pandemonium_engine/scene/2d
smix8 4a9c859c6d Add detail to NavigationPolygon outline error msg
Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.

(cherry picked from commit f30ebacbe851bd207e1c55e82d04caf150a59690)
2022-12-12 12:13:36 +01:00
..
animated_sprite.cpp Don't store frame of playing AnimatedSprite 2022-10-08 16:33:38 +02:00
animated_sprite.h Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
area_2d.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
area_2d.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
audio_stream_player_2d.cpp Fix build. 2022-09-16 19:47:02 +02:00
audio_stream_player_2d.h Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
back_buffer_copy.cpp Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
back_buffer_copy.h Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
camera_2d.cpp Now Camera2Ds handle being current properly, and also more intuituvely. 2022-08-24 18:11:10 +02:00
camera_2d.h Backported: add viewport.get_camera_2d() 2022-08-12 18:29:04 +02:00
canvas_item.cpp Remove error condition from get_global_transform() 2022-12-11 19:02:12 +01:00
canvas_item.h Fix CanvasItem not exiting its canvas group on canvas exit 2022-07-29 22:01:35 +02:00
canvas_modulate.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
canvas_modulate.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_polygon_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cpu_particles_2d.cpp Fix compile. 2022-10-08 16:15:55 +02:00
cpu_particles_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
joints_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
joints_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
light_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
light_2d.h Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
light_occluder_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
light_occluder_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_2d.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
line_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_builder.cpp Moved color to core/math. 2022-08-17 11:38:15 +02:00
line_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
listener_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
mesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_2d.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_agent_2d.cpp fix: emit target_reached signal after updating state 2022-11-13 00:41:37 +01:00
navigation_agent_2d.h Ported: Add NavigationAgent desired path distance - smix8 2022-07-29 11:36:09 +02:00
navigation_obstacle_2d.cpp Fix NavigationObstacle not registering to default navigation map 2022-10-08 17:04:14 +02:00
navigation_obstacle_2d.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_polygon.cpp Add detail to NavigationPolygon outline error msg 2022-12-12 12:13:36 +01:00
navigation_polygon.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
node_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
node_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_background.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
parallax_background.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_layer.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
parallax_layer.h Clang format all files. 2022-03-18 19:00:13 +01:00
path_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body_2d.cpp Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
physics_body_2d.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
polygon_2d.cpp Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
polygon_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
position_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
position_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
ray_cast_2d.h Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
remote_transform_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_cast_2d.cpp Add ShapeCast2D/3D::get_collider_rid method 2022-11-13 00:50:18 +01:00
shape_cast_2d.h Add ShapeCast2D/3D::get_collider_rid method 2022-11-13 00:50:18 +01:00
sprite.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
touch_screen_button.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
touch_screen_button.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
visibility_notifier_2d.cpp Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
visibility_notifier_2d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
y_sort.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
y_sort.h Clang format all files. 2022-03-18 19:00:13 +01:00