCast::set_shape(const Ref<Shape> &p_shape) {
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if (p_shape == shape) {
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return;
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}
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if (!shape.is_null()) {
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shape->unregister_owner(this);
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}
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shape = p_shape;
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if (!shape.is_null()) {
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shape->register_owner(this);
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}
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if (p_shape.is_valid()) {
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shape_rid = shape->get_rid();
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}
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if (is_inside_tree()) {
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_update_debug_shape();
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}
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update_gizmos();
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update_configuration_warning();
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}
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Ref<Shape> ShapeCast::get_shape() const {
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return shape;
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}
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void ShapeCast::set_exclude_parent_body(bool p_exclude_parent_body) {
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if (exclude_parent_body == p_exclude_parent_body) {
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return;
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}
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exclude_parent_body = p_exclude_parent_body;
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if (!is_inside_tree()) {
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return;
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}
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if (Object::cast_to<CollisionObject>(get_parent())) {
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if (exclude_parent_body) {
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exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
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} else {
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exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
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}
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}
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}
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bool ShapeCast::get_exclude_parent_body() const {
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return exclude_parent_body;
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}
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void ShapeCast::_update_shapecast_state() {
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result.clear();
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ERR_FAIL_COND_MSG(shape.is_null(), "Null reference to shape. ShapeCast requires a Shape3D to sweep for collisions.");
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Ref<World3D> w3d = get_world_3d();
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ERR_FAIL_COND(w3d.is_null());
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PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
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ERR_FAIL_COND(!dss);
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Transform gt = get_global_transform();
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collision_safe_fraction = 0.0;
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collision_unsafe_fraction = 0.0;
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if (target_position != Vector3()) {
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dss->cast_motion(shape_rid, gt, target_position, margin, collision_safe_fraction, collision_unsafe_fraction, exclude, collision_mask, collide_with_bodies, collide_with_areas);
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if (collision_unsafe_fraction < 1.0) {
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// Move shape transform to the point of impact,
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// so we can collect contact info at that point.
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gt.set_origin(gt.get_origin() + target_position * (collision_unsafe_fraction + CMP_EPSILON));
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}
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}
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// Regardless of whether the shape is stuck or it's moved along
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// the motion vector, we'll only consider static collisions from now on.
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bool intersected = true;
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RBSet<RID> intersected_objects = exclude;
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while (intersected && result.size() < max_results) {
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PhysicsDirectSpaceState::ShapeRestInfo info;
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intersected = dss->rest_info(shape_rid, gt, margin, &info, intersected_objects, collision_mask, collide_with_bodies, collide_with_areas);
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if (intersected) {
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result.push_back(info);
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intersected_objects.insert(info.rid);
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}
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}
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collided = !result.empty();
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}
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void ShapeCast::force_shapecast_update() {
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_update_shapecast_state();
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}
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void ShapeCast::add_exception_rid(const RID &p_rid) {
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exclude.insert(p_rid);
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}
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void ShapeCast::add_exception(const Object *p_object) {
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ERR_FAIL_NULL(p_object);
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const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
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ERR_FAIL_COND_MSG(!co, "The passed Node must be an instance of CollisionObject.");
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add_exception_rid(co->get_rid());
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}
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void ShapeCast::remove_exception_rid(const RID &p_rid) {
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exclude.erase(p_rid);
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}
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void ShapeCast::remove_exception(const Object *p_object) {
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ERR_FAIL_NULL(p_object);
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const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
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ERR_FAIL_COND_MSG(!co, "The passed Node must be an instance of CollisionObject.");
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remove_exception_rid(co->get_rid());
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}
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void ShapeCast::clear_exceptions() {
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exclude.clear();
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}
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void ShapeCast::set_collide_with_areas(bool p_clip) {
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collide_with_areas = p_clip;
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}
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bool ShapeCast::is_collide_with_areas_enabled() const {
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return collide_with_areas;
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}
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void ShapeCast::set_collide_with_bodies(bool p_clip) {
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collide_with_bodies = p_clip;
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}
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bool ShapeCast::is_collide_with_bodies_enabled() const {
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return collide_with_bodies;
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}
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Array ShapeCast::_get_collision_result() const {
