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animated_sprite.cpp
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Don't store frame of playing AnimatedSprite
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2022-10-08 16:33:38 +02:00 |
animated_sprite.h
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area_2d.cpp
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
area_2d.h
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audio_stream_player_2d.cpp
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Fix build.
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2022-09-16 19:47:02 +02:00 |
audio_stream_player_2d.h
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Backport panning strength parameters from 4.0
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2022-09-16 19:44:55 +02:00 |
back_buffer_copy.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
back_buffer_copy.h
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camera_2d.cpp
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Now Camera2Ds handle being current properly, and also more intuituvely.
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2022-08-24 18:11:10 +02:00 |
camera_2d.h
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canvas_item.cpp
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Now CanvasItems work with World overrides aswell.
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2022-08-30 01:40:03 +02:00 |
canvas_item.h
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canvas_modulate.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
canvas_modulate.h
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collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Fix compile.
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2022-10-08 16:15:55 +02:00 |
cpu_particles_2d.h
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joints_2d.cpp
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joints_2d.h
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
light_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
light_2d.h
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light_occluder_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
light_occluder_2d.h
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line_2d.cpp
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Backport fixes to documentation for paths, curves and navigation servers
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2022-09-16 13:07:20 +02:00 |
line_2d.h
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line_builder.cpp
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line_builder.h
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listener_2d.cpp
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listener_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_2d.cpp
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navigation_2d.h
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navigation_agent_2d.cpp
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navigation_agent_2d.h
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navigation_obstacle_2d.cpp
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Fix NavigationObstacle not registering to default navigation map
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2022-10-08 17:04:14 +02:00 |
navigation_obstacle_2d.h
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navigation_polygon.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
navigation_polygon.h
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node_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
parallax_layer.h
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path_2d.cpp
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path_2d.h
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physics_body_2d.cpp
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physics_body_2d.h
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polygon_2d.cpp
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
polygon_2d.h
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
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2022-08-19 03:12:32 +02:00 |
shape_cast_2d.h
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
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2022-08-19 03:12:32 +02:00 |
sprite.cpp
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sprite.h
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touch_screen_button.cpp
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
touch_screen_button.h
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visibility_notifier_2d.cpp
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Now CanvasItems work with World overrides aswell.
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2022-08-30 01:40:03 +02:00 |
visibility_notifier_2d.h
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Now CanvasItems work with World overrides aswell.
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2022-08-30 01:40:03 +02:00 |
y_sort.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
y_sort.h
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