pandemonium_engine/scene
lawnjelly 25c3232a77 VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-22 13:52:51 +01:00
..
2d Add detail to NavigationPolygon outline error msg 2022-12-12 12:13:36 +01:00
3d Fix auto-translation and ignore control chars. 2022-12-11 19:14:14 +01:00
animation Fix animation signal caches_cleared firing timing 2022-12-11 19:12:37 +01:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Fix infinite loop when calling Control.popup_centered_minsize() 2022-12-22 13:51:14 +01:00
main Fixed an another issue with touch gui input handling. 2022-12-12 18:30:35 +01:00
resources VariantParser make readahead optional 2022-12-22 13:52:51 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker. 2022-11-17 17:42:07 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00