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Array ret;
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for (int i = 0; i < result.size(); ++i) {
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const PhysicsDirectSpaceState::ShapeRestInfo &sri = result[i];
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Dictionary col;
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col["point"] = sri.point;
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col["normal"] = sri.normal;
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col["rid"] = sri.rid;
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col["collider"] = ObjectDB::get_instance(sri.collider_id);
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col["collider_id"] = sri.collider_id;
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col["shape"] = sri.shape;
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col["linear_velocity"] = sri.linear_velocity;
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ret.push_back(col);
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}
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return ret;
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}
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void ShapeCast::_update_debug_shape_vertices() {
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debug_shape_vertices.clear();
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debug_line_vertices.clear();
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if (!shape.is_null()) {
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debug_shape_vertices.append_array(shape->get_debug_mesh_lines());
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for (int i = 0; i < debug_shape_vertices.size(); i++) {
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debug_shape_vertices.set(i, debug_shape_vertices[i] + Vector3(target_position * get_closest_collision_safe_fraction()));
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}
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}
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if (target_position == Vector3()) {
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return;
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}
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debug_line_vertices.push_back(Vector3());
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debug_line_vertices.push_back(target_position);
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}
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const Vector<Vector3> &ShapeCast::get_debug_shape_vertices() const {
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return debug_shape_vertices;
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}
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const Vector<Vector3> &ShapeCast::get_debug_line_vertices() const {
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return debug_line_vertices;
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}
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void ShapeCast::set_debug_shape_custom_color(const Color &p_color) {
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debug_shape_custom_color = p_color;
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if (debug_material.is_valid()) {
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_update_debug_shape_material();
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}
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}
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Ref<SpatialMaterial> ShapeCast::get_debug_material() {
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_update_debug_shape_material();
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return debug_material;
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}
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const Color &ShapeCast::get_debug_shape_custom_color() const {
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return debug_shape_custom_color;
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}
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void ShapeCast::_create_debug_shape() {
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_update_debug_shape_material();
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Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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MeshInstance *mi = memnew(MeshInstance);
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mi->set_mesh(mesh);
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add_child(mi);
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debug_shape = mi;
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}
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void ShapeCast::_update_debug_shape_material(bool p_check_collision) {
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if (!debug_material.is_valid()) {
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Ref<SpatialMaterial> material = memnew(SpatialMaterial);
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debug_material = material;
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|
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material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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// Use double-sided rendering so that the RayCast can be seen if the camera is inside.
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material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
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}
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Color color = debug_shape_custom_color;
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if (color == Color(0.0, 0.0, 0.0)) {
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// Use the default debug shape color defined in the Project Settings.
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color = get_tree()->get_debug_collisions_color();
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}
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|
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if (p_check_collision && collided) {
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if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
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// If base color is already quite reddish, highlight collision with green color
|
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color = Color(0.0, 1.0, 0.0, color.a);
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} else {
|
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// Else, highlight collision with red color
|
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color = Color(1.0, 0, 0, color.a);
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}
|
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}
|
|
|
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Ref<SpatialMaterial> material = static_cast<Ref<SpatialMaterial>>(debug_material);
|
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material->set_albedo(color);
|
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}
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|
|
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void ShapeCast::_update_debug_shape() {
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if (!enabled) {
|
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return;
|
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}
|
|
|
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if (!debug_shape) {
|
|
_create_debug_shape();
|
|
}
|
|
|
|
_update_debug_shape_vertices();
|
|
|
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if (Engine::get_singleton()->is_editor_hint()) {
|
|
return;
|
|
}
|
|
|
|
MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
|
|
Ref<ArrayMesh> mesh = mi->get_mesh();
|
|
if (!mesh.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
mesh->clear_surfaces();
|
|
|
|
Array a;
|
|
a.resize(Mesh::ARRAY_MAX);
|
|
|
|
uint32_t flags = 0;
|
|
int surface_count = 0;
|
|
|
|
if (!debug_shape_vertices.empty()) {
|
|
a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
|
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), flags);
|
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mesh->surface_set_material(surface_count, debug_material);
|
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++surface_count;
|
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}
|
|
|
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if (!debug_line_vertices.empty()) {
|
|
a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
|
|
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), flags);
|
|
mesh->surface_set_material(surface_count, debug_material);
|
|
++surface_count;
|
|
}
|
|
}
|
|
|
|
void ShapeCast::_clear_debug_shape() {
|
|
if (!debug_shape) {
|
|
return;
|
|
}
|
|
|
|
MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
|
|
if (mi->is_inside_tree()) {
|
|
mi->queue_delete();
|
|
} else {
|
|
memdelete(mi);
|
|
}
|
|
|
|
debug_shape = nullptr;
|
|
}
|
|
|
|
ShapeCast::~ShapeCast() {
|
|
if (!shape.is_null()) {
|
|
shape->unregister_owner(this);
|
|
}
|
|
}
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