My godot fork where I cause mayhem and destruction to all things good and godot.
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2023-07-11 11:00:55 +02:00
.github update mymindstorm/setup-emsdk to v12 2023-06-11 08:38:01 +02:00
core Bind RWLock, so it's accessible to scripts. 2023-07-06 21:17:13 +02:00
doc Fix docs for the write lock part of the RWLock, as it's not re-entrant. 2023-07-06 21:46:45 +02:00
drivers Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
editor Update gamepad button/axis names to match 4.0 2023-06-28 12:24:29 +02:00
editor_modules Ported from godot: Expose the TextEdit control of the script editor 2023-06-28 18:36:52 +02:00
main Ported from godot: Input - fix just pressed and released with short presses 2023-06-28 12:48:36 +02:00
misc Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
modules Added back the csg module from godot. 2023-07-11 11:00:55 +02:00
platform Ported: Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine 2023-06-28 18:58:29 +02:00
scene Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
SCSCons Fix typos with codespell. 2022-12-22 19:51:25 +01:00
servers Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
thirdparty Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitattributes Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Ported: Do not ignore x86 source code directories anywhere under thirdparty directory. - ipsoftdev 2022-12-27 22:39:13 +01:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Updated the last backported commit in the changelog. 2023-06-28 20:37:51 +02:00
compat.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
CONTRIBUTING.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
COPYRIGHT.txt zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-16 14:22:58 +01:00
DONORS.md Update DONORS list. 2023-03-12 14:21:54 +01:00
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
icon_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
icon.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
LICENSE.txt Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
LOGO_LICENSE.md Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
logo_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
methods.py Support Git worktrees in generation of hash header 2023-01-16 14:17:05 +01:00
notable_godot_commits_not_included.md Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. 2022-12-22 16:25:43 +01:00
platform_methods.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py Removed the tests from scons. 2022-03-20 00:46:57 +01:00
SConstruct Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
TODO.md Fix typos with codespell. 2022-12-22 19:51:25 +01:00
version.py Bump version. 2023-05-02 08:14:59 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.