pandemonium_engine/scene/resources
2022-08-16 10:26:35 +02:00
..
default_theme Fix hover being drawn twice inside PopupMenus 2022-07-28 13:42:35 +02:00
skeleton_modifications Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation.h Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
audio_stream_sample.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-07-25 17:42:23 +02:00
bit_map.cpp Include cleanups for resources. 2022-03-18 18:48:49 +01:00
bit_map.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
box_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
box_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
capsule_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
capsule_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
circle_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
circle_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
concave_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
concave_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
convex_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
convex_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
curve.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
curve.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
cylinder_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
cylinder_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
dynamic_font.cpp Fix Label3D oversampling. 2022-07-28 11:46:40 +02:00
dynamic_font.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
environment.cpp Hide Tonemap White property when tonemapper is Linear in Environment 2022-07-25 18:20:45 +02:00
environment.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
font.cpp Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
font.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
height_map_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
height_map_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
immediate_mesh.cpp Clear surfaces in ImmediateMesh before adding a new one. 2022-08-11 18:09:33 +02:00
immediate_mesh.h Backported ImmediateMesh from Godot4. 2022-08-11 12:23:36 +02:00
importer_mesh.cpp Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
importer_mesh.h Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
line_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
line_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
material.cpp Fix typo. 2022-07-27 23:45:42 +02:00
material.h Fix material shader key for SDF fonts. 2022-07-28 00:02:44 +02:00
mesh_data_tool.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mesh_data_tool.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
mesh.cpp Removed the xatlas_unwrap module. 2022-03-15 20:25:05 +01:00
mesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
multimesh.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
multimesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
navigation_mesh.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_mesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
occluder_shape_polygon.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
occluder_shape_polygon.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
occluder_shape.cpp Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
occluder_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
packed_scene.cpp Rescue orphan nodes in inherited scenes 2022-07-27 18:29:21 +02:00
packed_scene.h Clang format all files. 2022-03-18 19:00:13 +01:00
particles_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
particles_material.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_material.h Clang format all files. 2022-03-18 19:00:13 +01:00
plane_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
plane_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
polygon_path_finder.h Clang format all files. 2022-03-18 19:00:13 +01:00
primitive_meshes.cpp Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-07-28 10:37:18 +02:00
primitive_meshes.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
ray_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
ray_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rectangle_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_format_text.cpp Fix tscn not listed as Resource extension 2022-07-27 14:30:26 +02:00
resource_format_text.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
segment_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
segment_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
shader.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shader.h Clang format all files. 2022-03-18 19:00:13 +01:00
shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
skeleton_modification_3d.cpp Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
skeleton_modification_3d.h Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
skeleton_modification_stack_3d.cpp Fix unsigned signed comparison warnings. 2022-08-10 11:34:12 +02:00
skeleton_modification_stack_3d.h Fix build. 2022-08-10 10:17:02 +02:00
skin.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
skin.h Clang format all files. 2022-03-18 19:00:13 +01:00
sky.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
sky.h Clang format all files. 2022-03-18 19:00:13 +01:00
sphere_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
sphere_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
style_box.cpp Add a Skew property to StyleBoxFlat 2022-07-27 13:07:30 +02:00
style_box.h Add a Skew property to StyleBoxFlat 2022-07-27 13:07:30 +02:00
surface_tool.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
surface_tool.h Clang format all files. 2022-03-18 19:00:13 +01:00
text_file.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
text_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
texture.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
texture.h Fix get_data() for GradientTexture2D 2022-07-28 11:53:23 +02:00
theme.cpp Fix Theme type group naming in the inspector 2022-07-27 19:10:49 +02:00
theme.h Validate theme type/item names 2022-07-27 00:46:56 +02:00
video_stream.h Clang format all files. 2022-03-18 19:00:13 +01:00
world_2d.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
world_2d.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
world.cpp Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
world.h Ported: Backport default World navigation maps. 2022-07-28 15:04:42 +02:00