..
animated_sprite.cpp
Don't store frame of playing AnimatedSprite
2022-10-08 16:33:38 +02:00
animated_sprite.h
Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
2022-08-07 16:20:57 +02:00
area_2d.cpp
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
area_2d.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
audio_stream_player_2d.cpp
Fix build.
2022-09-16 19:47:02 +02:00
audio_stream_player_2d.h
Backport panning strength parameters from 4.0
2022-09-16 19:44:55 +02:00
back_buffer_copy.cpp
Fix BackBufferCopy rect
property appearing when not relevant in inspector
2022-12-11 19:18:17 +01:00
back_buffer_copy.h
Fix BackBufferCopy rect
property appearing when not relevant in inspector
2022-12-11 19:18:17 +01:00
camera_2d.cpp
Now Camera2Ds handle being current properly, and also more intuituvely.
2022-08-24 18:11:10 +02:00
camera_2d.h
Backported: add viewport.get_camera_2d()
2022-08-12 18:29:04 +02:00
canvas_item.cpp
Remove error condition from get_global_transform()
2022-12-11 19:02:12 +01:00
canvas_item.h
Fix CanvasItem
not exiting its canvas group on canvas exit
2022-07-29 22:01:35 +02:00
canvas_modulate.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
canvas_modulate.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_object_2d.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_object_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_polygon_2d.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
collision_polygon_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
collision_shape_2d.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
cpu_particles_2d.cpp
Fix compile.
2022-10-08 16:15:55 +02:00
cpu_particles_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
joints_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
joints_2d.h
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
light_2d.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
light_2d.h
Ported: Fix editor-only visibility for lights
2022-07-29 19:28:33 +02:00
light_occluder_2d.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
light_occluder_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
line_2d.cpp
Backport fixes to documentation for paths, curves and navigation servers
2022-09-16 13:07:20 +02:00
line_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
line_builder.cpp
Moved color to core/math.
2022-08-17 11:38:15 +02:00
line_builder.h
Clang format all files.
2022-03-18 19:00:13 +01:00
listener_2d.cpp
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
listener_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
mesh_instance_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_2d.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_2d.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_agent_2d.cpp
fix: emit target_reached signal after updating state
2022-11-13 00:41:37 +01:00
navigation_agent_2d.h
Ported: Add NavigationAgent desired path distance - smix8
2022-07-29 11:36:09 +02:00
navigation_obstacle_2d.cpp
Fix NavigationObstacle not registering to default navigation map
2022-10-08 17:04:14 +02:00
navigation_obstacle_2d.h
Ported: Make Navigation Agents and Obstacles respect parent process mode
2022-07-27 20:07:55 +02:00
navigation_polygon.cpp
Add detail to NavigationPolygon outline error msg
2022-12-12 12:13:36 +01:00
navigation_polygon.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
node_2d.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
node_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
parallax_background.cpp
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
parallax_background.h
Clang format all files.
2022-03-18 19:00:13 +01:00
parallax_layer.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
parallax_layer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
path_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
path_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_body_2d.cpp
Improve collision exception error messages for easier understanding
2022-11-30 14:37:35 +01:00
physics_body_2d.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
polygon_2d.cpp
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
polygon_2d.h
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
position_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
position_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
ray_cast_2d.h
Improve RayCast2D debug shape
2022-07-26 15:05:00 +02:00
remote_transform_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
remote_transform_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
shape_cast_2d.cpp
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-13 00:50:18 +01:00
shape_cast_2d.h
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-13 00:50:18 +01:00
sprite.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
sprite.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
touch_screen_button.cpp
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
touch_screen_button.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
visibility_notifier_2d.cpp
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00
visibility_notifier_2d.h
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00
y_sort.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
y_sort.h
Clang format all files.
2022-03-18 19:00:13 +01:00