pandemonium_engine/editor
2023-06-28 12:24:29 +02:00
..
doc Ported: Update make_rst.py to match the master version 2023-04-15 11:20:13 +02:00
fileserver Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
icons Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
import Bounds fixes in TextureAtlas import 2023-06-28 12:22:18 +02:00
plugins Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings 2023-06-11 13:16:13 +02:00
translations Updated the translation from godot master. 2022-12-22 19:26:59 +01:00
animation_bezier_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
animation_bezier_editor.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
animation_track_editor_plugins.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
animation_track_editor_plugins.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
animation_track_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
animation_track_editor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
array_property_edit.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
array_property_edit.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
audio_stream_preview.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_preview.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
connections_dialog.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
connections_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
create_dialog.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
create_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
dependency_editor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
dependency_editor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
dictionary_property_edit.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
dictionary_property_edit.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
directory_create_dialog.cpp Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
directory_create_dialog.h Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
editor_about.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
editor_about.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor_atlas_packer.cpp Bounds fixes in TextureAtlas import 2023-06-28 12:22:18 +02:00
editor_atlas_packer.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
editor_audio_buses.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
editor_audio_buses.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor_autoload_settings.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_autoload_settings.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor_builders.py
editor_data.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_data.h Moved the editor_code_editor module to the editor_modules folder. 2023-02-18 15:45:50 +01:00
editor_dir_dialog.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
editor_dir_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_export.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_export.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_file_dialog.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
editor_file_dialog.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor_file_system.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_file_system.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_folding.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_folding.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_fonts.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
editor_fonts.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
editor_help_search.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
editor_help_search.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_help.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
editor_help.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_inspector.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_inspector.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_layouts_dialog.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
editor_layouts_dialog.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
editor_log.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
editor_log.h Moved the error macros. 2022-08-17 15:14:19 +02:00
editor_network_profiler.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_network_profiler.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_node.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_node.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_path.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_path.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
editor_plugin_settings.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
editor_plugin_settings.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor_plugin.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_plugin.h Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution). 2023-03-19 11:02:20 +01:00
editor_profiler.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_profiler.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_properties_array_dict.cpp Fix crash in EditorPropertyArray 2022-12-22 13:43:35 +01:00
editor_properties_array_dict.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
editor_properties.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_properties.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_property_name_processor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_property_name_processor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_resource_picker.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_resource_picker.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_resource_preview.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
editor_resource_preview.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_run_native.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_run_native.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_run_script.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
editor_run_script.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
editor_run.cpp Ported: Add setting to control the window used to run the project for the Android editor 2023-06-11 09:52:39 +02:00
editor_run.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_scale.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_scale.h
editor_sectioned_inspector.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
editor_sectioned_inspector.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_settings.cpp Fix warning in the android editor. 2023-06-15 10:20:18 +02:00
editor_settings.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_spin_slider.cpp Modify newlines in Editor Spin Slider tooltip 2022-09-16 23:16:49 +02:00
editor_spin_slider.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor_sub_scene.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
editor_sub_scene.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor_themes.cpp Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings 2023-06-11 13:16:13 +02:00
editor_themes.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
editor_translation.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
editor_translation.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor_zoom_widget.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
editor_zoom_widget.h Ported the EditorZoomWidget from Godot4. 2022-04-10 23:29:21 +02:00
export_template_manager.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
export_template_manager.h Moved the error macros. 2022-08-17 15:14:19 +02:00
filesystem_dock.cpp Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
filesystem_dock.h Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
find_in_files.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
find_in_files.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
groups_editor.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
groups_editor.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
import_defaults_editor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
import_defaults_editor.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
import_dock.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
import_dock.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
inspector_dock.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
inspector_dock.h Keep property values when extending script 2022-12-22 14:19:58 +01:00
multi_node_edit.cpp Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit) 2022-11-30 14:36:27 +01:00
multi_node_edit.h Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit) 2022-11-30 14:36:27 +01:00
node_dock.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
node_dock.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
pane_drag.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
pane_drag.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
plugin_config_dialog.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
plugin_config_dialog.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
progress_dialog.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
progress_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
project_export.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
project_export.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
project_manager.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
project_manager.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
project_settings_editor.cpp Update gamepad button/axis names to match 4.0 2023-06-28 12:24:29 +02:00
project_settings_editor.h Fix compile. 2022-11-30 15:03:43 +01:00
property_editor.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
property_editor.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
property_selector.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
property_selector.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
quick_open.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
quick_open.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
register_exporters.h
rename_dialog.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
rename_dialog.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
reparent_dialog.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
reparent_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
run_settings_dialog.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
run_settings_dialog.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
scene_tree_dock.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
scene_tree_dock.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
scene_tree_editor.cpp Ported from godot 4: Optimize Node::add_child validation 2023-04-10 18:10:22 +02:00
scene_tree_editor.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
script_create_dialog.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
script_create_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
script_editor_debugger.cpp Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though. 2023-06-15 12:04:38 +02:00
script_editor_debugger.h Backported godot4 PR: Support threads in the script debugger 2023-06-14 14:43:55 +02:00
SCsub Added a new editor_docs setting to the build. Disabling it can help when quick iteration times are desired. Setting it to false saves about 4 seconds of compile time for me (in the current stripped slim build that I'm working on). 2022-11-16 12:56:01 +01:00
settings_config_dialog.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
settings_config_dialog.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
spatial_editor_gizmos.cpp Ported from godot4: Rename Navigation uses of 'location' to 'position' 2023-06-09 10:28:31 +02:00
spatial_editor_gizmos.h Fix virtual method overrides. 2023-06-08 20:51:36 +02:00